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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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fix issue with initialheadheight
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1 changed files with 4 additions and 1 deletions
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@ -167,6 +167,7 @@ internal class DesktopVRIKSystem : MonoBehaviour
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Vector3 _vrikInitialFootPosRight;
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Quaternion _vrikInitialFootRotLeft;
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Quaternion _vrikInitialFootRotRight;
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float _vrikInitialHeadHeight;
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float _vrikInitialFootDistance;
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float _vrikInitialStepThreshold;
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float _vrikInitialStepHeight;
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@ -245,7 +246,7 @@ internal class DesktopVRIKSystem : MonoBehaviour
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// Get Upright value
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Vector3 delta = avatarIKSolver.spine.headPosition - avatarTransform.position;
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Vector3 deltaRotated = Quaternion.Euler(0, avatarTransform.rotation.eulerAngles.y, 0) * delta;
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float upright = Mathf.InverseLerp(0f, avatarIKSolver.spine.headHeight * _scaleDifference, deltaRotated.y);
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float upright = Mathf.InverseLerp(0f, _vrikInitialHeadHeight * _scaleDifference, deltaRotated.y);
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return upright > 0.85f;
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}
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@ -579,6 +580,8 @@ internal class DesktopVRIKSystem : MonoBehaviour
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SetAvatarPose(AvatarPose.IKPose);
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_vrikInitialHeadHeight = Mathf.Abs(avatarVRIK.references.head.position.y - avatarVRIK.references.rightFoot.position.y);
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// Calculate initial IK scaling values with IKPose
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VRIKUtils.CalculateInitialIKScaling(avatarVRIK, out _vrikInitialFootDistance, out _vrikInitialStepThreshold, out _vrikInitialStepHeight);
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