mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-01 05:49:23 +00:00
Solution cleanup
This commit is contained in:
parent
344e3bb6d6
commit
62eb612d73
47 changed files with 988 additions and 1635 deletions
5
.gitignore
vendored
5
.gitignore
vendored
|
@ -400,3 +400,8 @@ FodyWeavers.xsd
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|||
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||||
# JetBrains Rider
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*.sln.iml
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.idea/
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||||
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||||
# Managed Libs
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||||
ManagedLibs/*.dll
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||||
ManagedLibs/*.db
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||||
|
|
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@ -1,52 +1,2 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
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||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="BTKUILib">
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||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\BTKUILib.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
||||
</Reference>
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||||
<Reference Include="MelonLoader">
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||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
</Reference>
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||||
<Reference Include="UnityEngine.AnimationModule">
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||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.AssetBundleModule">
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||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.CoreModule">
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||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.InputLegacyModule">
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||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.PhysicsModule">
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||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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||||
</Reference>
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||||
</ItemGroup>
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||||
|
||||
<Target Name="Deploy" AfterTargets="Build">
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
|
||||
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
<Project Sdk="Microsoft.NET.Sdk"/>
|
||||
|
|
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@ -1,25 +0,0 @@
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|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32630.192
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AASBufferFix", "AASBufferFix.csproj", "{9C6339E8-657C-4A1F-9324-12BFB2558BBB}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9C6339E8-657C-4A1F-9324-12BFB2558BBB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9C6339E8-657C-4A1F-9324-12BFB2558BBB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9C6339E8-657C-4A1F-9324-12BFB2558BBB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9C6339E8-657C-4A1F-9324-12BFB2558BBB}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {D2EEA814-859D-4EE4-ADC8-DDDD36383310}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,71 +1,2 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\..\FuckCohtml\FuckMetrics\ManagedLibs\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Aura2_Core">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Aura2_Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SteamVR">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\SteamVR.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UIExpansionKit">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\UIExpansionKit.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Postprocessing.Runtime">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="Deploy" AfterTargets="Build">
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
|
||||
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
<Project Sdk="Microsoft.NET.Sdk"/>
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32630.192
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BadAnimatorFix", "BadAnimatorFix.csproj", "{36FB9A18-B03E-45F6-9EF5-A276D2FFFC2B}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{36FB9A18-B03E-45F6-9EF5-A276D2FFFC2B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{36FB9A18-B03E-45F6-9EF5-A276D2FFFC2B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{36FB9A18-B03E-45F6-9EF5-A276D2FFFC2B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{36FB9A18-B03E-45F6-9EF5-A276D2FFFC2B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {61C931D9-0377-4934-BF85-FCEB9A40547E}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,84 +1,23 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="resources\blackout_controller.asset" />
|
||||
<EmbeddedResource Include="resources\blackout_controller.asset"/>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="resources\blackout_controller.asset" />
|
||||
<Compile Update="Resource1.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resource1.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="BTKUILib">
|
||||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\BTKUILib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Giamoz">
|
||||
<HintPath>..\..\Giamoz\Giamoz\bin\Debug\net472\Giamoz.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SteamVR">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\SteamVR.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UIExpansionKit">
|
||||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\UIExpansionKit.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<EmbeddedResource Update="Resource1.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resource1.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Resource1.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resource1.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Resource1.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resource1.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="Deploy" AfterTargets="Build">
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
|
||||
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32630.192
