[RelativeSync] add support for YouAreMyPropNowWeAreHavingSoftTacosLaterMod

This commit is contained in:
NotAKidoS 2025-04-12 17:01:24 -05:00
parent 63948ddf69
commit 47b69dfbc7

View file

@ -12,18 +12,35 @@ public class RelativeSyncMarker : MonoBehaviour
public bool IsComponentActive
=> _component.isActiveAndEnabled;
public bool ApplyRelativePosition = true;
public bool ApplyRelativeRotation = true;
public bool OnlyApplyRelativeHeading;
private MonoBehaviour _component;
private void Start()
{
RegisterWithManager();
ConfigureForPotentialMovementParent();
}
private void OnDestroy()
{
RelativeSyncManager.RelativeSyncTransforms.Remove(pathHash);
}
public void OnHavingSoftTacosNow()
=> RegisterWithManager();
private void RegisterWithManager()
{
// Remove old hash in case this is a re-registration
RelativeSyncManager.RelativeSyncTransforms.Remove(pathHash);
string path = GetGameObjectPath(transform);
int hash = path.GetHashCode();
// check if it already exists (this **should** only matter in worlds)
if (RelativeSyncManager.RelativeSyncTransforms.ContainsKey(hash))
{
@ -34,18 +51,11 @@ public class RelativeSyncMarker : MonoBehaviour
return;
}
}
pathHash = hash;
RelativeSyncManager.RelativeSyncTransforms.Add(hash, this);
ConfigureForPotentialMovementParent();
}
private void OnDestroy()
{
RelativeSyncManager.RelativeSyncTransforms.Remove(pathHash);
}
private void ConfigureForPotentialMovementParent()
{
if (!gameObject.TryGetComponent(out CVRMovementParent movementParent))
@ -54,20 +64,20 @@ public class RelativeSyncMarker : MonoBehaviour
return;
}
_component = movementParent;
// TODO: a refactor may be needed to handle the orientation mode being animated
// respect orientation mode & gravity zone
ApplyRelativeRotation = movementParent.orientationMode == CVRMovementParent.OrientationMode.RotateWithParent;
OnlyApplyRelativeHeading = movementParent.GetComponent<GravityZone>() == null;
}
private static string GetGameObjectPath(Transform transform)
{
// props already have a unique instance identifier at root
// worlds uhhhh, dont duplicate the same thing over and over thx
// avatars on remote/local client have diff path, we need to account for it -_-
string path = transform.name;
while (transform.parent != null)
{
@ -79,22 +89,22 @@ public class RelativeSyncMarker : MonoBehaviour
path = MetaPort.Instance.ownerId + "/" + path;
break;
} // remote player object root is already player guid
path = transform.name + "/" + path;
}
return path;
}
private bool FindAvailableHash(ref int hash)
private static bool FindAvailableHash(ref int hash)
{
for (int i = 0; i < 16; i++)
{
hash += 1;
if (!RelativeSyncManager.RelativeSyncTransforms.ContainsKey(hash)) return true;
}
// failed to find a hash in 16 tries, dont care
return false;
}
}
}