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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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Add Update Rate floats
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parent
586e20d663
commit
6106aba215
2 changed files with 10 additions and 3 deletions
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@ -10,7 +10,7 @@ namespace NAK.Melons.FuckMetrics
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var job = SchedulerSystem.Instance.activeJobs.FirstOrDefault(pair => pair.Job.Method.Name == "UpdateMetrics").Job;
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if (enable && job == null)
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{
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SchedulerSystem.AddJob(new SchedulerSystem.Job(ViewManager.Instance.UpdateMetrics), 0f, 0.5f, -1);
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SchedulerSystem.AddJob(new SchedulerSystem.Job(ViewManager.Instance.UpdateMetrics), 0f, FuckMetricsMod.EntryMetricsUpdateRate.Value, -1);
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}
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else if (!enable && job != null)
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{
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@ -23,7 +23,7 @@ namespace NAK.Melons.FuckMetrics
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var job = SchedulerSystem.Instance.activeJobs.FirstOrDefault(pair => pair.Job.Method.Name == "SendCoreUpdate").Job;
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if (enable && job == null)
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{
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SchedulerSystem.AddJob(new SchedulerSystem.Job(CVR_MenuManager.Instance.SendCoreUpdate), 0f, 0.1f, -1);
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SchedulerSystem.AddJob(new SchedulerSystem.Job(CVR_MenuManager.Instance.SendCoreUpdate), 0f, FuckMetricsMod.EntryCoreUpdateRate.Value, -1);
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}
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else if (!enable && job != null)
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{
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@ -15,6 +15,12 @@ public class FuckMetricsMod : MelonMod
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public static readonly MelonPreferences_Entry<SettingState> EntryDisableCoreUpdates =
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CategoryFuckMetrics.CreateEntry("Menu Core Updates", SettingState.MenuOnly, description: "Disables menu core updates (Gamerule Icons & Debug Status). Updates once on menu open if disabled.");
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public static readonly MelonPreferences_Entry<float> EntryMetricsUpdateRate =
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CategoryFuckMetrics.CreateEntry("Metrics Update Rate", 1f, description: "Sets the update rate for the menu metrics. Default is 0.5f. Recommended to be 1f or higher.");
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public static readonly MelonPreferences_Entry<float> EntryCoreUpdateRate =
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CategoryFuckMetrics.CreateEntry("Core Update Rate", 2f, description: "Sets the update rate for the menu core updates. Default is 0.1f. Recommended to be 2f or higher.");
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public enum SettingState
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{
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Always,
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@ -33,7 +39,8 @@ public class FuckMetricsMod : MelonMod
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IEnumerator WaitForLocalPlayer()
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{
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yield return PlayerSetup.Instance != null;
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while (PlayerSetup.Instance == null)
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yield return null;
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UpdateSettings();
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}
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