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Stickers: added some code
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commit
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36 changed files with 2092 additions and 1651 deletions
71
Stickers/Stickers/StickerSystem.Main.cs
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71
Stickers/Stickers/StickerSystem.Main.cs
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using ABI_RC.Core.UI;
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using ABI_RC.Systems.GameEventSystem;
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using NAK.Stickers.Utilities;
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using UnityEngine;
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namespace NAK.Stickers;
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public partial class StickerSystem
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{
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#region Singleton
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public static StickerSystem Instance { get; private set; }
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public static void Initialize()
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{
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if (Instance != null)
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return;
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Instance = new StickerSystem();
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// configure decalery
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DecalManager.SetPreferredMode(DecalUtils.Mode.GPU, false, 0);
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// ensure cache folder exists
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if (!Directory.Exists(s_StickersFolderPath)) Directory.CreateDirectory(s_StickersFolderPath);
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// listen for game events
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CVRGameEventSystem.Initialization.OnPlayerSetupStart.AddListener(Instance.OnPlayerSetupStart);
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}
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#endregion Singleton
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#region Data
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private int _selectedStickerSlot;
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public int SelectedStickerSlot
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{
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get => _selectedStickerSlot;
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set
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{
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_selectedStickerSlot = Mathf.Clamp(value, 0, ModSettings.MaxStickerSlots - 1);
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IsInStickerMode = IsInStickerMode; // refresh sticker mode
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}
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}
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private bool _isInStickerMode;
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public bool IsInStickerMode
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{
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get => _isInStickerMode;
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set
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{
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_isInStickerMode = value;
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if (_isInStickerMode) CohtmlHud.Instance.SelectPropToSpawn(
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StickerCache.GetCohtmlResourcesPath(SelectedStickerName),
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Path.GetFileNameWithoutExtension(SelectedStickerName),
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"Sticker selected for stickering:");
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else CohtmlHud.Instance.ClearPropToSpawn();
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}
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}
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private string SelectedStickerName => ModSettings.Hidden_SelectedStickerNames.Value[_selectedStickerSlot];
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private const float StickerKillTime = 30f;
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private const float StickerCooldown = 0.2f;
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private readonly Dictionary<string, StickerData> _playerStickers = new();
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private const string PlayerLocalId = "_PLAYERLOCAL";
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private readonly List<StickerData> _deadStickerPool = new(); // for cleanup on player leave
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#endregion Data
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}
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