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Blackout", "Blackout.csproj", "{1D5ABEE5-ACFA-4B0C-9195-968FA3DFEECD}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1D5ABEE5-ACFA-4B0C-9195-968FA3DFEECD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{1D5ABEE5-ACFA-4B0C-9195-968FA3DFEECD}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1D5ABEE5-ACFA-4B0C-9195-968FA3DFEECD}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1D5ABEE5-ACFA-4B0C-9195-968FA3DFEECD}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {698498B4-20BF-45AF-A7A3-2F8091D6AE7E}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,31 +1,2 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="Deploy" AfterTargets="Build">
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
|
||||
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
<Project Sdk="Microsoft.NET.Sdk"/>
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32630.192
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CVRGizmos", "CVRGizmos.csproj", "{5465736B-DE27-4413-A374-1834FDE7DB0D}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{5465736B-DE27-4413-A374-1834FDE7DB0D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5465736B-DE27-4413-A374-1834FDE7DB0D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5465736B-DE27-4413-A374-1834FDE7DB0D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5465736B-DE27-4413-A374-1834FDE7DB0D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {C0002BEC-CB43-4733-9961-C9CDDB3AC4EA}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,43 +1,2 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>..\_ManagedLibs\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\_ManagedLibs\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>..\_ManagedLibs\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ChatBox">
|
||||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\ChatBox.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>..\_ManagedLibs\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ml_prm">
|
||||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\ml_prm.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>..\_ManagedLibs\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>..\_ManagedLibs\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="Deploy" AfterTargets="Build">
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
|
||||
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
<Project Sdk="Microsoft.NET.Sdk"/>
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32630.192
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ChatBoxExtensions", "ChatBoxExtensions.csproj", "{319281C7-C2CC-4350-ACE9-A52467C3E1EF}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{319281C7-C2CC-4350-ACE9-A52467C3E1EF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{319281C7-C2CC-4350-ACE9-A52467C3E1EF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{319281C7-C2CC-4350-ACE9-A52467C3E1EF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{319281C7-C2CC-4350-ACE9-A52467C3E1EF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {67285FB2-B0B0-44AF-AC34-C47B3BF054ED}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,44 +1,2 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>..\..\..\_ManagedLibs\cohtml.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>..\..\..\_ManagedLibs\Cohtml.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="Deploy" AfterTargets="Build">
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
|
||||
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
<Project Sdk="Microsoft.NET.Sdk"/>
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32630.192
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ClearHudNotifications", "ClearHudNotifications.csproj", "{753B581A-1D5F-413C-93D8-ADE3193E825C}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{753B581A-1D5F-413C-93D8-ADE3193E825C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{753B581A-1D5F-413C-93D8-ADE3193E825C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{753B581A-1D5F-413C-93D8-ADE3193E825C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{753B581A-1D5F-413C-93D8-ADE3193E825C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {B69DA489-5322-4E63-9795-EEA831017CC8}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,57 +1,2 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="BTKUILib">
|
||||
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\BTKUILib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\Cohtml.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="Integrations\" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="Deploy" AfterTargets="Build">
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
|
||||
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
<Project Sdk="Microsoft.NET.Sdk"/>
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32630.192
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DesktopVRIK", "DesktopVRIK.csproj", "{07F06485-C387-470A-A43D-F3779A059F30}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{07F06485-C387-470A-A43D-F3779A059F30}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{07F06485-C387-470A-A43D-F3779A059F30}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{07F06485-C387-470A-A43D-F3779A059F30}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{07F06485-C387-470A-A43D-F3779A059F30}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {05F83429-FD88-4C7A-B7D5-40516382B6FD}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,73 +1,2 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Aura2_Core">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Aura2_Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SteamVR">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\SteamVR.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UIExpansionKit">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\UIExpansionKit.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Postprocessing.Runtime">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="Deploy" AfterTargets="Build">
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
|
||||
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
<Project Sdk="Microsoft.NET.Sdk"/>
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32630.192
