mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
cleanup & remove safefile()
got yelled at by sdraw for m_categoryDesktopVRIK.SaveToFile(false); oopsies
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parent
df61830c83
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3 changed files with 4 additions and 5 deletions
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@ -29,7 +29,7 @@ internal class HarmonyPatches
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[HarmonyPostfix]
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[HarmonyPostfix]
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[HarmonyPatch(typeof(IKSystem), "InitializeAvatar")]
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[HarmonyPatch(typeof(IKSystem), "InitializeAvatar")]
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private static void InitializeDesktopAvatarVRIK(CVRAvatar avatar, ref VRIK ____vrik, ref HumanPoseHandler ____poseHandler, ref float[] ___HandCalibrationPoseMuscles, ref Vector3 ____referenceRootPosition, ref Quaternion ____referenceRootRotation, ref HumanPose ___humanPose)
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private static void InitializeDesktopAvatarVRIK(CVRAvatar avatar, ref VRIK ____vrik, ref HumanPoseHandler ____poseHandler, ref HumanPose ___humanPose)
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{
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{
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if (!MetaPort.Instance.isUsingVr && DesktopVRIK.Instance.Setting_Enabled)
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if (!MetaPort.Instance.isUsingVr && DesktopVRIK.Instance.Setting_Enabled)
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{
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{
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@ -7,7 +7,7 @@ public class DesktopVRIKMod : MelonMod
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{
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{
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internal const string SettingsCategory = "DesktopVRIK";
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internal const string SettingsCategory = "DesktopVRIK";
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private static MelonPreferences_Category m_categoryDesktopVRIK;
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private static MelonPreferences_Category m_categoryDesktopVRIK;
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private static MelonPreferences_Entry<bool> m_entryEnabled, m_entryEmulateHipMovement, m_entryEmoteVRIK, m_entryEmoteLookAtIK, m_entryCompatibilityMode;
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private static MelonPreferences_Entry<bool> m_entryEnabled, m_entryEmulateHipMovement, m_entryEmoteVRIK, m_entryEmoteLookAtIK;
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public override void OnInitializeMelon()
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public override void OnInitializeMelon()
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{
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{
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m_categoryDesktopVRIK = MelonPreferences.CreateCategory(SettingsCategory);
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m_categoryDesktopVRIK = MelonPreferences.CreateCategory(SettingsCategory);
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@ -15,7 +15,6 @@ public class DesktopVRIKMod : MelonMod
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m_entryEmulateHipMovement = m_categoryDesktopVRIK.CreateEntry<bool>("Emulate Hip Movement", true, description: "Emulates VRChat-like hip movement when moving head up/down on desktop.");
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m_entryEmulateHipMovement = m_categoryDesktopVRIK.CreateEntry<bool>("Emulate Hip Movement", true, description: "Emulates VRChat-like hip movement when moving head up/down on desktop.");
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m_entryEmoteVRIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote VRIK", true, description: "Disable VRIK while emoting. Only disable if you are ok with looking dumb.");
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m_entryEmoteVRIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote VRIK", true, description: "Disable VRIK while emoting. Only disable if you are ok with looking dumb.");
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m_entryEmoteLookAtIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote LookAtIK", true, description: "Disable LookAtIK while emoting. This setting doesn't really matter, as LookAtIK isn't networked while doing an emote.");
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m_entryEmoteLookAtIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote LookAtIK", true, description: "Disable LookAtIK while emoting. This setting doesn't really matter, as LookAtIK isn't networked while doing an emote.");
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m_categoryDesktopVRIK.SaveToFile(false);
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foreach (var setting in m_categoryDesktopVRIK.Entries)
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foreach (var setting in m_categoryDesktopVRIK.Entries)
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{
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{
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@ -1,6 +1,6 @@
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using MelonLoader;
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using DesktopVRIK.Properties;
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using MelonLoader;
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using System.Reflection;
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using System.Reflection;
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using DesktopVRIK.Properties;
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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