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[DesktopVRSwitch] Wait frame on MovementSystem OnPostSwitch.
testing
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8 changed files with 123 additions and 48 deletions
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@ -34,7 +34,7 @@ public class PlayerSetupTracker : VRModeTracker
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CVR_DesktopCameraController._cam = _playerSetup.desktopCamera.GetComponent<UnityEngine.Camera>();
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CVR_DesktopCameraController.UpdateFov();
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// UICamera has a script that copies the FOV from the desktop cam.
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// Toggling the cameras on/off resets the aspect ratio,
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// so when rigs switch, that is already handled.
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