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[BetterShadowClone] Throwing on git before i completely overcomplicate and have to revert lmao
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BetterShadowClone/ModSettings.cs
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45
BetterShadowClone/ModSettings.cs
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using MelonLoader;
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using UnityEngine;
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namespace NAK.BetterShadowClone;
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public static class ModSettings
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{
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#region Melon Prefs
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private const string SettingsCategory = nameof(ShadowCloneMod);
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private static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(SettingsCategory);
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internal static readonly MelonPreferences_Entry<bool> EntryEnabled =
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Category.CreateEntry("Enabled", true,
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description: "Enable Mirror Clone.");
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internal static readonly MelonPreferences_Entry<bool> EntryUseShadowClone =
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Category.CreateEntry("Use Shadow Clone", true,
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description: "Should you have shadow clones?");
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internal static readonly MelonPreferences_Entry<bool> EntryCopyMaterialToShadow =
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Category.CreateEntry("Copy Material to Shadow", true,
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description: "Should the shadow clone copy the material from the original mesh? Note: This can have a slight performance hit.");
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internal static readonly MelonPreferences_Entry<bool> EntryDebugHeadHide =
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Category.CreateEntry("Debug Head Hide", false,
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description: "Should head be hidden for first render?");
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#endregion
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internal static void Initialize()
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{
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foreach (MelonPreferences_Entry setting in Category.Entries)
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setting.OnEntryValueChangedUntyped.Subscribe(OnSettingsChanged);
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}
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private static void OnSettingsChanged(object oldValue = null, object newValue = null)
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{
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TransformHiderManager.s_DebugHeadHide = EntryDebugHeadHide.Value;
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ShadowCloneManager.s_CopyMaterialsToShadow = EntryCopyMaterialToShadow.Value;
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}
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}
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