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not really sure
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5 changed files with 77 additions and 83 deletions
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@ -2,50 +2,49 @@
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using UnityEngine.Playables;
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namespace NAK.Melons.BadAnimatorFix;
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public class BadAnimatorFix : MonoBehaviour
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{
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private float stateLimit = 50f;
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private Animator animator;
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private Playable playable;
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private const float StateLimit = 20f;
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void Start()
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private Animator animator;
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private void Start()
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{
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animator = GetComponent<Animator>();
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playable = animator.playableGraph.GetRootPlayable(0);
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BadAnimatorFixManager.Add(this);
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}
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void OnDestroy()
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{
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BadAnimatorFixManager.Remove(this);
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}
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public double GetTime()
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{
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return PlayableExtensions.IsValid<Playable>(playable) ? PlayableExtensions.GetTime<Playable>(playable) : -1;
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}
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private void OnEnable() => BadAnimatorFixManager.Add(this);
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private void OnDisable() => BadAnimatorFixManager.Remove(this);
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public void AttemptRewindAnimator()
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{
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if (animator == null) return;
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bool rewound = false;
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for (int i = 0; i < animator.layerCount; i++)
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for (int layerIndex = 0; layerIndex < animator.layerCount; layerIndex++)
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{
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AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(i);
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AnimatorTransitionInfo transitionInfo = animator.GetAnimatorTransitionInfo(i);
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// Skip if mid-transition
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if (transitionInfo.fullPathHash != 0) continue;
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// Skip if anim doesn't loop, or hasn't looped enough
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if (stateInfo.normalizedTime <= stateLimit) continue;
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// Rewind state, with 10f as buffer, to account for reasonable use of ExitTime
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rewound = true;
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float offset = 10f + (stateInfo.normalizedTime % 1f);
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animator.Play(stateInfo.fullPathHash, i, offset);
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AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(layerIndex);
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AnimatorTransitionInfo transitionInfo = animator.GetAnimatorTransitionInfo(layerIndex);
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bool shouldSkipState = !stateInfo.loop || transitionInfo.fullPathHash != 0;
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if (shouldSkipState) continue;
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bool shouldRewindState = stateInfo.normalizedTime >= StateLimit;
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if (shouldRewindState)
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{
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float rewindOffset = (stateInfo.normalizedTime % 1f) + 10f;
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animator.Play(stateInfo.fullPathHash, layerIndex, rewindOffset);
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rewound = true;
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}
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}
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if (rewound)
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{
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PlayableExtensions.SetTime<Playable>(playable, 0);
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BadAnimatorFixMod.Logger.Msg($"Rewound animator and playable {animator}.");
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var rootPlayable = animator.playableGraph.GetRootPlayable(0);
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PlayableExtensions.SetTime<Playable>(rootPlayable, 0);
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if (BadAnimatorFixMod.EntryLogging.Value)
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BadAnimatorFixMod.Logger.Msg($"Rewound animator and playable {animator}.");
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}
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}
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}
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