moved folders

This commit is contained in:
NotAKidoS 2025-12-28 21:56:53 -06:00
parent 3b103b685e
commit 44dd36271e
12 changed files with 65 additions and 16 deletions

135
PlapPlapForAll/Main.cs Normal file
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using ABI_RC.Core;
using ABI_RC.Core.Networking.API.Responses;
using ABI_RC.Core.Networking.IO.Social;
using MelonLoader;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.GameEventSystem;
using ABI.CCK.Components;
using UnityEngine;
using UnityEngine.Animations;
namespace NAK.PlapPlapForAll;
public class PlapPlapForAllMod : MelonMod
{
public static MelonLogger.Instance Logger;
public override void OnInitializeMelon()
{
Logger = LoggerInstance;
CVRGameEventSystem.Initialization.OnPlayerSetupStart.AddListener(OnPlayerSetupStart);
CVRGameEventSystem.Avatar.OnLocalAvatarLoad.AddListener(OnLocalAvatarLoaded);
CVRGameEventSystem.Avatar.OnRemoteAvatarLoad.AddListener(OnRemoteAvatarLoaded);
LoadAssetBundle();
}
private static void OnPlayerSetupStart()
{
PlapPlapPrefab.SetActive(false);
// Remove ParentConstraint so we can reparent later
ParentConstraint parentConstraint = PlapPlapPrefab.GetComponent<ParentConstraint>();
if (parentConstraint) UnityEngine.Object.DestroyImmediate(parentConstraint);
// Remove lights to avoid interfering with avatar lights
Light[] lights = PlapPlapPrefab.GetComponentsInChildren<Light>(true);
foreach (Light light in lights) UnityEngine.Object.DestroyImmediate(light);
// Register the audio sources underneath to the Avatar mixer group
AudioSource[] audioSources = PlapPlapPrefab.GetComponentsInChildren<AudioSource>(true);
foreach (AudioSource audioSource in audioSources) audioSource.outputAudioMixerGroup = RootLogic.Instance.avatarSfx;
// Add StopHighlightPropagation to prevent plap plap from being highlighted
StopHighlightPropagation stopHighlight = PlapPlapPrefab.AddComponent<StopHighlightPropagation>();
stopHighlight.enabled = false; // marker only
Logger.Msg("Patched PlapPlap prefab!");
}
private static void OnLocalAvatarLoaded(CVRAvatar avatar)
=> OnAvatarLoaded(PlayerSetup.Instance, avatar.gameObject);
private static void OnRemoteAvatarLoaded(CVRPlayerEntity playerEntity, CVRAvatar avatar)
=> OnAvatarLoaded(playerEntity.PuppetMaster, avatar.gameObject);
private static void OnAvatarLoaded(PlayerBase player, GameObject avatarObject)
{
// Enforcing friends with benefits
if (!Friends.FriendsWith(player.PlayerId))
return;
// Ensure the avatar is NSFW
UgcContentTags tags = player.AvatarMetadata.TagsData;
if (tags is { Suggestive: false, Explicit: false })
return;
// Ensure mature content is allowed by user settings
if (!MetaPort.Instance.matureContentAllowed)
return;
// Scan for DPS setups
if (!DPS.ScanForDPS(avatarObject, out List<DPSOrifice> dpsOrifices, out bool foundPenetrator))
return;
// If no penetrator found, attempt to find one via TPS
if (!foundPenetrator) DPS.AttemptTPSHack(avatarObject);
// Setup PlapPlap for each found orifice
if (dpsOrifices.Count != 0)
{
// Log found orifices
// Logger.Msg($"Found {dpsOrifices.Count} DPS orifices on avatar '{avatarObject.name}' for player '{player.PlayerUsername}':");
// foreach (DPSOrifice dpsOrifice in dpsOrifices) Logger.Msg($"- Orifice Type: {dpsOrifice.type}, DPS Light: {dpsOrifice.dpsLight.name}, Normal Light: {(dpsOrifice.normalLight != null ? dpsOrifice.normalLight.name : "None")}");
// Configure PlapPlap for each orifice
Animator avatarAnimator = player.Animator;
foreach (DPSOrifice dpsOrifice in dpsOrifices)
{
// Skip if this is already a plap plap setup
if (PlapPlapTap.IsBuiltInPlapPlapSetup(dpsOrifice))
continue;
PlapPlapTap.CreateFromOrifice(
dpsOrifice,
avatarAnimator,
PlapPlapPrefab
);
}
}
}
/* Asset Bundle Loading */
private const string PlapPlapAssetsName = "PlapPlapForAll.Resources.plap plap.assets";
private const string PlapPlapPrefabName = "Assets/Noachi/Plap Plap/plap plap.prefab";
private static GameObject PlapPlapPrefab;
private void LoadAssetBundle()
{
LoggerInstance.Msg($"Loading required asset bundle...");
using Stream resourceStream = MelonAssembly.Assembly.GetManifestResourceStream(PlapPlapAssetsName);
using MemoryStream memoryStream = new();
if (resourceStream == null) {
LoggerInstance.Error($"Failed to load {PlapPlapAssetsName}!");
return;
}
resourceStream.CopyTo(memoryStream);
AssetBundle assetBundle = AssetBundle.LoadFromStream(memoryStream);
if (assetBundle == null) {
LoggerInstance.Error($"Failed to load {PlapPlapAssetsName}! Asset bundle is null!");
return;
}
PlapPlapPrefab = assetBundle.LoadAsset<GameObject>(PlapPlapPrefabName);
if (PlapPlapPrefab == null) {
LoggerInstance.Error($"Failed to load {PlapPlapPrefabName}! Prefab is null!");
return;
}
PlapPlapPrefab.hideFlags |= HideFlags.DontUnloadUnusedAsset;
LoggerInstance.Msg($"Loaded {PlapPlapPrefabName}!");
LoggerInstance.Msg("Asset bundle successfully loaded!");
}
}