mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 06:19:22 +00:00
Merge remote-tracking branch 'PropUndoButton/main'
Merge PropUndoButton
This commit is contained in:
commit
59af644722
11 changed files with 513 additions and 0 deletions
364
PropUndoButton/Main.cs
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364
PropUndoButton/Main.cs
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using ABI.CCK.Components;
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using ABI_RC.Core.AudioEffects;
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using ABI_RC.Core.Networking;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.Util;
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using DarkRift;
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using MelonLoader;
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using System.Reflection;
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using UnityEngine;
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namespace NAK.Melons.PropUndoButton;
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// https://pixabay.com/sound-effects/selection-sounds-73225/
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public class PropUndoButton : MelonMod
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{
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public static List<DeletedProp> deletedProps = new List<DeletedProp>();
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private static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(nameof(PropUndoButton));
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public static readonly MelonPreferences_Entry<bool> EntryEnabled =
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Category.CreateEntry("Enabled", true, description: "Toggle Undo Prop Button.");
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public static readonly MelonPreferences_Entry<bool> EntryUseSFX =
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Category.CreateEntry("Use SFX", true, description: "Toggle audio queues for prop spawn, undo, redo, and warning.");
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// audio clip names, InterfaceAudio adds "PropUndo_" prefix
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public const string sfx_spawn = "PropUndo_sfx_spawn";
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public const string sfx_undo = "PropUndo_sfx_undo";
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public const string sfx_redo = "PropUndo_sfx_redo";
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public const string sfx_warn = "PropUndo_sfx_warn";
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public const string sfx_deny = "PropUndo_sfx_deny";
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public const int redoHistoryLimit = 20; // amount that can be in history at once
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public const int redoTimeoutLimit = 120; // seconds
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public override void OnInitializeMelon()
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{
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HarmonyInstance.Patch( // delete my props in reverse order for redo
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typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.DeleteMyProps)),
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prefix: new HarmonyLib.HarmonyMethod(typeof(PropUndoButton).GetMethod(nameof(OnDeleteMyProps), BindingFlags.NonPublic | BindingFlags.Static))
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);
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HarmonyInstance.Patch( // delete all props in reverse order for redo
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typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.DeleteAllProps)),
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prefix: new HarmonyLib.HarmonyMethod(typeof(PropUndoButton).GetMethod(nameof(OnDeleteAllProps), BindingFlags.NonPublic | BindingFlags.Static))
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);
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HarmonyInstance.Patch( // prop spawn sfx
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typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.SpawnProp)),
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postfix: new HarmonyLib.HarmonyMethod(typeof(PropUndoButton).GetMethod(nameof(OnSpawnProp), BindingFlags.NonPublic | BindingFlags.Static))
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);
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HarmonyInstance.Patch( // prop delete sfx, log for possible redo
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typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.DeletePropByInstanceId)),
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postfix: new HarmonyLib.HarmonyMethod(typeof(PropUndoButton).GetMethod(nameof(OnDeletePropByInstanceId), BindingFlags.NonPublic | BindingFlags.Static))
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);
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HarmonyInstance.Patch( // desktop input patch so we don't run in menus/gui
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typeof(InputModuleMouseKeyboard).GetMethod(nameof(InputModuleMouseKeyboard.UpdateInput)),
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postfix: new HarmonyLib.HarmonyMethod(typeof(PropUndoButton).GetMethod(nameof(OnUpdateInput), BindingFlags.NonPublic | BindingFlags.Static))
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);
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HarmonyInstance.Patch( // clear redo list on world change
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typeof(CVRWorld).GetMethod(nameof(CVRWorld.ConfigureWorld)),
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postfix: new HarmonyLib.HarmonyMethod(typeof(PropUndoButton).GetMethod(nameof(OnWorldLoad), BindingFlags.NonPublic | BindingFlags.Static))
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);
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SetupDefaultAudioClips();
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}
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private void SetupDefaultAudioClips()
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{
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// PropUndo and audio folders do not exist, create them if dont exist yet
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string path = Application.streamingAssetsPath + "/Cohtml/UIResources/GameUI/mods/PropUndo/audio/";
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if (!Directory.Exists(path))
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{
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Directory.CreateDirectory(path);
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LoggerInstance.Msg("Created PropUndo/audio directory!");
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}
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// copy embedded resources to this folder if they do not exist
