mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 06:19:22 +00:00
i want no life
This commit is contained in:
parent
73bbc2a7c5
commit
5d4b7e354a
8 changed files with 208 additions and 62 deletions
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@ -3,6 +3,8 @@ using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using HarmonyLib;
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using NAK.Melons.MenuScalePatch.Helpers;
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using System.Reflection;
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using System.Reflection.Emit;
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using UnityEngine;
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namespace NAK.Melons.MenuScalePatch.HarmonyPatches;
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@ -20,43 +22,64 @@ namespace NAK.Melons.MenuScalePatch.HarmonyPatches;
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[HarmonyPatch]
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internal class HarmonyPatches
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{
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//stuff needed on start
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerSetup), "Start")]
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private static void Postfix_PlayerSetup_Start()
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{
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try
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{
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MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
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MenuScalePatch.UpdateAllSettings();
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QuickMenuHelper.Instance.CreateWorldAnchors();
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MainMenuHelper.Instance.CreateWorldAnchors();
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}
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catch (System.Exception e)
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{
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MenuScalePatch.Logger.Error(e);
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVR_MenuManager), "SetScale")]
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private static void Prefix_CVR_MenuManager_SetScale(float avatarHeight, ref float ____scaleFactor, out bool __runOriginal)
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private static bool Prefix_CVR_MenuManager_SetScale(float avatarHeight, ref float ____scaleFactor)
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{
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____scaleFactor = avatarHeight / 1.8f;
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if (MetaPort.Instance.isUsingVr) ____scaleFactor *= 0.5f;
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MSP_MenuInfo.ScaleFactor = ____scaleFactor;
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__runOriginal = false;
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if (!MSP_MenuInfo.PlayerAnchorMenus)
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{
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QuickMenuHelper.Instance.NeedsPositionUpdate = true;
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MainMenuHelper.Instance.NeedsPositionUpdate = true;
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}
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ViewManager), "SetScale")]
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private static void Prefix_ViewManager_SetScale(out bool __runOriginal)
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private static bool Prefix_ViewManager_SetScale()
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{
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//bitch
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__runOriginal = false;
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return false;
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}
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//nuke UpdateMenuPosition methods
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//there are 2 Jobs calling this each second, which is fucking my shit
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVR_MenuManager), "UpdateMenuPosition")]
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private static void Prefix_CVR_MenuManager_UpdateMenuPosition(out bool __runOriginal)
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private static bool Prefix_CVR_MenuManager_UpdateMenuPosition()
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{
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//fuck u
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__runOriginal = false;
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ViewManager), "UpdateMenuPosition")]
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private static void Prefix_ViewManager_UpdateMenuPosition(ref float ___cachedScreenAspectRatio, out bool __runOriginal)
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private static bool Prefix_ViewManager_UpdateMenuPosition(ref float ___cachedScreenAspectRatio)
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{
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//this is called once a second, so ill fix their dumb aspect ratio shit
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float ratio = (float)Screen.width / (float)Screen.height;
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float clamp = Mathf.Clamp(ratio, 0f, 1.8f);
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MSP_MenuInfo.AspectRatio = 1.7777779f / clamp;
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__runOriginal = false;
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return false;
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}
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//Set QM stuff
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@ -64,8 +87,16 @@ internal class HarmonyPatches
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[HarmonyPatch(typeof(CVR_MenuManager), "Start")]
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private static void Postfix_CVR_MenuManager_Start(ref CVR_MenuManager __instance, ref GameObject ____leftVrAnchor)
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{
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QuickMenuHelper helper = __instance.quickMenu.gameObject.AddComponent<QuickMenuHelper>();
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helper.handAnchor = ____leftVrAnchor.transform;
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try
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{
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QuickMenuHelper helper = __instance.quickMenu.gameObject.AddComponent<QuickMenuHelper>();
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helper.handAnchor = ____leftVrAnchor.transform;
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helper.enabled = false;
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}
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catch (System.Exception e)
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{
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MenuScalePatch.Logger.Error(e);
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}
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}
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//Set MM stuff
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@ -73,35 +104,71 @@ internal class HarmonyPatches
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[HarmonyPatch(typeof(ViewManager), "Start")]
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private static void Postfix_ViewManager_Start(ref ViewManager __instance)
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{
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__instance.gameObject.AddComponent<MainMenuHelper>();
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try
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{
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MainMenuHelper helper = __instance.gameObject.AddComponent<MainMenuHelper>();
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helper.enabled = false;
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}
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catch (System.Exception e)
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{
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MenuScalePatch.Logger.Error(e);
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}
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}
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//hook quickmenu open/close
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVR_MenuManager), "ToggleQuickMenu", new Type[] { typeof(bool) })]
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private static void Prefix_CVR_MenuManager_ToggleQuickMenu(bool show, ref bool ____quickMenuOpen)
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private static bool Prefix_CVR_MenuManager_ToggleQuickMenu(bool show, ref CVR_MenuManager __instance, ref bool ____quickMenuOpen)
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{
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if (QuickMenuHelper.Instance == null) return;
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if (QuickMenuHelper.Instance == null) return true;
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if (show != ____quickMenuOpen)
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{
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QuickMenuHelper.Instance.UpdateWorldAnchors();
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____quickMenuOpen = show;
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__instance.quickMenu.enabled = show;
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__instance.quickMenuAnimator.SetBool("Open", show);
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QuickMenuHelper.Instance.enabled = show;
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QuickMenuHelper.Instance.UpdateWorldAnchors(show);
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//shouldnt run if switching menus on desktop
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if (!MetaPort.Instance.isUsingVr)
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{
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if (!show && MainMenuHelper.Instance.enabled)
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{
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return false;
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}
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ViewManager.Instance.UiStateToggle(false);
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}
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MSP_MenuInfo.ToggleDesktopInputMethod(show);
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CVRPlayerManager.Instance.ReloadAllNameplates();
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}
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QuickMenuHelper.Instance.enabled = show;
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return false;
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}
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//hook menu open/close
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ViewManager), "UiStateToggle", new Type[] { typeof(bool) })]
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private static void Postfix_ViewManager_UiStateToggle(bool show, ref bool ____gameMenuOpen)
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private static bool Postfix_ViewManager_UiStateToggle(bool show, ref ViewManager __instance, ref bool ____gameMenuOpen)
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{
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if (MainMenuHelper.Instance == null) return;
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if (MainMenuHelper.Instance == null) return true;
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if (show != ____gameMenuOpen)
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{
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MainMenuHelper.Instance.UpdateWorldAnchors();
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____gameMenuOpen = show;
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__instance.gameMenuView.enabled = show;
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__instance.uiMenuAnimator.SetBool("Open", show);
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MainMenuHelper.Instance.enabled = show;
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MainMenuHelper.Instance.UpdateWorldAnchors(show);
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//shouldnt run if switching menus on desktop
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if (!MetaPort.Instance.isUsingVr)
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{
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if (!show && QuickMenuHelper.Instance.enabled)
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{
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return false;
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}
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CVR_MenuManager.Instance.ToggleQuickMenu(false);
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}
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MSP_MenuInfo.ToggleDesktopInputMethod(show);
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CVRPlayerManager.Instance.ReloadAllNameplates();
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}
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MainMenuHelper.Instance.enabled = show;
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return false;
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}
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//add independent head movement to important input
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@ -117,6 +184,57 @@ internal class HarmonyPatches
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[HarmonyPatch(typeof(PlayerSetup), "CalibrateAvatar")]
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private static void Postfix_PlayerSetup_CalibrateAvatar()
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{
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MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
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try
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{
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MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
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}
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catch (System.Exception e)
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{
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MenuScalePatch.Logger.Error(e);
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}
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}
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//[HarmonyTranspiler]
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//[HarmonyPatch(typeof(ControllerRay), "LateUpdate")]
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private static IEnumerable<CodeInstruction> Transpiler_ControllerRay_UpdateInput(
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IEnumerable<CodeInstruction> instructions, ILGenerator il)
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{
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// Stop calling move mouse events on the menus, the ones that instantiate and the send the event (easy)
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// Makes this: "component.View.MouseEvent(mouseEventData1);" go POOF
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instructions = new CodeMatcher(instructions)
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.MatchForward(false,
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new CodeMatch(OpCodes.Ldloc_S),
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new CodeMatch(i => i.opcode == OpCodes.Callvirt && i.operand is MethodInfo { Name: "get_View" }),
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new CodeMatch(OpCodes.Ldloc_S),
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new CodeMatch(i => i.opcode == OpCodes.Callvirt && i.operand is MethodInfo { Name: "MouseEvent" }))
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.Repeat(matcher => matcher
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.SetInstructionAndAdvance(new CodeInstruction(OpCodes.Nop))
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.SetInstructionAndAdvance(new CodeInstruction(OpCodes.Nop))
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.SetInstructionAndAdvance(new CodeInstruction(OpCodes.Nop))
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.SetInstructionAndAdvance(new CodeInstruction(OpCodes.Nop))
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)
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.InstructionEnumeration();
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// Look for the if flag2 and replace flag 2 with false, for the ones that create the event and send inline (hard ;_;)
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// Makes this: "if (flag2 && this._mouseDownOnMenu != ControllerRay.Menu.None || ..." into:
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// this: "if (false && this._mouseDownOnMenu != ControllerRay.Menu.None || ..."
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instructions = new CodeMatcher(instructions)
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.MatchForward(false,
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new CodeMatch(OpCodes.Ldloc_2),
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new CodeMatch(OpCodes.Brfalse),
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(i =>
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i.opcode == OpCodes.Ldfld && i.operand is FieldInfo { Name: "_mouseDownOnMenu" }),
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new CodeMatch(OpCodes.Brtrue),
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(i =>
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i.opcode == OpCodes.Ldfld && i.operand is FieldInfo { Name: "_mouseDownOnMenu" }),
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new CodeMatch(OpCodes.Ldc_I4_1),
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new CodeMatch(OpCodes.Bne_Un))
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.SetOpcodeAndAdvance(OpCodes.Ldc_I4_0) // replace flag2 with false
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.InstructionEnumeration();
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return instructions;
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}
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}
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@ -2,6 +2,7 @@
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using ABI_RC.Core.Savior;
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using UnityEngine;
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namespace NAK.Melons.MenuScalePatch.Helpers;
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//TODO: Implement desktop ratio scaling back to MM
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@ -14,22 +15,25 @@ namespace NAK.Melons.MenuScalePatch.Helpers;
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**/
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[DefaultExecutionOrder(999999)]
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[DefaultExecutionOrder(20000)]
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public class MainMenuHelper : MonoBehaviour
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{
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public static MainMenuHelper Instance;
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public Transform worldAnchor;
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public bool NeedsPositionUpdate;
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void Start()
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void Awake()
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{
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Instance = this;
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CreateWorldAnchors();
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}
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void LateUpdate()
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{
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MSP_MenuInfo.HandleIndependentLookInput();
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UpdateMenuPosition();
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if (MSP_MenuInfo.UseIndependentHeadTurn)
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MSP_MenuInfo.HandleIndependentLookInput();
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if (MSP_MenuInfo.PlayerAnchorMenus)
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UpdateMenuPosition();
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if (NeedsPositionUpdate) UpdateMenuPosition();
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}
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public void CreateWorldAnchors()
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@ -41,7 +45,7 @@ public class MainMenuHelper : MonoBehaviour
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worldAnchor = vrAnchor.transform;
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}
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public void UpdateWorldAnchors()
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public void UpdateWorldAnchors(bool updateMenuPos = false)
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{
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if (worldAnchor == null || MSP_MenuInfo.CameraTransform == null) return;
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@ -64,10 +68,12 @@ public class MainMenuHelper : MonoBehaviour
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worldAnchor.eulerAngles = MSP_MenuInfo.CameraTransform.eulerAngles;
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worldAnchor.position = MSP_MenuInfo.CameraTransform.position;
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}
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if (updateMenuPos) UpdateMenuPosition();
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}
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public void UpdateMenuPosition()
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{
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NeedsPositionUpdate = false;
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if (MetaPort.Instance.isUsingVr)
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{
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HandleVRPosition();
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@ -94,4 +100,4 @@ public class MainMenuHelper : MonoBehaviour
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transform.position = worldAnchor.position;
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transform.eulerAngles = worldAnchor.eulerAngles;
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}
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}
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}
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@ -12,23 +12,26 @@ namespace NAK.Melons.MenuScalePatch.Helpers;
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**/
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[DefaultExecutionOrder(999999)]
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[DefaultExecutionOrder(20000)]
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public class QuickMenuHelper : MonoBehaviour
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{
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public static QuickMenuHelper Instance;
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public Transform worldAnchor;
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public Transform handAnchor;
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public bool NeedsPositionUpdate;
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void Start()
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void Awake()
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{
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Instance = this;
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CreateWorldAnchors();
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}
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void LateUpdate()
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{
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MSP_MenuInfo.HandleIndependentLookInput();
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UpdateMenuPosition();
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if (MSP_MenuInfo.UseIndependentHeadTurn)
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MSP_MenuInfo.HandleIndependentLookInput();
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if (MSP_MenuInfo.PlayerAnchorMenus || MetaPort.Instance.isUsingVr)
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UpdateMenuPosition();
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if (NeedsPositionUpdate) UpdateMenuPosition();
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}
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public void CreateWorldAnchors()
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@ -40,15 +43,17 @@ public class QuickMenuHelper : MonoBehaviour
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worldAnchor = vrAnchor.transform;
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}
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public void UpdateWorldAnchors()
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public void UpdateWorldAnchors(bool updateMenuPos = false)
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{
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if (worldAnchor == null || MSP_MenuInfo.CameraTransform == null) return;
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worldAnchor.eulerAngles = MSP_MenuInfo.CameraTransform.eulerAngles;
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worldAnchor.position = MSP_MenuInfo.CameraTransform.position;
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if (updateMenuPos) UpdateMenuPosition();
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}
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public void UpdateMenuPosition()
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{
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NeedsPositionUpdate = false;
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if (MetaPort.Instance.isUsingVr)
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{
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HandleVRPosition();
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@ -12,33 +12,38 @@ namespace NAK.Melons.MenuScalePatch.Helpers;
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public class MSP_MenuInfo
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{
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//Shared Info
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public static float ScaleFactor = 1f;
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public static float AspectRatio = 1f;
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public static Transform CameraTransform;
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internal static float ScaleFactor = 1f;
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internal static float AspectRatio = 1f;
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internal static Transform CameraTransform;
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//Settings...?
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public static bool WorldAnchorQM;
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internal static bool WorldAnchorQM = false;
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internal static bool UseIndependentHeadTurn = true;
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internal static bool PlayerAnchorMenus = true;
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//if other mods need to disable?
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public static bool DisableQMHelper;
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public static bool DisableQMHelper_VR;
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public static bool DisableMMHelper;
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public static bool DisableMMHelper_VR;
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internal static bool DisableQMHelper;
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internal static bool DisableQMHelper_VR;
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internal static bool DisableMMHelper;
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internal static bool DisableMMHelper_VR;
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public static void ToggleDesktopInputMethod(bool flag)
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//reflection (traverse sucks ass)
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private static readonly FieldInfo _desktopMouseMode = typeof(CVR_MenuManager).GetField("_desktopMouseMode", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static void ToggleDesktopInputMethod(bool flag)
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{
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if (MetaPort.Instance.isUsingVr) return;
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PlayerSetup.Instance._movementSystem.disableCameraControl = flag;
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CVRInputManager.Instance.inputEnabled = !flag;
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RootLogic.Instance.ToggleMouse(flag);
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CVR_MenuManager.Instance.desktopControllerRay.enabled = !flag;
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Traverse.Create(CVR_MenuManager.Instance).Field("_desktopMouseMode").SetValue(flag);
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_desktopMouseMode.SetValue(CVR_MenuManager.Instance, flag);
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}
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static readonly FieldInfo ms_followAngleY = typeof(MovementSystem).GetField("_followAngleY", BindingFlags.NonPublic | BindingFlags.Instance);
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public static bool independentHeadTurn = false;
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internal static readonly FieldInfo ms_followAngleY = typeof(MovementSystem).GetField("_followAngleY", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static bool independentHeadTurn = false;
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public static void HandleIndependentLookInput()
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internal static void HandleIndependentLookInput()
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{
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//angle of independent look axis
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bool isPressed = CVRInputManager.Instance.independentHeadTurn || CVRInputManager.Instance.independentHeadToggle;
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@ -5,22 +5,31 @@ namespace NAK.Melons.MenuScalePatch;
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public class MenuScalePatch : MelonMod
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{
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private static MelonPreferences_Category m_categoryMenuScalePatch;
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private static MelonPreferences_Entry<bool> m_entryWorldAnchorVRQM;
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internal static MelonLogger.Instance Logger;
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internal static MelonPreferences_Category m_categoryMenuScalePatch;
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internal static MelonPreferences_Entry<bool>
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m_entryWorldAnchorVRQM,
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m_entryUseIndependentHeadTurn,
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m_entryPlayerAnchorMenus;
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public override void OnInitializeMelon()
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{
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m_categoryMenuScalePatch = MelonPreferences.CreateCategory(nameof(MenuScalePatch));
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m_entryWorldAnchorVRQM = m_categoryMenuScalePatch.CreateEntry<bool>("World Anchor VR QM", false, description: "Should place QM in World Space while VR.");
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//m_entryWorldAnchorVRQM = m_categoryMenuScalePatch.CreateEntry<bool>("World Anchor VR QM", false, description: "Should place QM in World Space while VR.");
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m_entryUseIndependentHeadTurn = m_categoryMenuScalePatch.CreateEntry<bool>("Use Independent Head Turn", true, description: "Should you be able to use independent head turn in a menu while in Desktop?");
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m_entryPlayerAnchorMenus = m_categoryMenuScalePatch.CreateEntry<bool>("Player Anchor Menus", true, description: "Should the menus be anchored to & constantly follow the player?");
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foreach (var setting in m_categoryMenuScalePatch.Entries)
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{
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setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
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}
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}
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private void UpdateAllSettings()
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{
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MSP_MenuInfo.WorldAnchorQM = m_entryWorldAnchorVRQM.Value;
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Logger = LoggerInstance;
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}
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private void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
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||||
internal static void UpdateAllSettings()
|
||||
{
|
||||
//MSP_MenuInfo.WorldAnchorQM = m_entryWorldAnchorVRQM.Value;
|
||||
MSP_MenuInfo.UseIndependentHeadTurn = m_entryUseIndependentHeadTurn.Value;
|
||||
MSP_MenuInfo.PlayerAnchorMenus = m_entryPlayerAnchorMenus.Value;
|
||||
}
|
||||
private static void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
|
||||
}
|
|
@ -21,6 +21,9 @@
|
|||
<Reference Include="MelonLoader">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
|
|
|
@ -25,6 +25,6 @@ using System.Reflection;
|
|||
namespace MenuScalePatch.Properties;
|
||||
internal static class AssemblyInfoParams
|
||||
{
|
||||
public const string Version = "4.1.1";
|
||||
public const string Version = "4.0.0";
|
||||
public const string Author = "NotAKidoS";
|
||||
}
|
|
@ -1,12 +1,12 @@
|
|||
{
|
||||
"_id": 95,
|
||||
"name": "MenuScalePatch",
|
||||
"modversion": "3.0.0",
|
||||
"modversion": "4.0.0",
|
||||
"gameversion": "2022r170",
|
||||
"loaderversion": "0.5.7",
|
||||
"modtype": "Mod",
|
||||
"author": "NotAKidoS",
|
||||
"description": "Corrects MM and QM position when avatar is being scaled.\n\nDesktop menus will now always follow camera while open.",
|
||||
"description": "Corrects MM and QM position when avatar is being scaled.\n\nOptional setting to enable Independent Head Turn while in menus.\nOptional setting to force menus to always follow player.",
|
||||
"searchtags": [
|
||||
"menu",
|
||||
"scale",
|
||||
|
@ -16,8 +16,8 @@
|
|||
"requirements": [
|
||||
"None"
|
||||
],
|
||||
"downloadlink": "https://github.com/NotAKidOnSteam/MenuScalePatch/releases/download/v3.0.0/MenuScalePatch.dll",
|
||||
"downloadlink": "https://github.com/NotAKidOnSteam/MenuScalePatch/releases/download/v4.0.0/MenuScalePatch.dll",
|
||||
"sourcelink": "https://github.com/NotAKidOnSteam/MenuScalePatch/",
|
||||
"changelog": "Removed collision scaling feature as it is now native.\nAdjusted QM scaling for VR.\nAdded menu correction for Desktop so you can use menus while moving.\nImmediate viewpoint correction for Desktop during scaling.",
|
||||
"changelog": "- Added option for menus to be attached to you in Desktop and VR.\n- Added option to use independent head movement while in a menu.",
|
||||
"embedcolor": "804221"
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue