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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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Added PlantFeet & EnforceViewPosition Settings.
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3 changed files with 48 additions and 3 deletions
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@ -7,14 +7,16 @@ public class DesktopVRIKMod : MelonMod
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{
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internal const string SettingsCategory = "DesktopVRIK";
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private static MelonPreferences_Category m_categoryDesktopVRIK;
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private static MelonPreferences_Entry<bool> m_entryEnabled, m_entryEmulateHipMovement, m_entryEmoteVRIK, m_entryEmoteLookAtIK;
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private static MelonPreferences_Entry<bool> m_entryEnabled, m_entryEmulateHipMovement, m_entryEnforceViewPosition, m_entryEmoteVRIK, m_entryEmoteLookAtIK, m_entryPlantFeet;
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public override void OnInitializeMelon()
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{
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m_categoryDesktopVRIK = MelonPreferences.CreateCategory(SettingsCategory);
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m_entryEnabled = m_categoryDesktopVRIK.CreateEntry<bool>("Enabled", true, description: "Attempt to give Desktop VRIK on avatar load.");
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m_entryEmulateHipMovement = m_categoryDesktopVRIK.CreateEntry<bool>("Emulate Hip Movement", true, description: "Emulates VRChat-like hip movement when moving head up/down on desktop.");
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m_entryEnforceViewPosition = m_categoryDesktopVRIK.CreateEntry<bool>("Enforce View Position", false, description: "Corrects view position to use VRIK offsets.");
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m_entryEmoteVRIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote VRIK", true, description: "Disable VRIK while emoting. Only disable if you are ok with looking dumb.");
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m_entryEmoteLookAtIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote LookAtIK", true, description: "Disable LookAtIK while emoting. This setting doesn't really matter, as LookAtIK isn't networked while doing an emote.");
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m_entryPlantFeet = m_categoryDesktopVRIK.CreateEntry<bool>("Plant Feet", true, description: "Enables Plant Feet for VRIK while in Desktop. Keeps avatar on ground when entering Idle instead of hovering.");
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foreach (var setting in m_categoryDesktopVRIK.Entries)
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{
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@ -41,6 +43,8 @@ public class DesktopVRIKMod : MelonMod
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DesktopVRIK.Instance.Setting_EmulateVRChatHipMovement = m_entryEmulateHipMovement.Value;
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DesktopVRIK.Instance.Setting_EmoteVRIK = m_entryEmoteVRIK.Value;
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DesktopVRIK.Instance.Setting_EmoteLookAtIK = m_entryEmoteLookAtIK.Value;
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DesktopVRIK.Instance.Setting_PlantFeet = m_entryPlantFeet.Value;
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DesktopVRIK.Instance.ChangeViewpointHandling(m_entryEnforceViewPosition.Value);
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}
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private void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
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