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stickers
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144
Stickers/Main.cs
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144
Stickers/Main.cs
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using ABI_RC.Core.Player;
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using MelonLoader;
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using NAK.Stickers.Integrations;
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using NAK.Stickers.Networking;
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using UnityEngine;
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namespace NAK.Stickers;
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public class StickerMod : MelonMod
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{
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internal static MelonLogger.Instance Logger;
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#region Melon Mod Overrides
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public override void OnInitializeMelon()
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{
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Logger = LoggerInstance;
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ModNetwork.Subscribe();
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ModSettings.Initialize();
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StickerSystem.Initialize();
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ApplyPatches(typeof(Patches.PlayerSetupPatches));
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ApplyPatches(typeof(Patches.ControllerRayPatches));
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LoadAssetBundle();
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InitializeIntegration(nameof(BTKUILib), BtkUiAddon.Initialize); // quick menu ui
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}
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public override void OnUpdate()
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{
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if (!ModSettings.Entry_UsePlaceBinding.Value)
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return;
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if (!Input.GetKeyDown(ModSettings.Entry_PlaceBinding.Value))
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return;
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StickerSystem.Instance.PlaceStickerFromTransform(PlayerSetup.Instance.activeCam.transform);
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}
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public override void OnApplicationQuit()
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{
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StickerSystem.Instance.CleanupAll();
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}
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#endregion Melon Mod Overrides
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#region Melon Mod Utilities
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private static void InitializeIntegration(string modName, Action integrationAction)
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{
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if (RegisteredMelons.All(it => it.Info.Name != modName))
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return;
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Logger.Msg($"Initializing {modName} integration.");
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integrationAction.Invoke();
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}
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private void ApplyPatches(Type type)
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{
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try
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{
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HarmonyInstance.PatchAll(type);
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}
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catch (Exception e)
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{
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LoggerInstance.Msg($"Failed while patching {type.Name}!");
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LoggerInstance.Error(e);
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}
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}
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#endregion Melon Mod Utilities
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#region Asset Bundle Loading
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private const string DecaleryShaderAssets = "decalery_shaders.assets";
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private const string DecalerySimpleShader = "Assets/Decalery/Shaders/DecalerySimple.shader";
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private const string GPUDecalWriteShader = "Assets/Decalery/fGPUDecalWriteShader.shader";
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private const string SourceSFX_PlayerSprayer = "Assets/Mods/Stickers/Source_sound_player_sprayer.wav";
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private const string LittleBigPlanetSFX_StickerPlace = "Assets/Mods/Stickers/LBP_Sticker_Place.wav";
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internal static Shader DecalSimpleShader;
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internal static Shader DecalWriterShader;
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internal static AudioClip SourceSFXPlayerSprayer;
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internal static AudioClip LittleBigPlanetStickerPlace;
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private void LoadAssetBundle()
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{
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LoggerInstance.Msg($"Loading required asset bundle...");
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using Stream resourceStream = MelonAssembly.Assembly.GetManifestResourceStream(DecaleryShaderAssets);
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using MemoryStream memoryStream = new();
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if (resourceStream == null) {
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LoggerInstance.Error($"Failed to load {DecaleryShaderAssets}!");
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return;
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}
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resourceStream.CopyTo(memoryStream);
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AssetBundle assetBundle = AssetBundle.LoadFromMemory(memoryStream.ToArray());
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if (assetBundle == null) {
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LoggerInstance.Error($"Failed to load {DecaleryShaderAssets}! Asset bundle is null!");
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return;
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}
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DecalSimpleShader = assetBundle.LoadAsset<Shader>(DecalerySimpleShader);
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if (DecalSimpleShader == null) {
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LoggerInstance.Error($"Failed to load {DecalerySimpleShader}! Prefab is null!");
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return;
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}
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DecalSimpleShader.hideFlags |= HideFlags.DontUnloadUnusedAsset;
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LoggerInstance.Msg($"Loaded {DecalerySimpleShader}!");
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DecalWriterShader = assetBundle.LoadAsset<Shader>(GPUDecalWriteShader);
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if (DecalWriterShader == null) {
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LoggerInstance.Error($"Failed to load {GPUDecalWriteShader}! Prefab is null!");
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return;
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}
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DecalWriterShader.hideFlags |= HideFlags.DontUnloadUnusedAsset;
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LoggerInstance.Msg($"Loaded {GPUDecalWriteShader}!");
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SourceSFXPlayerSprayer = assetBundle.LoadAsset<AudioClip>(SourceSFX_PlayerSprayer);
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if (SourceSFXPlayerSprayer == null) {
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LoggerInstance.Error($"Failed to load {SourceSFX_PlayerSprayer}! Prefab is null!");
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return;
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}
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SourceSFXPlayerSprayer.hideFlags |= HideFlags.DontUnloadUnusedAsset;
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LoggerInstance.Msg($"Loaded {SourceSFX_PlayerSprayer}!");
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LittleBigPlanetStickerPlace = assetBundle.LoadAsset<AudioClip>(LittleBigPlanetSFX_StickerPlace);
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if (LittleBigPlanetStickerPlace == null) {
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LoggerInstance.Error($"Failed to load {LittleBigPlanetSFX_StickerPlace}! Prefab is null!");
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return;
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}
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LittleBigPlanetStickerPlace.hideFlags |= HideFlags.DontUnloadUnusedAsset;
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LoggerInstance.Msg($"Loaded {LittleBigPlanetSFX_StickerPlace}!");
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// load
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LoggerInstance.Msg("Asset bundle successfully loaded!");
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}
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#endregion Asset Bundle Loading
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}
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