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2 changed files with 5 additions and 5 deletions
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@ -26,6 +26,6 @@ using System.Reflection;
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namespace NAK.Melons.DesktopVRIK.Properties;
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namespace NAK.Melons.DesktopVRIK.Properties;
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internal static class AssemblyInfoParams
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internal static class AssemblyInfoParams
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{
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{
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public const string Version = "4.1.5";
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public const string Version = "4.1.6";
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public const string Author = "NotAKidoS";
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public const string Author = "NotAKidoS";
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}
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}
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@ -1,7 +1,7 @@
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{
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{
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"_id": 117,
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"_id": 117,
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"name": "DesktopVRIK",
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"name": "DesktopVRIK",
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"modversion": "4.1.5",
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"modversion": "4.1.6",
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"gameversion": "2022r170",
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"gameversion": "2022r170",
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"loaderversion": "0.5.7",
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"loaderversion": "0.5.7",
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"modtype": "Mod",
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"modtype": "Mod",
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@ -17,8 +17,8 @@
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"requirements": [
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"requirements": [
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"BTKUILib"
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"BTKUILib"
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],
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/DesktopVRIK/releases/download/v4.1.5/DesktopVRIK.dll",
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/DesktopVRIK-v4.1.6/DesktopVRIK.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/DesktopVRIK/",
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"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/",
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"changelog": "- No longer requires AvatarMotionTweaker.\n- No longer piggybacks on IKSystem/PlayerSetup.\n- Tweaks to Locomotion & IKSolver weight blending.\n\n DesktopVRIK will now handle VRIK Locomotion weight instead of relying on CVR & AMT to handle it. This means LeapMotionExtension, PickupArmMovement, and CVRLimbGrabber will now work while in crouch/prone.",
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"changelog": "- Enable useAnimatedBendNormal when Locomotion tracking is disabled. This fixes some sitting animations that bend at unnatural angles.",
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"embedcolor": "9b59b6"
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"embedcolor": "9b59b6"
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}
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}
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