mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
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Solution cleanup
This commit is contained in:
parent
344e3bb6d6
commit
62eb612d73
47 changed files with 988 additions and 1635 deletions
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@ -1,57 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<LangVersion>latest</LangVersion>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="SFX\sfx_deny.wav" />
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<None Remove="SFX\sfx_redo.wav" />
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<None Remove="SFX\sfx_spawn.wav" />
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<None Remove="SFX\sfx_undo.wav" />
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<None Remove="SFX\sfx_warn.wav" />
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<EmbeddedResource Include="SFX\sfx_deny.wav"/>
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<EmbeddedResource Include="SFX\sfx_redo.wav"/>
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<EmbeddedResource Include="SFX\sfx_spawn.wav"/>
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<EmbeddedResource Include="SFX\sfx_undo.wav"/>
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<EmbeddedResource Include="SFX\sfx_warn.wav"/>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="SFX\sfx_deny.wav" />
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<EmbeddedResource Include="SFX\sfx_redo.wav" />
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<EmbeddedResource Include="SFX\sfx_spawn.wav" />
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<EmbeddedResource Include="SFX\sfx_undo.wav" />
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<EmbeddedResource Include="SFX\sfx_warn.wav" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="DarkRift">
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<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\DarkRift.dll</HintPath>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\MelonLoader.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Target Name="Deploy" AfterTargets="Build">
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<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
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<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
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</Target>
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</Project>
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@ -1,25 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.2.32630.192
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "PropUndoButton", "PropUndoButton.csproj", "{240E33F2-E4DD-458D-8E79-96073872CE65}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{240E33F2-E4DD-458D-8E79-96073872CE65}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{240E33F2-E4DD-458D-8E79-96073872CE65}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{240E33F2-E4DD-458D-8E79-96073872CE65}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{240E33F2-E4DD-458D-8E79-96073872CE65}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {C8F281CB-C5D8-4C4B-A7F6-9F1702C436EB}
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EndGlobalSection
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EndGlobal
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