mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 06:19:22 +00:00
small polish tweaks, update to melon 5.5
This commit is contained in:
parent
329b3bcbdf
commit
35bcc74e3b
5 changed files with 60 additions and 58 deletions
|
@ -1,23 +1,21 @@
|
|||
using ABI_RC.Core.Player;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Blackout;
|
||||
|
||||
public class Blackout : MelonMod
|
||||
{
|
||||
public const string SettingsCategory = "Blackout";
|
||||
|
||||
internal static bool inVR;
|
||||
internal static MelonPreferences_Category m_categoryBlackout;
|
||||
internal static MelonPreferences_Entry<bool> m_entryEnabled, m_entryHudMessages, m_entryDropFPSOnSleep;
|
||||
//internal static MelonPreferences_Entry<bool> m_entryVROnly;
|
||||
internal static MelonPreferences_Entry<float>
|
||||
internal const string SettingsCategory = "Blackout";
|
||||
|
||||
private static MelonPreferences_Category m_categoryBlackout;
|
||||
private static MelonPreferences_Entry<bool> m_entryEnabled, m_entryHudMessages, m_entryDropFPSOnSleep;
|
||||
private static MelonPreferences_Entry<float>
|
||||
m_entryDrowsyThreshold, m_entryAwakeThreshold,
|
||||
m_entryDrowsyModeTimer, m_entrySleepModeTimer,
|
||||
m_entryDrowsyDimStrength;
|
||||
|
||||
public override void OnApplicationStart()
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
m_categoryBlackout = MelonPreferences.CreateCategory(nameof(Blackout));
|
||||
m_entryEnabled = m_categoryBlackout.CreateEntry<bool>("Automatic State Change", true, description: "Dim screen when there is no movement for a while.");
|
||||
|
@ -28,29 +26,25 @@ public class Blackout : MelonMod
|
|||
m_entryDrowsyModeTimer = m_categoryBlackout.CreateEntry<float>("Enter Drowsy Time", 3f, description: "How many minutes without movement until enter drowsy mode.");
|
||||
m_entrySleepModeTimer = m_categoryBlackout.CreateEntry<float>("Enter Sleep Time", 10f, description: "How many seconds without movement until enter sleep mode.");
|
||||
m_entryDrowsyDimStrength = m_categoryBlackout.CreateEntry<float>("Drowsy Dim Strength", 0.5f, description: "How strong of a dimming effect should drowsy mode have.");
|
||||
//m_entryVROnly = m_categoryBlackout.CreateEntry<bool>("VR Only", false, description: "Only enable mod in VR.");
|
||||
m_categoryBlackout.SaveToFile(false);
|
||||
|
||||
//please tell me a better way to do this
|
||||
//this is fucking
|
||||
//gross pleas etell me how to do this but not like this
|
||||
m_entryEnabled.OnValueChangedUntyped += OnEnabled;
|
||||
m_entryHudMessages.OnValueChangedUntyped += OnUpdateSettings;
|
||||
m_entryDropFPSOnSleep.OnValueChangedUntyped += OnUpdateSettings;
|
||||
m_entryDrowsyThreshold.OnValueChangedUntyped += OnUpdateSettings;
|
||||
m_entryAwakeThreshold.OnValueChangedUntyped += OnUpdateSettings;
|
||||
m_entryDrowsyModeTimer.OnValueChangedUntyped += OnUpdateSettings;
|
||||
m_entrySleepModeTimer.OnValueChangedUntyped += OnUpdateSettings;
|
||||
m_entryDrowsyDimStrength.OnValueChangedUntyped += OnUpdateSettings;
|
||||
//m_entryVROnly.OnValueChangedUntyped += OnUpdateSettings;
|
||||
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
|
||||
m_entryEnabled.OnEntryValueChangedUntyped.Subscribe(OnUpdateEnabled);
|
||||
m_entryHudMessages.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
|
||||
m_entryDropFPSOnSleep.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
|
||||
m_entryDrowsyThreshold.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