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DesktopVRSwitch", "DesktopVRSwitch.csproj", "{4008E6D1-32F9-449B-8820-80ACF0ED8233}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{4008E6D1-32F9-449B-8820-80ACF0ED8233}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4008E6D1-32F9-449B-8820-80ACF0ED8233}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4008E6D1-32F9-449B-8820-80ACF0ED8233}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{4008E6D1-32F9-449B-8820-80ACF0ED8233}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {9F6A1F88-B3D1-46F3-9370-9DDAE1F707C3}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
808
Directory.Build.props
Normal file
808
Directory.Build.props
Normal file
|
@ -0,0 +1,808 @@
|
|||
<Project>
|
||||
|
||||
<PropertyGroup>
|
||||
<!-- Put your Chillout vr path in a new environnment variable CVRPATH in Windows -->
|
||||
<OutputPath>$(CVRPATH)\Mods\</OutputPath>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<!-- Required for NStrip to work -->
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>embedded</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- Third-party dependencies -->
|
||||
<ItemGroup>
|
||||
<Reference Include="BTKUILib">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\BTKUILib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UIExpansionKit">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UIExpansionKit.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ChatBox">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\ChatBox.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ml_prm">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\ml_prm.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<!-- CVR base game dependencies -->
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\MelonLoader.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Accessibility">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Accessibility.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Assembly-CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Aura2_Core">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Aura2_Core.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="AVProVideo.Demos">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\AVProVideo.Demos.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="AVProVideo.Extensions.Timeline">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\AVProVideo.Extensions.Timeline.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="AVProVideo.Extensions.UnityUI">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\AVProVideo.Extensions.UnityUI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="AVProVideo.Extensions.VisualEffectGraph">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\AVProVideo.Extensions.VisualEffectGraph.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="AVProVideo.Runtime">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\AVProVideo.Runtime.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="AwesomeTechnologies.TouchReactSystemPro.Runtime">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\AwesomeTechnologies.TouchReactSystemPro.Runtime.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="AwesomeTechnologies.VegetationStudioPro.Runtime">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\AwesomeTechnologies.VegetationStudioPro.Runtime.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Bhaptics.Tact">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Bhaptics.Tact.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Boxophobic.TheVehetationEngine.Runtime">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Boxophobic.TheVehetationEngine.Runtime.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Boxophobic.Utils.Scripts">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Boxophobic.Utils.Scripts.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Cinemachine">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Cinemachine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\cohtml.Net.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.RenderingBackend">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Cohtml.RenderingBackend.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Cohtml.Runtime.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Crc32.NET">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Crc32.NET.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="DarkRift.Client">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\DarkRift.Client.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="DarkRift">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\DarkRift.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="DarkRift.Server">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\DarkRift.Server.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="DissonanceVoip">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\DissonanceVoip.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="endel.nativewebsocket">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\endel.nativewebsocket.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MagicaCloth">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\MagicaCloth.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MeshBakerCore">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\MeshBakerCore.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Data.Sqlite">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Mono.Data.Sqlite.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Posix">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Mono.Posix.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Security">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Mono.Security.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.WebBrowser">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Mono.WebBrowser.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MPUIKit">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\MPUIKit.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\mscorlib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="netstandard">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\netstandard.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Newtonsoft.Json.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="NicoKuroKusagi">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\NicoKuroKusagi.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Novell.Directory.Ldap">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Novell.Directory.Ldap.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="PWCommon3DLL">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\PWCommon3DLL.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="QHierarchyNullable">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\QHierarchyNullable.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="QHierarchyRuntime">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\QHierarchyRuntime.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SALSA-LipSync">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\SALSA-LipSync.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SALSA">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\SALSA.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ShapesRuntime">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\ShapesRuntime.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SteamAudioUnity">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\SteamAudioUnity.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SteamVR">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\SteamVR.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SteamVR_Actions">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\SteamVR_Actions.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.ComponentModel.Composition.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.DataAnnotations">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.ComponentModel.DataAnnotations.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Configuration">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Configuration.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Core.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Data.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Design">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Design.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.StackTrace">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Diagnostics.StackTrace.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.DirectoryServices">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.DirectoryServices.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing.Design">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Drawing.Design.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Drawing.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.EnterpriseServices">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.EnterpriseServices.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Extensions">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Globalization.Extensions.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.IO.Compression.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.IO.Compression.FileSystem.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Net.Http.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Numerics.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Runtime.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Runtime.Serialization.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters.Soap">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Runtime.Serialization.Formatters.Soap.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Security">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Security.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Internals">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.ServiceModel.Internals.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Transactions.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Web.ApplicationServices">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Web.ApplicationServices.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Web.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Web.Services">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Web.Services.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows.Forms">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Windows.Forms.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Xml.Linq.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Tobii.GameIntegration.Net">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Tobii.GameIntegration.Net.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="TobiiXRCore">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\TobiiXRCore.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="TobiiXRDevTools">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\TobiiXRDevTools.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="TobiiXRG2OM">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\TobiiXRG2OM.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="TobiiXRSDK">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\TobiiXRSDK.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UniTask.Addressables">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UniTask.Addressables.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
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@ -1,44 +1,2 @@
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<Target Name="Deploy" AfterTargets="Build">
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<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
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<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
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<Project Sdk="Microsoft.NET.Sdk"/>
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|
|
|
@ -1,25 +0,0 @@
|
|||
|
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Microsoft Visual Studio Solution File, Format Version 12.00
|
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# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32630.192
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FuckMetrics", "FuckMetrics.csproj", "{D2625DDC-48EA-4390-8B4C-69D1E4E9C5E5}"
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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{D2625DDC-48EA-4390-8B4C-69D1E4E9C5E5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D2625DDC-48EA-4390-8B4C-69D1E4E9C5E5}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D2625DDC-48EA-4390-8B4C-69D1E4E9C5E5}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D2625DDC-48EA-4390-8B4C-69D1E4E9C5E5}.Release|Any CPU.Build.0 = Release|Any CPU
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SolutionGuid = {CE55D93A-682A-47F4-A971-65132B854210}
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EndGlobalSection
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EndGlobal
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|
@ -1,37 +1,2 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
|
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|
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
|
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<ImplicitUsings>enable</ImplicitUsings>
|
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<LangVersion>latest</LangVersion>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
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</Reference>
|
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<Reference Include="MelonLoader">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Target Name="Deploy" AfterTargets="Build">
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<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
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<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
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<Project Sdk="Microsoft.NET.Sdk"/>
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|
|
|
@ -1,25 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
|
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# Visual Studio Version 17
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VisualStudioVersion = 17.2.32630.192
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FuckToes", "FuckToes.csproj", "{7A4864FE-17AD-4D6D-B2CD-4111C05754D8}"
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EndProject
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Global
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{7A4864FE-17AD-4D6D-B2CD-4111C05754D8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{7A4864FE-17AD-4D6D-B2CD-4111C05754D8}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7A4864FE-17AD-4D6D-B2CD-4111C05754D8}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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SolutionGuid = {C0D6DAF4-5963-47A0-8D33-5E0E22061DAF}
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EndGlobalSection
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EndGlobal
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|
@ -1,37 +1,2 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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|
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
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</Reference>
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="MelonLoader">
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||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
</Reference>
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<Reference Include="SteamVR">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\SteamVR.dll</HintPath>
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||||
<Reference Include="UnityEngine.CoreModule">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
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</Reference>
|
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</ItemGroup>
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|
||||
<Target Name="Deploy" AfterTargets="Build">
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<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
|
||||
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
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</Target>
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</Project>
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<Project Sdk="Microsoft.NET.Sdk"/>
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
|
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Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32630.192
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GestureLock", "GestureLock.csproj", "{B318B038-DA12-4960-A35E-613BE26B7965}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B318B038-DA12-4960-A35E-613BE26B7965}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{B318B038-DA12-4960-A35E-613BE26B7965}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{B318B038-DA12-4960-A35E-613BE26B7965}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B318B038-DA12-4960-A35E-613BE26B7965}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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SolutionGuid = {0ABE9CFE-D4F5-4B5B-9D1A-5D0B1DA7E2CD}
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EndGlobalSection
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EndGlobal
|
|
@ -1,72 +1,2 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<LangVersion>latest</LangVersion>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\Assembly-CSharp.dll</HintPath>
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<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
|
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<Reference Include="Aura2_Core">
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<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\Aura2_Core.dll</HintPath>
|
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|
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|
||||
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\BTKUILib.dll</HintPath>
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</Reference>
|
||||
<Reference Include="cohtml.Net">
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<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\cohtml.Net.dll</HintPath>
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<Reference Include="Cohtml.Runtime">
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<Reference Include="MelonLoader">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\MelonLoader.dll</HintPath>
|
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|
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<Reference Include="SteamVR">
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<Reference Include="UnityEngine.InputLegacyModule">
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<Reference Include="UnityEngine.PhysicsModule">
|
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|
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</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="Deploy" AfterTargets="Build">
|
||||
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
|
||||
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
|
||||
</Target>
|
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|
||||
</Project>
|
||||
<Project Sdk="Microsoft.NET.Sdk"/>
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32630.192
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "IKFixes", "IKFixes.csproj", "{AD8D4FA6-8A34-4773-AA24-61F65976182F}"
|
||||
EndProject
|
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
