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not really sure
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5 changed files with 77 additions and 83 deletions
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@ -1,6 +1,4 @@
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using MelonLoader;
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using System.Collections;
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using ABI_RC.Core.Player;
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namespace NAK.Melons.BadAnimatorFix;
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@ -17,30 +15,28 @@ public class BadAnimatorFixMod : MelonMod
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CategoryBadAnimatorFix.CreateEntry("Add to CVRAvatar", true, description: "Should BadAnimatorFix run for CVRAvatar? Requires avatar reload.");
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public static readonly MelonPreferences_Entry<bool> EntryCVRSpawnable =
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CategoryBadAnimatorFix.CreateEntry("Add to CVRSpawnable", false, description: "Should BadAnimatorFix run for CVRSpawnable? Requires spawnable reload.");
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CategoryBadAnimatorFix.CreateEntry("Add to CVRSpawnable", true, description: "Should BadAnimatorFix run for CVRSpawnable? Requires spawnable reload.");
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public static readonly MelonPreferences_Entry<bool> EntryCVRWorld =
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CategoryBadAnimatorFix.CreateEntry("Add to CVRWorld", false, description: "Should BadAnimatorFix run for CVRWorld? Requires world reload.");
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CategoryBadAnimatorFix.CreateEntry("Add to CVRWorld", true, description: "Should BadAnimatorFix run for CVRWorld? Requires world reload.");
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public static readonly MelonPreferences_Entry<bool> EntryMenus =
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CategoryBadAnimatorFix.CreateEntry("Add to Menus", false, description: "Should BadAnimatorFix run for QM & MM? Requires game restart.");
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CategoryBadAnimatorFix.CreateEntry("Add to Menus", true, description: "Should BadAnimatorFix run for QM & MM? Requires game restart.");
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public static readonly MelonPreferences_Entry<float> EntryPlayableTimeLimit =
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CategoryBadAnimatorFix.CreateEntry("Playable Time Limit", 600f, description: "How long in seconds can a Playable play for before rewinding its states.");
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public static readonly MelonPreferences_Entry<bool> EntryLogging =
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CategoryBadAnimatorFix.CreateEntry("Logging", false, description: "Toggle to log each rewind if successful. Only needed for debugging.");
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public override void OnInitializeMelon()
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{
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Logger = LoggerInstance;
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EntryEnabled.OnEntryValueChangedUntyped.Subscribe(OnEnabled);
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ApplyPatches(typeof(HarmonyPatches.AnimatorPatches));
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MelonCoroutines.Start(WaitForLocalPlayer());
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}
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private IEnumerator WaitForLocalPlayer()
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public override void OnSceneWasInitialized(int buildIndex, string sceneName)
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{
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while (PlayerSetup.Instance == null)
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yield return null;
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BadAnimatorFixManager.ToggleJob(EntryEnabled.Value);
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if (!EntryCVRWorld.Value) return;
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BadAnimatorFixManager.OnSceneInitialized(sceneName);
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}
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private void OnEnabled(object arg1, object arg2)
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