|
||||
m_entryAwakeThreshold.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
|
||||
m_entryDrowsyModeTimer.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
|
||||
m_entrySleepModeTimer.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
|
||||
m_entryDrowsyDimStrength.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
|
||||
|
||||
//UIExpansionKit addon
|
||||
if (MelonHandler.Mods.Any(it => it.Info.Name == "UI Expansion Kit"))
|
||||
if (MelonMod.RegisteredMelons.Any(it => it.Info.Name == "UI Expansion Kit"))
|
||||
{
|
||||
MelonLogger.Msg("Initializing UIExpansionKit support.");
|
||||
UiExtensionsAddon.Init();
|
||||
}
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
|
||||
}
|
||||
|
||||
System.Collections.IEnumerator WaitForLocalPlayer()
|
||||
|
@ -65,8 +59,10 @@ public class Blackout : MelonMod
|
|||
PlayerSetup.Instance.gameObject.AddComponent<BlackoutController>();
|
||||
|
||||
//update BlackoutController settings after it initializes
|
||||
yield return new WaitForEndOfFrame();
|
||||
OnUpdateSettings();
|
||||
while (BlackoutController.Instance == null)
|
||||
yield return null;
|
||||
|
||||
UpdateAllSettings();
|
||||
}
|
||||
|
||||
private void OnEnabled()
|
||||
|
@ -74,20 +70,25 @@ public class Blackout : MelonMod
|
|||
if (!BlackoutController.Instance) return;
|
||||
BlackoutController.Instance.enabled = m_entryEnabled.Value;
|
||||
}
|
||||
private void OnUpdateSettings()
|
||||
|
||||
private void UpdateAllSettings()
|
||||
{
|
||||
if (!BlackoutController.Instance) return;
|
||||
BlackoutController.Instance.enabled = m_entryEnabled.Value;
|
||||
BlackoutController.Instance.HudMessages = m_entryHudMessages.Value;
|
||||
BlackoutController.Instance.DropFPSOnSleep = m_entryDropFPSOnSleep.Value;
|
||||
BlackoutController.Instance.drowsyThreshold = m_entryDrowsyThreshold.Value;
|
||||
BlackoutController.Instance.wakeThreshold = m_entryAwakeThreshold.Value;
|
||||
BlackoutController.Instance.DrowsyModeTimer = m_entryDrowsyModeTimer.Value;
|
||||
BlackoutController.Instance.SleepModeTimer = m_entrySleepModeTimer.Value;
|
||||
BlackoutController.Instance.DrowsyDimStrength = m_entryDrowsyDimStrength.Value;
|
||||
BlackoutController.Instance.HudMessages = m_entryHudMessages.Value;
|
||||
BlackoutController.Instance.DropFPSOnSleep = m_entryDropFPSOnSleep.Value;
|
||||
}
|
||||
|
||||
private void OnUpdateEnabled(object arg1, object arg2) => OnEnabled();
|
||||
private void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
|
||||
|
||||
//UIExpansionKit actions
|
||||
public static void AwakeState() => BlackoutController.Instance.ChangeBlackoutState(BlackoutController.BlackoutState.Awake);
|
||||
public static void DrowsyState() => BlackoutController.Instance.ChangeBlackoutState(BlackoutController.BlackoutState.Drowsy);
|
||||
public static void SleepingState() => BlackoutController.Instance.ChangeBlackoutState(BlackoutController.BlackoutState.Sleeping);
|
||||
internal static void AwakeState() => BlackoutController.Instance.ChangeBlackoutState(BlackoutController.BlackoutState.Awake);
|
||||
internal static void DrowsyState() => BlackoutController.Instance.ChangeBlackoutState(BlackoutController.BlackoutState.Drowsy);
|
||||
internal static void SleepingState() => BlackoutController.Instance.ChangeBlackoutState(BlackoutController.BlackoutState.Sleeping);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue