Stickers: added some code

This commit is contained in:
NotAKidoS 2024-08-25 06:31:47 -05:00
parent 07d6dff0a9
commit 58079d9390
36 changed files with 2092 additions and 1651 deletions

View file

@ -5,13 +5,20 @@ namespace NAK.Stickers;
public static class ModSettings
{
#region Constants & Category
internal const string ModName = nameof(StickerMod);
internal const string SM_SettingsCategory = "Stickers Mod";
internal const string SM_SelectionCategory = "Sticker Selection";
private const string SM_SelectionCategory = "Sticker Selection";
private const string DEBUG_SettingsCategory = "Debug Options";
internal const int MaxStickerSlots = 4;
private static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(ModName);
#endregion Constants & Category
#region Hidden Foldout Entries
@ -28,18 +35,14 @@ public static class ModSettings
#region Stickers Mod Settings
internal static readonly MelonPreferences_Entry<bool> Entry_HapticsOnPlace =
Category.CreateEntry("haptics_on_place", true, "Haptics On Place", "Enable haptic feedback when placing stickers.");
internal static readonly MelonPreferences_Entry<float> Entry_PlayerUpAlignmentThreshold =
Category.CreateEntry("player_up_alignment_threshold", 20f, "Player Up Alignment Threshold", "The threshold the controller roll can be within to align perfectly with the player up vector. Set to 0f to always align to controller up.");
internal static readonly MelonPreferences_Entry<SFXType> Entry_SelectedSFX =
Category.CreateEntry("selected_sfx", SFXType.LBP, "Selected SFX", "The SFX used when a sticker is placed.");
internal enum SFXType
{
LBP,
Source,
None
}
Category.CreateEntry("selected_sfx", SFXType.LittleBigPlanetSticker, "Selected SFX", "The SFX used when a sticker is placed.");
internal static readonly MelonPreferences_Entry<bool> Entry_UsePlaceBinding =
Category.CreateEntry("use_binding", true, "Use Place Binding", "Use the place binding to place stickers.");
@ -47,113 +50,13 @@ public static class ModSettings
internal static readonly MelonPreferences_Entry<KeyBind> Entry_PlaceBinding =
Category.CreateEntry("place_binding", KeyBind.G, "Sticker Bind", "The key binding to place stickers.");
internal enum KeyBind
{
// Alphabetic keys
A = KeyCode.A, // 0x00000061
B = KeyCode.B, // 0x00000062
C = KeyCode.C, // 0x00000063
D = KeyCode.D, // 0x00000064
E = KeyCode.E, // 0x00000065
F = KeyCode.F, // 0x00000066
G = KeyCode.G, // 0x00000067
H = KeyCode.H, // 0x00000068
I = KeyCode.I, // 0x00000069
J = KeyCode.J, // 0x0000006A
K = KeyCode.K, // 0x0000006B
L = KeyCode.L, // 0x0000006C
M = KeyCode.M, // 0x0000006D
N = KeyCode.N, // 0x0000006E
O = KeyCode.O, // 0x0000006F
P = KeyCode.P, // 0x00000070
Q = KeyCode.Q, // 0x00000071
R = KeyCode.R, // 0x00000072
S = KeyCode.S, // 0x00000073
T = KeyCode.T, // 0x00000074
U = KeyCode.U, // 0x00000075
V = KeyCode.V, // 0x00000076
W = KeyCode.W, // 0x00000077
X = KeyCode.X, // 0x00000078
Y = KeyCode.Y, // 0x00000079
Z = KeyCode.Z, // 0x0000007A
// Mouse Buttons
Mouse0 = KeyCode.Mouse0, // 0x00000143
Mouse1 = KeyCode.Mouse1, // 0x00000144
Mouse2 = KeyCode.Mouse2, // 0x00000145
Mouse3 = KeyCode.Mouse3, // 0x00000146
Mouse4 = KeyCode.Mouse4, // 0x00000147
Mouse5 = KeyCode.Mouse5, // 0x00000148
Mouse6 = KeyCode.Mouse6, // 0x00000149
// Special Characters
// Backspace = KeyCode.Backspace, // 0x00000008
// Tab = KeyCode.Tab, // 0x00000009
// Clear = KeyCode.Clear, // 0x0000000C
// Return = KeyCode.Return, // 0x0000000D
// Pause = KeyCode.Pause, // 0x00000013
// Escape = KeyCode.Escape, // 0x0000001B
// Space = KeyCode.Space, // 0x00000020
// Exclaim = KeyCode.Exclaim, // 0x00000021
// DoubleQuote = KeyCode.DoubleQuote, // 0x00000022
// Hash = KeyCode.Hash, // 0x00000023
// Dollar = KeyCode.Dollar, // 0x00000024
// Percent = KeyCode.Percent, // 0x00000025
// Ampersand = KeyCode.Ampersand, // 0x00000026
// Quote = KeyCode.Quote, // 0x00000027
// LeftParen = KeyCode.LeftParen, // 0x00000028
// RightParen = KeyCode.RightParen, // 0x00000029
// Asterisk = KeyCode.Asterisk, // 0x0000002A
// Plus = KeyCode.Plus, // 0x0000002B
// Comma = KeyCode.Comma, // 0x0000002C
// Minus = KeyCode.Minus, // 0x0000002D
// Period = KeyCode.Period, // 0x0000002E
// Slash = KeyCode.Slash, // 0x0000002F
// Alpha0 = KeyCode.Alpha0, // 0x00000030
// Alpha1 = KeyCode.Alpha1, // 0x00000031
// Alpha2 = KeyCode.Alpha2, // 0x00000032
// Alpha3 = KeyCode.Alpha3, // 0x00000033
// Alpha4 = KeyCode.Alpha4, // 0x00000034
// Alpha5 = KeyCode.Alpha5, // 0x00000035
// Alpha6 = KeyCode.Alpha6, // 0x00000036
// Alpha7 = KeyCode.Alpha7, // 0x00000037
// Alpha8 = KeyCode.Alpha8, // 0x00000038
// Alpha9 = KeyCode.Alpha9, // 0x00000039
// Colon = KeyCode.Colon, // 0x0000003A
// Semicolon = KeyCode.Semicolon, // 0x0000003B
// Less = KeyCode.Less, // 0x0000003C
// Equals = KeyCode.Equals, // 0x0000003D
// Greater = KeyCode.Greater, // 0x0000003E
// Question = KeyCode.Question, // 0x0000003F
// At = KeyCode.At, // 0x00000040
// LeftBracket = KeyCode.LeftBracket, // 0x0000005B
// Backslash = KeyCode.Backslash, // 0x0000005C
// RightBracket = KeyCode.RightBracket, // 0x0000005D
// Caret = KeyCode.Caret, // 0x0000005E
// Underscore = KeyCode.Underscore, // 0x0000005F
// BackQuote = KeyCode.BackQuote, // 0x00000060
// Delete = KeyCode.Delete // 0x0000007F
}
internal static readonly MelonPreferences_Entry<string> Hidden_SelectedStickerName =
Category.CreateEntry("hidden_selected_sticker", string.Empty, is_hidden: true, display_name: "Selected Sticker", description: "The currently selected sticker name.");
internal static readonly MelonPreferences_Entry<string[]> Hidden_SelectedStickerNames =
Category.CreateEntry("selected_sticker_name", Array.Empty<string>(),
display_name: "Selected Sticker Name",
description: "The name of the sticker selected for stickering.",
is_hidden: true);
#endregion Stickers Mod Settings
#region Decalery Settings
internal static readonly MelonPreferences_Entry<DecaleryMode> Decalery_DecalMode =
Category.CreateEntry("decalery_decal_mode", DecaleryMode.GPU, display_name: "Decal Mode", description: "The mode Decalery should use for decal creation. By default GPU should be used. **Note:** Not all content is marked as readable, so only the GPU modes are expected to work properly on UGC.");
internal enum DecaleryMode
{
CPU,
GPU,
CPUBurst,
GPUIndirect
}
#endregion Decalery Settings
#region Debug Settings
@ -169,8 +72,15 @@ public static class ModSettings
internal static void Initialize()
{
// ensure sticker slots are initialized to the correct size
string[] selectedStickerNames = Hidden_SelectedStickerNames.Value;
if (selectedStickerNames.Length != MaxStickerSlots) Array.Resize(ref selectedStickerNames, MaxStickerSlots);
Hidden_SelectedStickerNames.Value = selectedStickerNames;
foreach (var selectedSticker in selectedStickerNames)
StickerMod.Logger.Msg($"Selected Sticker: {selectedSticker}");
Entry_PlayerUpAlignmentThreshold.OnEntryValueChanged.Subscribe(OnPlayerUpAlignmentThresholdChanged);
Decalery_DecalMode.OnEntryValueChanged.Subscribe(OnDecaleryDecalModeChanged);
}
#endregion Initialization
@ -181,13 +91,6 @@ public static class ModSettings
{
Entry_PlayerUpAlignmentThreshold.Value = Mathf.Clamp(newValue, 0f, 180f);
}
private static void OnDecaleryDecalModeChanged(DecaleryMode oldValue, DecaleryMode newValue)
{
DecalManager.SetPreferredMode((DecalUtils.Mode)newValue, newValue == DecaleryMode.GPUIndirect, 0);
if (newValue != DecaleryMode.GPU) StickerMod.Logger.Warning("Decalery is not set to GPU mode. Expect compatibility issues with user generated content when mesh data is not marked as readable.");
StickerSystem.Instance.CleanupAll();
}
#endregion Setting Changed Callbacks
}