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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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removed some logging
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parent
72078b2f40
commit
3b103b685e
3 changed files with 6 additions and 5 deletions
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@ -139,8 +139,8 @@ public static class DPS
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fixRoot.Register(render, dpsRoot, length);
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fixRoot.Register(render, dpsRoot, length);
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PlapPlapForAllMod.Logger.Msg(
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// PlapPlapForAllMod.Logger.Msg(
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$"Added shared DPS penetrator light for mesh '{render.name}' in object '{rootObject.name}'.");
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// $"Added shared DPS penetrator light for mesh '{render.name}' in object '{rootObject.name}'.");
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}
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}
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}
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}
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}
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}
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@ -35,9 +35,10 @@ public sealed class SkinnedDickFixRoot : MonoBehaviour
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Array.Copy(old, _entries, old.Length);
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Array.Copy(old, _entries, old.Length);
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}
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}
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// TODO: Noachi said light should be at base, but i am too lazy to test it now
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GameObject lightObj = new("[PlapPlapForAllMod] Auto DPS Tip Light");
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GameObject lightObj = new("[PlapPlapForAllMod] Auto DPS Tip Light");
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lightObj.transform.SetParent(dpsRoot, false);
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lightObj.transform.SetParent(dpsRoot, false);
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lightObj.transform.localPosition = new Vector3(0f, 0f, length * 0.5f); // Noachi said should be at base
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lightObj.transform.localPosition = new Vector3(0f, 0f, length * 0.5f);
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lightObj.SetActive(false); // Initially off
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lightObj.SetActive(false); // Initially off
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Light l = lightObj.AddComponent<Light>();
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Light l = lightObj.AddComponent<Light>();
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@ -67,8 +67,8 @@ public class PlapPlapForAllMod : MelonMod
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if (dpsOrifices.Count != 0)
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if (dpsOrifices.Count != 0)
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{
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{
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// Log found orifices
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// Log found orifices
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Logger.Msg($"Found {dpsOrifices.Count} DPS orifices on avatar '{avatarObject.name}' for player '{player.PlayerUsername}':");
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// Logger.Msg($"Found {dpsOrifices.Count} DPS orifices on avatar '{avatarObject.name}' for player '{player.PlayerUsername}':");
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foreach (DPSOrifice dpsOrifice in dpsOrifices) Logger.Msg($"- Orifice Type: {dpsOrifice.type}, DPS Light: {dpsOrifice.dpsLight.name}, Normal Light: {(dpsOrifice.normalLight != null ? dpsOrifice.normalLight.name : "None")}");
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// foreach (DPSOrifice dpsOrifice in dpsOrifices) Logger.Msg($"- Orifice Type: {dpsOrifice.type}, DPS Light: {dpsOrifice.dpsLight.name}, Normal Light: {(dpsOrifice.normalLight != null ? dpsOrifice.normalLight.name : "None")}");
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// Configure PlapPlap for each orifice
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// Configure PlapPlap for each orifice
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Animator avatarAnimator = player.Animator;
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Animator avatarAnimator = player.Animator;
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