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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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[DesktopVRSwitch] Minor changes
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25 changed files with 359 additions and 205 deletions
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@ -8,22 +8,7 @@ namespace NAK.DesktopVRSwitch;
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public class DesktopVRSwitch : MelonMod
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{
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internal static MelonLogger.Instance Logger;
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public static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(nameof(DesktopVRSwitch));
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public static readonly MelonPreferences_Entry<bool> EntryEnterCalibrationOnSwitch =
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Category.CreateEntry("Enter Calibration on Switch", true, description: "Should you automatically be placed into calibration after switch if FBT is available? Overridden by Save Calibration IK setting.");
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public static readonly MelonPreferences_Entry<bool> EntryUseTransitionOnSwitch =
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Category.CreateEntry("Use Transition on Switch", true, description: "Should the world transition play on VRMode switch?");
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//public static readonly MelonPreferences_Entry<bool> EntryRenderVRGameView =
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// Category.CreateEntry("Render VR Game View", true, description: "Should the VR view be displayed in the game window after VRMode switch?");
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public static readonly MelonPreferences_Entry<bool> EntrySwitchToDesktopOnExit =
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Category.CreateEntry("Switch to Desktop on SteamVR Exit", false, description: "Should the game switch to Desktop when SteamVR quits?");
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public override void OnInitializeMelon()
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{
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Logger = LoggerInstance;
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@ -40,9 +25,14 @@ public class DesktopVRSwitch : MelonMod
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ApplyPatches(typeof(HarmonyPatches.IKSystemPatches));
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// post processing fixes
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ApplyPatches(typeof(HarmonyPatches.CVRWorldPatches));
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// fuck you
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ApplyPatches(typeof(HarmonyPatches.CohtmlUISystemPatches));
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// prevent steamvr behaviour from closing game
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ApplyPatches(typeof(HarmonyPatches.SteamVRBehaviourPatches));
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InitializeIntegration("BTKUILib", Integrations.BTKUIAddon.Initialize);
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}
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public override void OnUpdate()
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@ -83,6 +73,15 @@ public class DesktopVRSwitch : MelonMod
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// CVRWorld tracker - Must come after PlayerSetupTracker
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VRModeSwitchManager.RegisterVRModeTracker(new CVRWorldTracker());
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}
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private static void InitializeIntegration(string modName, Action integrationAction)
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{
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if (RegisteredMelons.All(it => it.Info.Name != modName))
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return;
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Logger.Msg($"Initializing {modName} integration.");
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integrationAction.Invoke();
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}
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private void ApplyPatches(Type type)
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{
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