mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-03 14:59:23 +00:00
[MenuScalePatch] Input Manager and ManagedView changes
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parent
5c66138f2f
commit
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3 changed files with 34 additions and 47 deletions
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@ -1,12 +1,11 @@
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using ABI.CCK.Components;
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using ABI_RC.Core;
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using ABI_RC.Core;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Systems.InputManagement;
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using ABI_RC.Systems.InputManagement.InputModules;
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using HarmonyLib;
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using NAK.MenuScalePatch.Helpers;
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using System.Reflection;
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using System.Reflection.Emit;
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using UnityEngine;
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namespace NAK.MenuScalePatch.HarmonyPatches;
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@ -21,7 +20,7 @@ internal class HarmonyPatches
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{
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//stuff needed on start
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerSetup), "Start")]
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[HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.Start))]
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private static void Postfix_PlayerSetup_Start()
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{
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MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
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@ -31,7 +30,7 @@ internal class HarmonyPatches
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVR_MenuManager), "SetScale")]
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[HarmonyPatch(typeof(CVR_MenuManager), nameof(CVR_MenuManager.SetScale))]
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private static bool Prefix_CVR_MenuManager_SetScale(float avatarHeight, ref float ____scaleFactor)
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{
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____scaleFactor = avatarHeight / 1.8f;
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@ -46,7 +45,7 @@ internal class HarmonyPatches
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ViewManager), "SetScale")]
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[HarmonyPatch(typeof(ViewManager), nameof(ViewManager.SetScale))]
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private static bool Prefix_ViewManager_SetScale()
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{
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return false;
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@ -55,7 +54,7 @@ internal class HarmonyPatches
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//nuke UpdateMenuPosition methods
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//there are 2 Jobs calling this each second, which is fucking my shit
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVR_MenuManager), "UpdateMenuPosition")]
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[HarmonyPatch(typeof(CVR_MenuManager), nameof(CVR_MenuManager.UpdateMenuPosition))]
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private static bool Prefix_CVR_MenuManager_UpdateMenuPosition()
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{
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if (QuickMenuHelper.Instance == null) return true;
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@ -63,7 +62,7 @@ internal class HarmonyPatches
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ViewManager), "UpdateMenuPosition")]
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[HarmonyPatch(typeof(ViewManager), nameof(ViewManager.UpdateMenuPosition))]
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private static bool Prefix_ViewManager_UpdateMenuPosition(ref float ___cachedScreenAspectRatio)
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{
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if (MainMenuHelper.Instance == null) return true;
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@ -76,7 +75,7 @@ internal class HarmonyPatches
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//Set QM stuff
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVR_MenuManager), "Start")]
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[HarmonyPatch(typeof(CVR_MenuManager), nameof(CVR_MenuManager.Start))]
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private static void Postfix_CVR_MenuManager_Start(ref CVR_MenuManager __instance, ref GameObject ____leftVrAnchor)
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{
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QuickMenuHelper helper = __instance.quickMenu.gameObject.AddComponent<QuickMenuHelper>();
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@ -85,7 +84,7 @@ internal class HarmonyPatches
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//Set MM stuff
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ViewManager), "Start")]
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[HarmonyPatch(typeof(ViewManager), nameof(ViewManager.Start))]
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private static void Postfix_ViewManager_Start(ref ViewManager __instance)
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{
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__instance.gameObject.AddComponent<MainMenuHelper>();
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@ -93,14 +92,14 @@ internal class HarmonyPatches
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//hook quickmenu open/close
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVR_MenuManager), "ToggleQuickMenu", new Type[] { typeof(bool) })]
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[HarmonyPatch(typeof(CVR_MenuManager), nameof(CVR_MenuManager.ToggleQuickMenu))]
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private static bool Prefix_CVR_MenuManager_ToggleQuickMenu(bool show, ref CVR_MenuManager __instance, ref bool ____quickMenuOpen)
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{
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if (QuickMenuHelper.Instance == null) return true;
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if (show != ____quickMenuOpen)
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{
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____quickMenuOpen = show;
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__instance.quickMenu.enabled = true;
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__instance.quickMenu.ShouldRender = show;
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__instance.quickMenuAnimator.SetBool("Open", show);
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QuickMenuHelper.Instance.MenuIsOpen = show;
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QuickMenuHelper.Instance.UpdateWorldAnchors(show);
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@ -119,20 +118,21 @@ internal class HarmonyPatches
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return false;
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}
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//hook menu open/close
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// Hook menu open/close
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ViewManager), "UiStateToggle", new Type[] { typeof(bool) })]
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private static bool Prefix_ViewManager_UiStateToggle(bool show, ref ViewManager __instance, ref bool ____gameMenuOpen)