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Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{AD8D4FA6-8A34-4773-AA24-61F65976182F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{AD8D4FA6-8A34-4773-AA24-61F65976182F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{AD8D4FA6-8A34-4773-AA24-61F65976182F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{AD8D4FA6-8A34-4773-AA24-61F65976182F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {1D85DEE4-4BBC-43DD-8AA4-53478A0915F7}
|
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EndGlobalSection
|
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EndGlobal
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|
@ -1,37 +1,2 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
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|
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<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
</PropertyGroup>
|
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|
||||
<ItemGroup>
|
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<Reference Include="0Harmony">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
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</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
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</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="Deploy" AfterTargets="Build">
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
|
||||
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
<Project Sdk="Microsoft.NET.Sdk"/>
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32630.192
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "JumpPatch", "JumpPatch.csproj", "{E205C609-750F-4EF6-9180-09907A3D5EFA}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{E205C609-750F-4EF6-9180-09907A3D5EFA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E205C609-750F-4EF6-9180-09907A3D5EFA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E205C609-750F-4EF6-9180-09907A3D5EFA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E205C609-750F-4EF6-9180-09907A3D5EFA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {75945C3C-368D-4A04-8EB7-F254473A946F}
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||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,41 +1,2 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>..\_ManagedLibs\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\_ManagedLibs\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>..\_ManagedLibs\Cohtml.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>..\_ManagedLibs\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>..\_ManagedLibs\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>..\_ManagedLibs\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>..\_ManagedLibs\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="Deploy" AfterTargets="Build">
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
|
||||
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
|
||||
</Target>
|
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|
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</Project>
|
||||
<Project Sdk="Microsoft.NET.Sdk"/>
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32630.192
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MenuScalePatch", "MenuScalePatch.csproj", "{19D9CD91-0387-4E35-AFCD-BAB15AEC9765}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{19D9CD91-0387-4E35-AFCD-BAB15AEC9765}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{19D9CD91-0387-4E35-AFCD-BAB15AEC9765}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{19D9CD91-0387-4E35-AFCD-BAB15AEC9765}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{19D9CD91-0387-4E35-AFCD-BAB15AEC9765}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {4E0D4C6B-166C-4456-BAD7-6A358308116E}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,53 +1,2 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Remove="SFX\**" />
|
||||
<EmbeddedResource Remove="SFX\**" />
|
||||
<None Remove="SFX\**" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>..\_ManagedLibs\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\_ManagedLibs\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>..\_ManagedLibs\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DarkRift">
|
||||
<HintPath>..\_ManagedLibs\DarkRift.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>..\_ManagedLibs\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>..\_ManagedLibs\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>..\_ManagedLibs\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>..\_ManagedLibs\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>..\_ManagedLibs\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="Deploy" AfterTargets="Build">
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
|
||||
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
<Project Sdk="Microsoft.NET.Sdk"/>
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32630.192
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CustomComponents", "CustomComponents.csproj", "{D83D5845-288A-4783-993D-09364AA48593}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{D83D5845-288A-4783-993D-09364AA48593}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D83D5845-288A-4783-993D-09364AA48593}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D83D5845-288A-4783-993D-09364AA48593}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D83D5845-288A-4783-993D-09364AA48593}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {A05CB0F0-E92F-4634-AA89-357AA256AD29}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
136
NAK_CVR_Mods.sln
Normal file
136
NAK_CVR_Mods.sln
Normal file
|
@ -0,0 +1,136 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TrackedControllerFix", "TrackedControllerFix\TrackedControllerFix.csproj", "{883F7EC3-9A1E-4EBA-9A51-E2E7882DC5D4}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AASBufferFix", "AASBufferFix\AASBufferFix.csproj", "{DBC8A547-F07B-40DB-8745-D79042C6C1A1}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BadAnimatorFix", "BadAnimatorFix\BadAnimatorFix.csproj", "{E56C36DE-5F8D-41CC-A801-376D27D22EF5}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blackout", "Blackout\Blackout.csproj", "{24BE113B-5D9F-4BFA-A883-CAD8279304A1}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ChatBoxExtensions", "ChatBoxExtensions\ChatBoxExtensions.csproj", "{E3709319-8EDB-42C7-8A99-0F1FDF5AC312}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ClearHudNotifications", "ClearHudNotifications\ClearHudNotifications.csproj", "{F74A59F9-7AE9-46AB-81B9-B50BDA4C30F0}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CVRGizmos", "CVRGizmos\CVRGizmos.csproj", "{CF9BC79E-4FB6-429A-8C19-DF31F040BD4A}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DesktopVRIK", "DesktopVRIK\DesktopVRIK.csproj", "{CD33AB69-F9A4-4F32-B69A-473131F6393B}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DesktopVRSwitch", "DesktopVRSwitch\DesktopVRSwitch.csproj", "{30F56FE1-1654-4213-A51C-4C0278FB43A6}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FuckMetrics", "FuckMetrics\FuckMetrics.csproj", "{55E805A5-404C-4BB9-9AF1-A432443B1424}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FuckToes", "FuckToes\FuckToes.csproj", "{79B2A7C4-348D-4A8E-94D1-BA22FDD5FEED}"
|
||||
EndProject
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GestureLock", "GestureLock\GestureLock.csproj", "{45A65AEB-4BFC-4E47-B181-BBB43BD81283}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IKFixes", "IKFixes\IKFixes.csproj", "{95D40C1C-6A7D-4AB3-8893-3E7B8375D01D}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JumpPatch", "JumpPatch\JumpPatch.csproj", "{06AA6DE3-967A-4F1E-83B1-6DDA1524A638}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MenuScalePatch", "MenuScalePatch\MenuScalePatch.csproj", "{A089D5AA-B539-423C-9331-A30E8147EEF5}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CustomComponents", "NAK.CustomComponents\CustomComponents.csproj", "{E43DB288-C6CF-469C-A250-17029A14770E}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PathCamDisabler", "PathCamDisabler\PathCamDisabler.csproj", "{98169FD2-5CEB-46D1-A320-D7E06F82C9E0}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PickupPushPull", "PickupPushPull\PickupPushPull.csproj", "{1B3245A6-1F6D-4C1F-AE53-8781A26A1AC7}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PortableCameraAdditions", "PortableCameraAdditions\PortableCameraAdditions.csproj", "{C4DAFE9D-C79B-4417-9B7D-B7327999DA4C}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PropUndoButton", "PropUndoButton\PropUndoButton.csproj", "{FBFDB717-F81E-4C06-ACF9-A0F3FFDCDE00}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ThirdPerson", "ThirdPerson\ThirdPerson.csproj", "{675CEC0E-3E8A-4970-98EA-9B79277A7252}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{06AA6DE3-967A-4F1E-83B1-6DDA1524A638}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{06AA6DE3-967A-4F1E-83B1-6DDA1524A638}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{06AA6DE3-967A-4F1E-83B1-6DDA1524A638}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{06AA6DE3-967A-4F1E-83B1-6DDA1524A638}.Release|Any CPU.Build.0 = Release|Any CPU
|
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{1B3245A6-1F6D-4C1F-AE53-8781A26A1AC7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{1B3245A6-1F6D-4C1F-AE53-8781A26A1AC7}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1B3245A6-1F6D-4C1F-AE53-8781A26A1AC7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1B3245A6-1F6D-4C1F-AE53-8781A26A1AC7}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{24BE113B-5D9F-4BFA-A883-CAD8279304A1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
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{24BE113B-5D9F-4BFA-A883-CAD8279304A1}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{24BE113B-5D9F-4BFA-A883-CAD8279304A1}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{24BE113B-5D9F-4BFA-A883-CAD8279304A1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{30F56FE1-1654-4213-A51C-4C0278FB43A6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{30F56FE1-1654-4213-A51C-4C0278FB43A6}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
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{30F56FE1-1654-4213-A51C-4C0278FB43A6}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
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{30F56FE1-1654-4213-A51C-4C0278FB43A6}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{45A65AEB-4BFC-4E47-B181-BBB43BD81283}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{45A65AEB-4BFC-4E47-B181-BBB43BD81283}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{45A65AEB-4BFC-4E47-B181-BBB43BD81283}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{45A65AEB-4BFC-4E47-B181-BBB43BD81283}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{55E805A5-404C-4BB9-9AF1-A432443B1424}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{55E805A5-404C-4BB9-9AF1-A432443B1424}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{55E805A5-404C-4BB9-9AF1-A432443B1424}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{55E805A5-404C-4BB9-9AF1-A432443B1424}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{675CEC0E-3E8A-4970-98EA-9B79277A7252}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{675CEC0E-3E8A-4970-98EA-9B79277A7252}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{675CEC0E-3E8A-4970-98EA-9B79277A7252}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{675CEC0E-3E8A-4970-98EA-9B79277A7252}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{79B2A7C4-348D-4A8E-94D1-BA22FDD5FEED}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{79B2A7C4-348D-4A8E-94D1-BA22FDD5FEED}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{79B2A7C4-348D-4A8E-94D1-BA22FDD5FEED}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{79B2A7C4-348D-4A8E-94D1-BA22FDD5FEED}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{883F7EC3-9A1E-4EBA-9A51-E2E7882DC5D4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{883F7EC3-9A1E-4EBA-9A51-E2E7882DC5D4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{883F7EC3-9A1E-4EBA-9A51-E2E7882DC5D4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{883F7EC3-9A1E-4EBA-9A51-E2E7882DC5D4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{95D40C1C-6A7D-4AB3-8893-3E7B8375D01D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{95D40C1C-6A7D-4AB3-8893-3E7B8375D01D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{95D40C1C-6A7D-4AB3-8893-3E7B8375D01D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{95D40C1C-6A7D-4AB3-8893-3E7B8375D01D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{98169FD2-5CEB-46D1-A320-D7E06F82C9E0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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||||
{3FFA9B93-18BA-4785-862A-DBDD95BE96A3}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {99545B29-77BE-44B4-8DC3-99133AB16810}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,57 +1,12 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="SFX\sfx_deny.wav" />
