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[DesktopVRSwitch] Wait frame on MovementSystem OnPostSwitch.
testing
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commit
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8 changed files with 123 additions and 48 deletions
39
DesktopVRSwitch/VRModeSwitchDebugger.cs
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39
DesktopVRSwitch/VRModeSwitchDebugger.cs
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using System.Collections;
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using UnityEngine;
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namespace NAK.DesktopVRSwitch;
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class VRModeSwitchDebugger : MonoBehaviour
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{
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private Coroutine _switchCoroutine;
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private WaitForSeconds _sleep = new WaitForSeconds(2.5f);
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private void OnEnable()
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{
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if (_switchCoroutine == null)
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_switchCoroutine = StartCoroutine(SwitchLoop());
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}
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private void OnDisable()
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{
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if (_switchCoroutine != null)
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{
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StopCoroutine(_switchCoroutine);
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_switchCoroutine = null;
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}
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}
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private IEnumerator SwitchLoop()
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{
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while (true)
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{
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if (!VRModeSwitchManager.Instance.SwitchInProgress)
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{
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VRModeSwitchManager.Instance.AttemptSwitch();
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yield return _sleep;
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}
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yield return null;
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}
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}
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}
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