LuaTTS: fixes for latest scripting nightly

This commit is contained in:
NotAKidoS 2024-09-11 16:25:19 -05:00
parent af00f4c6d0
commit 35943bd709
4 changed files with 35 additions and 22 deletions

View file

@ -1,23 +1,23 @@
{
"_id": 211,
"name": "RelativeSync",
"_id": -1,
"name": "LuaTTS",
"modversion": "1.0.2",
"gameversion": "2024r175",
"gameversion": "2024r176",
"loaderversion": "0.6.1",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Relative sync for Movement Parent & Chairs. Requires both users to have the mod installed. Synced over Mod Network.\n\nProvides some Experimental settings to also fix local jitter on movement parents.",
"description": "Provides access to the built-in text-to-speech (TTS) functionality to lua scripts. Allows you to make the local player speak.",
"searchtags": [
"relative",
"sync",
"movement",
"chair"
"lua",
"tts",
"texttospeech",
"tomato"
],
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r28/RelativeSync.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/RelativeSync/",
"changelog": "- Fixed RelativeSyncMarker not generating correct path hash for local player\n - This fixes relative sync on local avatar movement parents\n- Fixed initial calculated interpolation interval when assigning a new RelativeSyncMarker for a remote user\n - Would calculate from time was last on a movement parent, which could lead to seconds long interpolation\n- Added Network Debug settings\n- Added experimental settings to fix **local** jitter on movement parents\n - These options are disabled by default as they have not been heavily tested",
"embedcolor": "#507e64"
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r28/LuaTTS.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/LuaTTS/",
"changelog": "- Initial release.",
"embedcolor": "#f61963"
}