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string[] clipNames = { "sfx_spawn.wav", "sfx_undo.wav", "sfx_redo.wav", "sfx_warn.wav", "sfx_deny.wav" };
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foreach (string clipName in clipNames)
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{
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string clipPath = Path.Combine(path, clipName);
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if (!File.Exists(clipPath))
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{
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// read the clip data from embedded resources
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byte[] clipData = null;
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string resourceName = "PropUndoButton.SFX." + clipName;
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using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName))
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{
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clipData = new byte[stream.Length];
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stream.Read(clipData, 0, clipData.Length);
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}
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// write the clip data to the file
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using (FileStream fileStream = new FileStream(clipPath, FileMode.CreateNew))
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{
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fileStream.Write(clipData, 0, clipData.Length);
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}
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LoggerInstance.Msg("Placed missing sfx in audio folder: " + clipName);
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}
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}
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}
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private static void OnWorldLoad() => deletedProps.Clear();
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private static void OnUpdateInput()
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{
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if (!EntryEnabled.Value) return;
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if (Input.GetKey(KeyCode.LeftControl))
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{
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if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Z))
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{
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RedoProp();
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}
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else if (Input.GetKeyDown(KeyCode.Z))
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{
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UndoProp();
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}
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}
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}
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private static void OnSpawnProp()
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{
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if (!EntryEnabled.Value) return;
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if (!IsPropSpawnAllowed() || IsAtPropLimit())
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{
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PlayAudioModule(sfx_deny);
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return;
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}
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PlayAudioModule(sfx_spawn);
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}
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private static void OnDeletePropByInstanceId(string instanceId)
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{
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if (!EntryEnabled.Value || string.IsNullOrEmpty(instanceId)) return;
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var propData = GetPropByInstanceIdAndOwnerId(instanceId);
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if (propData == null) return;
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AddDeletedProp(propData);
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PlayAudioModule(sfx_undo);
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}
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private static void AddDeletedProp(CVRSyncHelper.PropData propData)
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{
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if (deletedProps.Count >= redoHistoryLimit)
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deletedProps.RemoveAt(0);
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DeletedProp deletedProp = new DeletedProp(propData);
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deletedProps.Add(deletedProp);
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}
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// delete in reverse order for undo to work as expected
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private static bool OnDeleteMyProps()
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{
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if (!EntryEnabled.Value) return true;
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List<CVRSyncHelper.PropData> propsList = GetAllPropsByOwnerId();
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if (propsList.Count == 0)
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{
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PlayAudioModule(sfx_warn);
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return false;
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}
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for (int i = propsList.Count - 1; i >= 0; i--)
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{
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CVRSyncHelper.PropData propData = propsList[i];
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SafeDeleteProp(propData);
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}
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return false;
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}
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// delete in reverse order for undo to work as expected
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private static bool OnDeleteAllProps()
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{
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if (!EntryEnabled.Value) return true;
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CVRSyncHelper.PropData[] propsList = CVRSyncHelper.Props.ToArray();
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if (propsList.Length == 0)
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{
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PlayAudioModule(sfx_warn);