|
||||
<None Remove="SFX\sfx_redo.wav" />
|
||||
<None Remove="SFX\sfx_spawn.wav" />
|
||||
<None Remove="SFX\sfx_undo.wav" />
|
||||
<None Remove="SFX\sfx_warn.wav" />
|
||||
<EmbeddedResource Include="SFX\sfx_deny.wav"/>
|
||||
<EmbeddedResource Include="SFX\sfx_redo.wav"/>
|
||||
<EmbeddedResource Include="SFX\sfx_spawn.wav"/>
|
||||
<EmbeddedResource Include="SFX\sfx_undo.wav"/>
|
||||
<EmbeddedResource Include="SFX\sfx_warn.wav"/>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="SFX\sfx_deny.wav" />
|
||||
<EmbeddedResource Include="SFX\sfx_redo.wav" />
|
||||
<EmbeddedResource Include="SFX\sfx_spawn.wav" />
|
||||
<EmbeddedResource Include="SFX\sfx_undo.wav" />
|
||||
<EmbeddedResource Include="SFX\sfx_warn.wav" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DarkRift">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\DarkRift.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>C:\Users\krist\Documents\GitHub\_ChilloutVR Modding\_ManagedLibs\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="Deploy" AfterTargets="Build">
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
|
||||
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32630.192
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "PropUndoButton", "PropUndoButton.csproj", "{240E33F2-E4DD-458D-8E79-96073872CE65}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{240E33F2-E4DD-458D-8E79-96073872CE65}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{240E33F2-E4DD-458D-8E79-96073872CE65}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{240E33F2-E4DD-458D-8E79-96073872CE65}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{240E33F2-E4DD-458D-8E79-96073872CE65}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {C8F281CB-C5D8-4C4B-A7F6-9F1702C436EB}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -130,7 +130,7 @@ internal static class CameraLogic
|
|||
}
|
||||
else
|
||||
{
|
||||
Object.Destroy(ourCamComponent.GetComponent<AzureFogScattering>());
|
||||
UnityEngine.Object.Destroy(ourCamComponent.GetComponent<AzureFogScattering>());
|
||||
}
|
||||
|
||||
// Copy Beautify settings
|
||||
|
@ -143,7 +143,7 @@ internal static class CameraLogic
|
|||
}
|
||||
else
|
||||
{
|
||||
Object.Destroy(ourCamComponent.gameObject.GetComponent<Beautify>());
|
||||
UnityEngine.Object.Destroy(ourCamComponent.gameObject.GetComponent<Beautify>());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -181,4 +181,4 @@ internal static class CameraLogic
|
|||
internal static void IncrementDist() { _dist += 0.25f; RelocateCam(CurrentLocation); }
|
||||
internal static void DecrementDist() { _dist -= 0.25f; RelocateCam(CurrentLocation); }
|
||||
internal static void AdjustScale(float height) { _scale = height; RelocateCam(CurrentLocation); }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,54 +1,2 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<CVRReferences>true</CVRReferences>
|
||||
<CopyToMods>true</CopyToMods>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<AssemblyVersion>1.0.0.0</AssemblyVersion>
|
||||
<Version>1.0.0</Version>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>..\_ManagedLibs\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\_ManagedLibs\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>..\_ManagedLibs\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Aura2_Core">
|
||||
<HintPath>..\_ManagedLibs\Aura2_Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>..\_ManagedLibs\Cohtml.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>..\_ManagedLibs\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Postprocessing.Runtime">
|
||||
<HintPath>..\_ManagedLibs\Unity.Postprocessing.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>..\_ManagedLibs\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>..\_ManagedLibs\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>..\_ManagedLibs\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>..\_ManagedLibs\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>..\_ManagedLibs\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="Deploy" AfterTargets="Build">
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
|
||||
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
|
||||
</Target>
|
||||
</Project>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk"/>
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32630.192
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ThirdPerson", "ThirdPerson.csproj", "{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {B44A1184-3AC9-4ABD-8603-6B13ECDA5CA9}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,70 +1,2 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Aura2_Core">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Aura2_Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SteamVR">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\SteamVR.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UIExpansionKit">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\UIExpansionKit.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Postprocessing.Runtime">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="Deploy" AfterTargets="Build">
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
|
||||
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
<Project Sdk="Microsoft.NET.Sdk"/>
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32630.192
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "TrackedControllerFix", "TrackedControllerFix.csproj", "{988BC351-E04B-4756-A6FC-A7E55E830DB6}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{988BC351-E04B-4756-A6FC-A7E55E830DB6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{988BC351-E04B-4756-A6FC-A7E55E830DB6}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{988BC351-E04B-4756-A6FC-A7E55E830DB6}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{988BC351-E04B-4756-A6FC-A7E55E830DB6}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {F38A646E-1C36-4233-AC20-4E9F0CED9BDF}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -42,7 +42,7 @@ Copy-Item $cvrPath$cvrManagedDataPath"\*" -Destination $managedLibsFolder
|
|||
|
||||
# Third Party Dependencies
|
||||
$melonModsPath="\Mods\"
|
||||
$modNames = @("BTKUILib")
|
||||
$modNames = @("BTKUILib", "UIExpansionKit", "ChatBox", "ml_prm")
|
||||
$missingMods = New-Object System.Collections.Generic.List[string]
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue