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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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[ThirdPerson] Added restriction when world has Zoom disabled.
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parent
3482826441
commit
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3 changed files with 28 additions and 30 deletions
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@ -1,15 +1,10 @@
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using ABI_RC.Core.Base;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.Util.Object_Behaviour;
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using Aura2API;
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using BeautifyEffect;
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using System.Collections;
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using System.Reflection;
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using ABI_RC.Core;
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using ABI.CCK.Components;
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using UnityEngine;
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using UnityEngine.AzureSky;
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using UnityEngine.Rendering.PostProcessing;
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namespace NAK.ThirdPerson;
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@ -38,17 +33,13 @@ internal static class CameraLogic
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get => _state;
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set
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{
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_state = value;
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_state = !CheckIsRestricted() && value;
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if (_state) _storedCamMask = _desktopCam.cullingMask;
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_desktopCam.cullingMask = _state ? 0 : _storedCamMask;
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_thirdpersonCam.gameObject.SetActive(_state);
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}
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}
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private static bool _setupPostProcessing;
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private static readonly FieldInfo _ppResourcesFieldInfo = typeof(PostProcessLayer).GetField("m_Resources", BindingFlags.NonPublic | BindingFlags.Instance);
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private static readonly FieldInfo _ppOldResourcesFieldInfo = typeof(PostProcessLayer).GetField("m_OldResources", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static IEnumerator SetupCamera()
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{
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yield return new WaitUntil(() => PlayerSetup.Instance);
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@ -71,41 +62,46 @@ internal static class CameraLogic
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internal static void CopyPlayerCamValues()
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{
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Camera ourCamComponent = _thirdpersonCam;
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Camera activePlayerCam = PlayerSetup.Instance.GetActiveCamera().GetComponent<Camera>();
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if (ourCamComponent == null || activePlayerCam == null)
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if (_thirdpersonCam == null || activePlayerCam == null)
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return;
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ThirdPerson.Logger.Msg("Copying active camera settings & components.");
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CVRTools.CopyToDestCam(activePlayerCam, _thirdpersonCam);
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if (!CheckIsRestricted())
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return;
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CVRTools.CopyToDestCam(_thirdpersonCam, activePlayerCam);
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ThirdPerson.Logger.Msg("Third person camera is restricted by the world.");
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State = false;
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}
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internal static void RelocateCam(CameraLocation location, bool resetDist = false)
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{
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_thirdpersonCam.transform.rotation = _desktopCam.transform.rotation;
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Transform thirdPersonCam = _thirdpersonCam.transform;
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thirdPersonCam.rotation = _desktopCam.transform.rotation;
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if (resetDist) ResetDist();
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switch (location)
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{
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case CameraLocation.FrontView:
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_thirdpersonCam.transform.localPosition = new Vector3(0, 0.015f, 1f - _dist) * _scale;
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_thirdpersonCam.transform.localRotation = new Quaternion(0, 180, 0, 0);
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thirdPersonCam.localPosition = new Vector3(0, 0.015f, 1f - _dist) * _scale;
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thirdPersonCam.localRotation = new Quaternion(0, 180, 0, 0);
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CurrentLocation = CameraLocation.FrontView;
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break;
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case CameraLocation.RightSide:
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_thirdpersonCam.transform.localPosition = new Vector3(0.3f, 0.015f, -1.5f + _dist) * _scale;
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_thirdpersonCam.transform.localRotation = new Quaternion(0, 0, 0, 0);
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thirdPersonCam.localPosition = new Vector3(0.3f, 0.015f, -1.5f + _dist) * _scale;
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thirdPersonCam.localRotation = new Quaternion(0, 0, 0, 0);
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CurrentLocation = CameraLocation.RightSide;
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break;
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case CameraLocation.LeftSide:
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_thirdpersonCam.transform.localPosition = new Vector3(-0.3f, 0.015f, -1.5f + _dist) * _scale;
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_thirdpersonCam.transform.localRotation = new Quaternion(0, 0, 0, 0);
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thirdPersonCam.localPosition = new Vector3(-0.3f, 0.015f, -1.5f + _dist) * _scale;
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thirdPersonCam.localRotation = new Quaternion(0, 0, 0, 0);
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CurrentLocation = CameraLocation.LeftSide;
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break;
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case CameraLocation.Default:
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default:
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_thirdpersonCam.transform.localPosition = new Vector3(0, 0.015f, -1.5f + _dist) * _scale;
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_thirdpersonCam.transform.localRotation = new Quaternion(0, 0, 0, 0);
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thirdPersonCam.localPosition = new Vector3(0, 0.015f, -1.5f + _dist) * _scale;
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thirdPersonCam.localRotation = new Quaternion(0, 0, 0, 0);
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CurrentLocation = CameraLocation.Default;
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break;
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}
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@ -116,4 +112,6 @@ internal static class CameraLogic
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internal static void ScrollDist(float sign) { _dist += sign * 0.25f; RelocateCam(CurrentLocation); }
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internal static void AdjustScale(float height) { _scale = height; RelocateCam(CurrentLocation); }
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internal static void CheckVRMode() { if (MetaPort.Instance.isUsingVr) State = false; }
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}
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private static bool CheckIsRestricted()
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=> !CVRWorld.Instance.enableZoom;
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}
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