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return false;
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}
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for (int i = propsList.Length - 1; i >= 0; i--)
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{
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CVRSyncHelper.PropData propData = propsList[i];
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DeleteProp(propData);
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}
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return false;
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}
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private static void UndoProp()
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{
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var propData = GetLatestPropByOwnerId();
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if (propData == null)
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||||||
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{
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PlayAudioModule(sfx_warn);
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return;
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}
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SafeDeleteProp(propData);
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}
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public static void RedoProp()
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{
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int index = deletedProps.Count - 1;
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if (index < 0)
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{
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PlayAudioModule(sfx_warn);
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return;
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}
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if (!IsPropSpawnAllowed() || IsAtPropLimit())
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{
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PlayAudioModule(sfx_deny);
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return;
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}
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// only allow redo of prop spawned in last minute
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DeletedProp deletedProp = deletedProps[index];
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if (Time.time - deletedProp.timeDeleted <= redoTimeoutLimit)
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{
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SendRedoProp(deletedProp.propGuid, deletedProp.position, deletedProp.rotation);
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||||||
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deletedProps.RemoveAt(index);
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PlayAudioModule(sfx_redo);
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}
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else
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{
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// if latest prop is too old, same with rest
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deletedProps.Clear();
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PlayAudioModule(sfx_warn);
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||||||
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}
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||||||
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}
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||||||
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// original spawn prop method does not let you specify rotation
|
||||||
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public static void SendRedoProp(string propGuid, Vector3 position, Vector3 rotation)
|
||||||
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{
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using (DarkRiftWriter darkRiftWriter = DarkRiftWriter.Create())
|
||||||
|
{
|
||||||
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darkRiftWriter.Write(propGuid);
|
||||||
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darkRiftWriter.Write(position.x);
|
||||||
|
darkRiftWriter.Write(position.y);
|
||||||
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darkRiftWriter.Write(position.z);
|
||||||
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darkRiftWriter.Write(rotation.x);
|
||||||
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darkRiftWriter.Write(rotation.y);
|
||||||
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darkRiftWriter.Write(rotation.z);
|
||||||
|
darkRiftWriter.Write(1f);
|
||||||
|
darkRiftWriter.Write(1f);
|
||||||
|
darkRiftWriter.Write(1f);
|
||||||
|
darkRiftWriter.Write(0f);
|
||||||
|
using (Message message = Message.Create(10050, darkRiftWriter))
|
||||||
|
{
|
||||||
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NetworkManager.Instance.GameNetwork.SendMessage(message, SendMode.Reliable);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
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public static void PlayAudioModule(string module)
|
||||||
|
{
|
||||||
|
if (EntryUseSFX.Value)
|
||||||
|
{
|
||||||
|
InterfaceAudio.PlayModule(module);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
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private static void DeleteProp(CVRSyncHelper.PropData propData)
|
||||||
|
{
|
||||||
|
if (propData.Spawnable != null)
|
||||||
|
{
|
||||||
|
propData.Spawnable.Delete();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (propData.Wrapper != null)
|
||||||
|
UnityEngine.Object.DestroyImmediate(propData.Wrapper);
|
||||||
|
propData.Recycle();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SafeDeleteProp(CVRSyncHelper.PropData propData)
|
||||||
|
{
|
||||||
|
//fixes getting props stuck in limbo state if spawn & delete fast
|
||||||
|
if (propData.Spawnable == null && propData.Wrapper != null)
|
||||||
|
{
|
||||||
|
UnityEngine.Object.DestroyImmediate(propData.Wrapper);
|
||||||
|
propData.Recycle();
|
||||||
|
}
|
||||||
|
else if (propData.Spawnable != null)
|
||||||
|
{
|
||||||
|
propData.Spawnable.Delete();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PlayAudioModule(sfx_deny);
|
||||||
|
}
|
||||||
|
|
||||||
|
//if an undo attempt is made right after spawning a prop, the
|
||||||
|
//spawnable & wrapper will both be null, so the delete request
|
||||||
|
//will be ignored- same with Delete All button in Menu now
|
||||||
|
|
||||||
|
//so the bug causing props to get stuck is due to the propData
|
||||||
|
//being wiped before the prop spawnable & wrapper were created
|
||||||
|
|
||||||
|
//i am unsure if i should attempt an undo of second in line prop,
|
||||||
|
//just in case some issue happens and causes the mod to lock up here.
|
||||||
|
//It should be fine though, as reloading world should clear propData...?
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsPropSpawnAllowed()
|
||||||
|
{
|
||||||
|
return MetaPort.Instance.worldAllowProps
|
||||||
|
&& MetaPort.Instance.settings.GetSettingsBool("ContentFilterPropsEnabled", false)
|
||||||
|
&& NetworkManager.Instance.GameNetwork.ConnectionState == ConnectionState.Connected;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsAtPropLimit(int limit = 20)
|
||||||
|
{
|
||||||
|
return GetAllPropsByOwnerId().Count >= limit;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static CVRSyncHelper.PropData GetPropByInstanceIdAndOwnerId(string instanceId)
|
||||||
|
{
|
||||||
|
return CVRSyncHelper.Props.Find(propData => propData.InstanceId == instanceId && propData.SpawnedBy == MetaPort.Instance.ownerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static CVRSyncHelper.PropData GetLatestPropByOwnerId()
|
||||||
|
{
|
||||||
|
return CVRSyncHelper.Props.LastOrDefault(propData => propData.SpawnedBy == MetaPort.Instance.ownerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static List<CVRSyncHelper.PropData> GetAllPropsByOwnerId()
|
||||||
|
{
|
||||||
|
return CVRSyncHelper.Props.FindAll(propData => propData.SpawnedBy == MetaPort.Instance.ownerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class DeletedProp
|
||||||
|
{
|
||||||
|
public string propGuid;
|
||||||
|
public Vector3 position;
|
||||||
|
public Vector3 rotation;
|
||||||
|
public float timeDeleted;
|
||||||
|
|
||||||
|
public DeletedProp(CVRSyncHelper.PropData propData)
|
||||||
|
{
|
||||||
|
// Offset spawn height so game can account for it later
|
||||||
|
Transform spawnable = propData.Spawnable.transform;
|
||||||
|
Vector3 position = spawnable.position;
|
||||||
|
position.y -= propData.Spawnable.spawnHeight;
|
||||||
|
|
||||||
|
this.propGuid = propData.ObjectId;
|
||||||
|
this.position = position;
|
||||||
|
this.rotation = spawnable.rotation.eulerAngles;
|
||||||
|
this.timeDeleted = Time.time;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
57
PropUndoButton/PropUndoButton.csproj
Normal file
57
PropUndoButton/PropUndoButton.csproj
Normal file
|
@ -0,0 +1,57 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net472</TargetFramework>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<LangVersion>latest</LangVersion>
|
||||||
|
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||||
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<None Remove="SFX\sfx_deny.wav" />
|
||||||
|
<None Remove="SFX\sfx_redo.wav" />
|
||||||
|
<None Remove="SFX\sfx_spawn.wav" />
|
||||||
|
<None Remove="SFX\sfx_undo.wav" />
|
||||||
|
<None Remove="SFX\sfx_warn.wav" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Include="SFX\sfx_deny.wav" />
|
||||||
|
<EmbeddedResource Include="SFX\sfx_redo.wav" />
|
||||||
|
<EmbeddedResource Include="SFX\sfx_spawn.wav" />
|
||||||
|
<EmbeddedResource Include="SFX\sfx_undo.wav" />
|
||||||
|
<EmbeddedResource Include="SFX\sfx_warn.wav" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="0Harmony">
|
||||||
|
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\0Harmony.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Assembly-CSharp">
|
||||||
|
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\Assembly-CSharp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Assembly-CSharp-firstpass">
|
||||||
|
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\Assembly-CSharp-firstpass.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="DarkRift">
|
||||||
|
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\DarkRift.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="MelonLoader">
|
||||||
|
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\MelonLoader.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
|
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\UnityEngine.CoreModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.InputLegacyModule">
|
||||||
|
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<Target Name="Deploy" AfterTargets="Build">
|
||||||
|
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
|
||||||
|
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
|
||||||
|
</Target>
|
||||||
|
|
||||||
|
</Project>
|
25
PropUndoButton/PropUndoButton.sln
Normal file
25
PropUndoButton/PropUndoButton.sln
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.2.32630.192
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "PropUndoButton", "PropUndoButton.csproj", "{240E33F2-E4DD-458D-8E79-96073872CE65}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{240E33F2-E4DD-458D-8E79-96073872CE65}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{240E33F2-E4DD-458D-8E79-96073872CE65}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{240E33F2-E4DD-458D-8E79-96073872CE65}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{240E33F2-E4DD-458D-8E79-96073872CE65}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {C8F281CB-C5D8-4C4B-A7F6-9F1702C436EB}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
30
PropUndoButton/Properties/AssemblyInfo.cs
Normal file
30
PropUndoButton/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
using NAK.Melons.PropUndoButton.Properties;
|
||||||
|
using MelonLoader;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyTitle(nameof(NAK.Melons.PropUndoButton))]
|
||||||
|
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
|
||||||
|
[assembly: AssemblyProduct(nameof(NAK.Melons.PropUndoButton))]
|
||||||
|
|
||||||
|
[assembly: MelonInfo(
|
||||||
|
typeof(NAK.Melons.PropUndoButton.PropUndoButton),
|
||||||
|
nameof(NAK.Melons.PropUndoButton),
|
||||||
|
AssemblyInfoParams.Version,
|
||||||
|
AssemblyInfoParams.Author,
|
||||||
|
downloadLink: "https://github.com/NotAKidOnSteam/UndoPropButton"
|
||||||
|
)]
|
||||||
|
|
||||||
|
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
|
||||||
|
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||||
|
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||||
|
[assembly: HarmonyDontPatchAll]
|
||||||
|
|
||||||
|
namespace NAK.Melons.PropUndoButton.Properties;
|
||||||
|
internal static class AssemblyInfoParams
|
||||||
|
{
|
||||||
|
public const string Version = "1.0.1";
|
||||||
|
public const string Author = "NotAKidoS";
|
||||||
|
}
|
BIN
PropUndoButton/SFX/sfx_deny.wav
Normal file
BIN
PropUndoButton/SFX/sfx_deny.wav
Normal file
Binary file not shown.
BIN
PropUndoButton/SFX/sfx_redo.wav
Normal file
BIN
PropUndoButton/SFX/sfx_redo.wav
Normal file
Binary file not shown.
BIN
PropUndoButton/SFX/sfx_spawn.wav
Normal file
BIN
PropUndoButton/SFX/sfx_spawn.wav
Normal file
Binary file not shown.
BIN
PropUndoButton/SFX/sfx_undo.wav
Normal file
BIN
PropUndoButton/SFX/sfx_undo.wav
Normal file
Binary file not shown.
BIN
PropUndoButton/SFX/sfx_warn.wav
Normal file
BIN
PropUndoButton/SFX/sfx_warn.wav
Normal file
Binary file not shown.
23
PropUndoButton/format.json
Normal file
23
PropUndoButton/format.json
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
{
|
||||||
|
"_id": 147,
|
||||||
|
"name": "PropUndoButton",
|
||||||
|
"modversion": "1.0.1",
|
||||||
|
"gameversion": "2022r170",
|
||||||
|
"loaderversion": "0.5.7",
|
||||||
|
"modtype": "Mod",
|
||||||
|
"author": "NotAKidoS",
|
||||||
|
"description": "**CTRL+Z** to undo latest spawned prop. **CTRL+SHIFT+Z** to redo deleted prop.\nIncludes optional SFX for prop spawn, undo, redo, warn, and deny, which can be disabled in settings.\n\nYou can replace the sfx in 'ChilloutVR\\ChilloutVR_Data\\StreamingAssets\\Cohtml\\UIResources\\GameUI\\mods\\PropUndo\\audio'.",
|
||||||
|
"searchtags": [
|
||||||
|
"prop",
|
||||||
|
"undo",
|
||||||
|
"bind",
|
||||||
|
"button"
|
||||||
|
],
|
||||||
|
"requirements": [
|
||||||
|
"None"
|
||||||
|
],
|
||||||
|
"downloadlink": "https://github.com/NotAKidOnSteam/PropUndoButton/releases/download/v1.0.1/PropUndoButton.dll",
|
||||||
|
"sourcelink": "https://github.com/NotAKidOnSteam/PropUndoButton/",
|
||||||
|
"changelog": "- Initial Release\n- Added redo button.\n- Mitigated issue of props getting stuck locally if deleting them before they fully spawn.\n- Lowered SFX volume to match existing UI sounds.",
|
||||||
|
"embedcolor": "#00FFFF"
|
||||||
|
}
|
14
README.md
14
README.md
|
@ -242,6 +242,20 @@ https://user-images.githubusercontent.com/37721153/188521473-9d180795-785a-4ba0-
|
||||||

|

|
||||||
|
|
||||||
---
|
---
|
||||||
|
# PropUndoButton
|
||||||
|
|
||||||
|
**CTRL+Z** to undo latest spawned prop. **CTRL+SHIFT+Z** to redo deleted prop.
|
||||||
|
|
||||||
|
Includes optional SFX for prop spawn, undo, redo, warn, and deny, which can be disabled in settings.
|
||||||
|
|
||||||
|
You can replace the sfx in `"ChilloutVR\ChilloutVR_Data\StreamingAssets\Cohtml\UIResources\GameUI\mods\PropUndo\audio"`.
|
||||||
|
|
||||||
|
https://user-images.githubusercontent.com/37721153/231351589-07f794f3-f542-4cb4-b034-5c1902f86758.mp4
|
||||||
|
|
||||||
|
## Relevant Feedback Posts:
|
||||||
|
https://feedback.abinteractive.net/p/z-for-undo-in-game
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI.
|
Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI.
|
||||||
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
|
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue