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[OriginShift] Update README
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@ -20,10 +20,25 @@ Experimental mod that allows world origin to be shifted to prevent floating poin
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- This is because the voice server dictates who can hear who based on distance from each other and the world origin shift messes with that.
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- Teleports past 50k units will not work.
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- BetterBetterCharacterController prevents teleports past 50k units.
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- Magica Cloth.
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## Mod Incompatibilities
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- PlayerRagdollMod will freak out when you ragdoll between chunk boundaries.
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- Partial conflict with RelativeSyncs experimental Spawnable Sync Fix.
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## Provided Components
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- `OriginShiftController` - World script to configure origin shift.
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- `OriginShiftEventReceiver` - Event receiver for OriginShift events.
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- `OriginShiftTransformReceiver` - Shifts the transform of the GameObject it is attached to.
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- `OriginShiftRigidbodyReceiver` - Shifts the rigidbody of the GameObject it is attached to.
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- `OriginShiftTrailRendererReceiver` - Shifts the positions of the Trail Renderer of the GameObject it is attached to.
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- `OriginShiftParticleSystemReceiver` - Shifts the positions of the Particle System of the GameObject it is attached to.
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The provided receiver components are automatically added to Props, Players, and Object Syncs.
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## Provided Shader Globals
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- `_OriginShiftChunkOffset` - The current amount of chunks offset from the origin.
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- `_OriginShiftChunkThreshold` - The size of a chunk in world units.
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- `_OriginShiftChunkPosition` - The chunk offset multiplied by the chunk threshold.
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---
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