[EzGrab] Fixes for 2023r172. Add Curve & Tuned Curve options.

This commit is contained in:
NotAKidoS 2023-09-24 06:14:55 -05:00
parent 25ccf7c61c
commit 553da7edb3
6 changed files with 191 additions and 9 deletions

View file

@ -1,5 +1,5 @@
using ABI_RC.Core.Savior;
using ABI_RC.Systems.IK.SubSystems;
using ABI_RC.Systems.InputManagement;
using UnityEngine;
namespace NAK.EzCurls;
@ -20,15 +20,27 @@ internal class InputModuleCurlAdjuster : CVRInputModule
public float CurlSimilarityThreshold = 0.5f;
public float CurlSmoothingFactor = 0.4f;
public new void Start()
// Curve control
public bool UseCurveControl = false;
public AnimationCurve DensityCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
// Tuned Curve control
public bool UseTunedCurveControl = false;
private readonly AnimationCurve TunedDensityCurve = new AnimationCurve(
new Keyframe(0, 0), // Start at (0, 0)
new Keyframe(0.5f, 0.5f), // Normal behavior up to (0.3, 0.3)
new Keyframe(0.85f, 0.6f), // Only 0.1f movement from 0.5 to 0.9
new Keyframe(1, 1) // Normal behavior from 0.9 to 1
);
public override void ModuleAdded()
{
Instance = this;
base.Start();
base.ModuleAdded();
EzCurls.OnSettingsChanged();
}
public override void UpdateInput() => DoCurlAdjustments();
public override void UpdateImportantInput() => DoCurlAdjustments();
private void DoCurlAdjustments()
{
@ -83,6 +95,20 @@ internal class InputModuleCurlAdjuster : CVRInputModule
SnapCurls(ref _inputManager.fingerCurlRightRing);
SnapCurls(ref _inputManager.fingerCurlRightPinky);
}
if (UseCurveControl)
{
AdjustCurlUsingCurve(ref _inputManager.fingerCurlLeftIndex);
AdjustCurlUsingCurve(ref _inputManager.fingerCurlLeftMiddle);
AdjustCurlUsingCurve(ref _inputManager.fingerCurlLeftRing);
AdjustCurlUsingCurve(ref _inputManager.fingerCurlLeftPinky);
AdjustCurlUsingCurve(ref _inputManager.fingerCurlRightIndex);
AdjustCurlUsingCurve(ref _inputManager.fingerCurlRightMiddle);
AdjustCurlUsingCurve(ref _inputManager.fingerCurlRightRing);
AdjustCurlUsingCurve(ref _inputManager.fingerCurlRightPinky);
}
}
private void SnapCurls(ref float fingerCurl)
@ -158,4 +184,15 @@ internal class InputModuleCurlAdjuster : CVRInputModule
float dist = curlValue - 0.5f;
return 1.0f - 4 * dist * dist;
}
// middle of curve is more "dense"
private void AdjustCurlUsingCurve(ref float fingerCurl)
{
if (UseTunedCurveControl)
{
fingerCurl = TunedDensityCurve.Evaluate(fingerCurl);
return;
}
fingerCurl = DensityCurve.Evaluate(fingerCurl);
}
}