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[HarmonyPatch(typeof(ViewManager), nameof(ViewManager.UiStateToggle), new Type[] { typeof(bool) })]
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private static bool Prefix_ViewManager_UiStateToggle(bool show, ref ViewManager __instance)
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{
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if (MainMenuHelper.Instance == null) return true;
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if (show != ____gameMenuOpen)
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if (show != __instance._gameMenuOpen)
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{
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____gameMenuOpen = show;
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__instance.gameMenuView.enabled = true;
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__instance._gameMenuOpen = show;
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__instance.gameMenuView.ShouldRender = show;
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__instance.uiMenuAnimator.SetBool("Open", show);
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MainMenuHelper.Instance.MenuIsOpen = show;
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MainMenuHelper.Instance.UpdateWorldAnchors(show);
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//shouldnt run if switching menus on desktop
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// Shouldn't run if switching menus on desktop
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if (!MetaPort.Instance.isUsingVr)
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{
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if (!show && QuickMenuHelper.Instance.MenuIsOpen)
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@ -141,6 +141,7 @@ internal class HarmonyPatches
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}
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CVR_MenuManager.Instance.ToggleQuickMenu(false);
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}
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MSP_MenuInfo.ToggleDesktopInputMethod(show);
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CVRPlayerManager.Instance.ReloadAllNameplates();
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}
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@ -149,39 +150,24 @@ internal class HarmonyPatches
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//add independent head movement to important input
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[HarmonyPostfix]
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[HarmonyPatch(typeof(InputModuleMouseKeyboard), "UpdateImportantInput")]
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private static void Postfix_InputModuleMouseKeyboard_UpdateImportantInput(ref CVRInputManager ____inputManager)
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[HarmonyPatch(typeof(CVRInputModule_Keyboard), nameof(CVRInputModule_Keyboard.Update_Always))]
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private static void Postfix_CVRInputModule_Keyboard_Update_Always(ref CVRInputModule_Keyboard __instance)
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{
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____inputManager.independentHeadTurn |= Input.GetKey(KeyCode.LeftAlt);
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if (!__instance._inputManager.inputEnabled) //only run while in menu, so input isnt handled twice
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{
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__instance._inputManager.independentHeadTurn |= CVRInputManager.Controls.MouseAndKeyboard.Character.IndependantHeadTurn.IsPressed();
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if (CVRInputManager.Controls.MouseAndKeyboard.Character.IndependantHeadTurnToggle.WasPerformedThisFrame())
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{
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__instance._inputManager.independentHeadToggle = !__instance._inputManager.independentHeadToggle;
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}
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}
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}
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//Support for changing VRMode during runtime.
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVRTools), "ConfigureHudAffinity")]
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[HarmonyPatch(typeof(CVRTools), nameof(CVRTools.ConfigureHudAffinity))]
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private static void Postfix_CVRTools_ConfigureHudAffinity()
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{
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MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
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}
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// prevents CVRWorld from closing menus when world transitioning, cause cool
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(CVRWorld), nameof(CVRWorld.Start), MethodType.Enumerator)]
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private static IEnumerable<CodeInstruction> Transpiler_CVRWorld_Start(IEnumerable<CodeInstruction> instructions, ILGenerator il)
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{
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var patchedInstructions = new CodeMatcher(instructions).MatchForward(false,
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new CodeMatch(OpCodes.Ldsfld),
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new CodeMatch(OpCodes.Ldc_I4_0),
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new CodeMatch(i => i.opcode == OpCodes.Callvirt && i.operand is MethodInfo { Name: "ForceUiStatus" }))
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.RemoveInstructions(3)
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.InstructionEnumeration();
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patchedInstructions = new CodeMatcher(patchedInstructions).MatchForward(false,
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new CodeMatch(OpCodes.Ldsfld),
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new CodeMatch(OpCodes.Ldc_I4_0),
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new CodeMatch(i => i.opcode == OpCodes.Callvirt && i.operand is MethodInfo { Name: "ToggleQuickMenu" }))
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.RemoveInstructions(3)
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.InstructionEnumeration();
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return patchedInstructions;
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}
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}
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@ -1,6 +1,7 @@
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using ABI_RC.Core;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Savior;
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using ABI_RC.Systems.InputManagement;
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using ABI_RC.Systems.MovementSystem;
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using UnityEngine;
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@ -4,7 +4,7 @@ namespace NAK.MenuScalePatch;
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public class MenuScalePatch : MelonMod
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{
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public static MelonPreferences_Category Category =
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public static MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(nameof(MenuScalePatch));
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public static MelonPreferences_Entry<bool> EntryUseIndependentHeadTurn =
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