mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 06:19:22 +00:00
Solution cleanup
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parent
344e3bb6d6
commit
62eb612d73
47 changed files with 988 additions and 1635 deletions
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@ -130,7 +130,7 @@ internal static class CameraLogic
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}
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else
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{
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Object.Destroy(ourCamComponent.GetComponent<AzureFogScattering>());
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UnityEngine.Object.Destroy(ourCamComponent.GetComponent<AzureFogScattering>());
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}
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// Copy Beautify settings
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@ -143,7 +143,7 @@ internal static class CameraLogic
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}
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else
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{
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Object.Destroy(ourCamComponent.gameObject.GetComponent<Beautify>());
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UnityEngine.Object.Destroy(ourCamComponent.gameObject.GetComponent<Beautify>());
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}
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}
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@ -181,4 +181,4 @@ internal static class CameraLogic
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internal static void IncrementDist() { _dist += 0.25f; RelocateCam(CurrentLocation); }
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internal static void DecrementDist() { _dist -= 0.25f; RelocateCam(CurrentLocation); }
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internal static void AdjustScale(float height) { _scale = height; RelocateCam(CurrentLocation); }
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}
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}
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@ -1,54 +1,2 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<CVRReferences>true</CVRReferences>
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<CopyToMods>true</CopyToMods>
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<LangVersion>latest</LangVersion>
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<AssemblyVersion>1.0.0.0</AssemblyVersion>
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<Version>1.0.0</Version>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>..\_ManagedLibs\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\_ManagedLibs\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>..\_ManagedLibs\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="Aura2_Core">
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<HintPath>..\_ManagedLibs\Aura2_Core.dll</HintPath>
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</Reference>
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<Reference Include="Cohtml.Runtime">
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<HintPath>..\_ManagedLibs\Cohtml.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>..\_ManagedLibs\MelonLoader.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Postprocessing.Runtime">
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<HintPath>..\_ManagedLibs\Unity.Postprocessing.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>..\_ManagedLibs\UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>..\_ManagedLibs\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\_ManagedLibs\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>..\_ManagedLibs\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>..\_ManagedLibs\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Target Name="Deploy" AfterTargets="Build">
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<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
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<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
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</Target>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk"/>
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@ -1,25 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.2.32630.192
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ThirdPerson", "ThirdPerson.csproj", "{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {B44A1184-3AC9-4ABD-8603-6B13ECDA5CA9}
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EndGlobalSection
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EndGlobal
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