Solution cleanup

This commit is contained in:
kafeijao 2023-04-26 18:45:24 +01:00
parent 344e3bb6d6
commit 62eb612d73
No known key found for this signature in database
GPG key ID: E99978723E454B4C
47 changed files with 988 additions and 1635 deletions

View file

@ -130,7 +130,7 @@ internal static class CameraLogic
}
else
{
Object.Destroy(ourCamComponent.GetComponent<AzureFogScattering>());
UnityEngine.Object.Destroy(ourCamComponent.GetComponent<AzureFogScattering>());
}
// Copy Beautify settings
@ -143,7 +143,7 @@ internal static class CameraLogic
}
else
{
Object.Destroy(ourCamComponent.gameObject.GetComponent<Beautify>());
UnityEngine.Object.Destroy(ourCamComponent.gameObject.GetComponent<Beautify>());
}
}
@ -181,4 +181,4 @@ internal static class CameraLogic
internal static void IncrementDist() { _dist += 0.25f; RelocateCam(CurrentLocation); }
internal static void DecrementDist() { _dist -= 0.25f; RelocateCam(CurrentLocation); }
internal static void AdjustScale(float height) { _scale = height; RelocateCam(CurrentLocation); }
}
}

View file

@ -1,54 +1,2 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<CVRReferences>true</CVRReferences>
<CopyToMods>true</CopyToMods>
<LangVersion>latest</LangVersion>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\_ManagedLibs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\_ManagedLibs\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\_ManagedLibs\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Aura2_Core">
<HintPath>..\_ManagedLibs\Aura2_Core.dll</HintPath>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>..\_ManagedLibs\Cohtml.Runtime.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>..\_ManagedLibs\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="Unity.Postprocessing.Runtime">
<HintPath>..\_ManagedLibs\Unity.Postprocessing.Runtime.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>..\_ManagedLibs\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\_ManagedLibs\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\_ManagedLibs\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\_ManagedLibs\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\_ManagedLibs\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="Deploy" AfterTargets="Build">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
</Target>
</Project>
<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk"/>

View file

@ -1,25 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.2.32630.192
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ThirdPerson", "ThirdPerson.csproj", "{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B44A1184-3AC9-4ABD-8603-6B13ECDA5CA9}
EndGlobalSection
EndGlobal