[ThirdPerson] Added restriction when world has Zoom disabled.

This commit is contained in:
NotAKidoS 2023-12-28 02:45:59 -06:00
parent 3482826441
commit 374ab6c11e
3 changed files with 28 additions and 30 deletions

View file

@ -1,15 +1,10 @@
using ABI_RC.Core.Base;
using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core.Util.Object_Behaviour;
using Aura2API;
using BeautifyEffect;
using System.Collections;
using System.Reflection;
using ABI_RC.Core;
using ABI.CCK.Components;
using UnityEngine;
using UnityEngine.AzureSky;
using UnityEngine.Rendering.PostProcessing;
namespace NAK.ThirdPerson;
@ -38,17 +33,13 @@ internal static class CameraLogic
get => _state;
set
{
_state = value;
_state = !CheckIsRestricted() && value;
if (_state) _storedCamMask = _desktopCam.cullingMask;
_desktopCam.cullingMask = _state ? 0 : _storedCamMask;
_thirdpersonCam.gameObject.SetActive(_state);
}
}
private static bool _setupPostProcessing;
private static readonly FieldInfo _ppResourcesFieldInfo = typeof(PostProcessLayer).GetField("m_Resources", BindingFlags.NonPublic | BindingFlags.Instance);
private static readonly FieldInfo _ppOldResourcesFieldInfo = typeof(PostProcessLayer).GetField("m_OldResources", BindingFlags.NonPublic | BindingFlags.Instance);
internal static IEnumerator SetupCamera()
{
yield return new WaitUntil(() => PlayerSetup.Instance);
@ -71,41 +62,46 @@ internal static class CameraLogic
internal static void CopyPlayerCamValues()
{
Camera ourCamComponent = _thirdpersonCam;
Camera activePlayerCam = PlayerSetup.Instance.GetActiveCamera().GetComponent<Camera>();
if (ourCamComponent == null || activePlayerCam == null)
if (_thirdpersonCam == null || activePlayerCam == null)
return;
ThirdPerson.Logger.Msg("Copying active camera settings & components.");
CVRTools.CopyToDestCam(activePlayerCam, _thirdpersonCam);
CVRTools.CopyToDestCam(_thirdpersonCam, activePlayerCam);
if (!CheckIsRestricted())
return;
ThirdPerson.Logger.Msg("Third person camera is restricted by the world.");
State = false;
}
internal static void RelocateCam(CameraLocation location, bool resetDist = false)
{
_thirdpersonCam.transform.rotation = _desktopCam.transform.rotation;
Transform thirdPersonCam = _thirdpersonCam.transform;
thirdPersonCam.rotation = _desktopCam.transform.rotation;
if (resetDist) ResetDist();
switch (location)
{
case CameraLocation.FrontView:
_thirdpersonCam.transform.localPosition = new Vector3(0, 0.015f, 1f - _dist) * _scale;
_thirdpersonCam.transform.localRotation = new Quaternion(0, 180, 0, 0);
thirdPersonCam.localPosition = new Vector3(0, 0.015f, 1f - _dist) * _scale;
thirdPersonCam.localRotation = new Quaternion(0, 180, 0, 0);
CurrentLocation = CameraLocation.FrontView;
break;
case CameraLocation.RightSide:
_thirdpersonCam.transform.localPosition = new Vector3(0.3f, 0.015f, -1.5f + _dist) * _scale;
_thirdpersonCam.transform.localRotation = new Quaternion(0, 0, 0, 0);
thirdPersonCam.localPosition = new Vector3(0.3f, 0.015f, -1.5f + _dist) * _scale;
thirdPersonCam.localRotation = new Quaternion(0, 0, 0, 0);
CurrentLocation = CameraLocation.RightSide;
break;
case CameraLocation.LeftSide:
_thirdpersonCam.transform.localPosition = new Vector3(-0.3f, 0.015f, -1.5f + _dist) * _scale;
_thirdpersonCam.transform.localRotation = new Quaternion(0, 0, 0, 0);
thirdPersonCam.localPosition = new Vector3(-0.3f, 0.015f, -1.5f + _dist) * _scale;
thirdPersonCam.localRotation = new Quaternion(0, 0, 0, 0);
CurrentLocation = CameraLocation.LeftSide;
break;
case CameraLocation.Default:
default:
_thirdpersonCam.transform.localPosition = new Vector3(0, 0.015f, -1.5f + _dist) * _scale;
_thirdpersonCam.transform.localRotation = new Quaternion(0, 0, 0, 0);
thirdPersonCam.localPosition = new Vector3(0, 0.015f, -1.5f + _dist) * _scale;
thirdPersonCam.localRotation = new Quaternion(0, 0, 0, 0);
CurrentLocation = CameraLocation.Default;
break;
}
@ -116,4 +112,6 @@ internal static class CameraLogic
internal static void ScrollDist(float sign) { _dist += sign * 0.25f; RelocateCam(CurrentLocation); }
internal static void AdjustScale(float height) { _scale = height; RelocateCam(CurrentLocation); }
internal static void CheckVRMode() { if (MetaPort.Instance.isUsingVr) State = false; }
private static bool CheckIsRestricted()
=> !CVRWorld.Instance.enableZoom;
}

View file

@ -27,6 +27,6 @@ using System.Reflection;
namespace NAK.ThirdPerson.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.6";
public const string Version = "1.0.7";
public const string Author = "Davi & NotAKidoS";
}

View file

@ -2,7 +2,7 @@
{
"_id": 16,
"name": "ThirdPerson",
"modversion": "1.0.6",
"modversion": "1.0.7",
"gameversion": "2023r173",
"loaderversion": "0.6.1",
"modtype": "Mod",
@ -14,9 +14,9 @@
"third person"
],
"requirements": [],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r22/ThirdPerson.dll",
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r23/ThirdPerson.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/ThirdPerson",
"changelog": "- Fixed not updating stored culling mask on world join or ThirdPerson toggle.\n- Switched to using CVRTools.CopyToDestCam when copying camera settings.",
"changelog": "- Added restriction to worlds with Zoom disabled.",
"embedcolor": "#F61961"
}
]