This commit is contained in:
NotAKidoS 2023-02-02 13:02:41 -06:00
parent 24d8c6a3ec
commit 65d325d4fd
11 changed files with 277 additions and 109 deletions

View file

@ -2,43 +2,58 @@
using ABI_RC.Core.Savior;
using MelonLoader;
namespace Blackout;
namespace NAK.Melons.Blackout;
public class Blackout : MelonMod
{
internal static bool inVR;
internal const string SettingsCategory = "Blackout";
private static MelonPreferences_Category m_categoryBlackout;
private static MelonPreferences_Entry<bool> m_entryEnabled, m_entryHudMessages, m_entryDropFPSOnSleep;
private static MelonPreferences_Entry<float>
internal static MelonPreferences_Category m_categoryBlackout;
internal static MelonPreferences_Entry<bool>
m_entryEnabled,
m_entryAutoSleepState,
m_entryHudMessages,
m_entryDropFPSOnSleep,
m_entryDrowsyVelocityMultiplier;
internal static MelonPreferences_Entry<float>
m_entryDrowsyThreshold, m_entryAwakeThreshold,
m_entryDrowsyModeTimer, m_entrySleepModeTimer,
m_entryDrowsyDimStrength;
public override void OnInitializeMelon()
{
m_categoryBlackout = MelonPreferences.CreateCategory(nameof(Blackout));
m_entryEnabled = m_categoryBlackout.CreateEntry<bool>("Automatic State Change", true, description: "Dim screen when there is no movement for a while.");
m_entryHudMessages = m_categoryBlackout.CreateEntry<bool>("Hud Messages", false, description: "Notify on state change.");
m_entryDropFPSOnSleep = m_categoryBlackout.CreateEntry<bool>("Lower FPS While Sleep", false, description: "Lowers FPS to 5 while in Sleep State.");
m_entryDrowsyThreshold = m_categoryBlackout.CreateEntry<float>("Drowsy Threshold", 1f, description: "Degrees of movement to return partial vision.");
m_entryAwakeThreshold = m_categoryBlackout.CreateEntry<float>("Awake Threshold", 12f, description: "Degrees of movement to return full vision.");
m_categoryBlackout = MelonPreferences.CreateCategory(SettingsCategory);
m_entryEnabled = m_categoryBlackout.CreateEntry<bool>("Automatic State Change", true, description: "Should the screen automatically dim if head is still for enough time?");
m_entryEnabled.OnEntryValueChangedUntyped.Subscribe(OnUpdateEnabled);
m_entryHudMessages = m_categoryBlackout.CreateEntry<bool>("Hud Messages", true, description: "Notify on state change.");
m_entryDropFPSOnSleep = m_categoryBlackout.CreateEntry<bool>("Limit FPS While Sleep", false, description: "Limits FPS to 5 while in Sleep State. This only works in Desktop, as SteamVR/HMD handles VR FPS.");
m_entryDrowsyVelocityMultiplier = m_categoryBlackout.CreateEntry<bool>("Drowsy Velocity Multiplier", true, description: "Should head velocity act as a multiplier to Drowsy Dim Strength?");
m_entryAutoSleepState = m_categoryBlackout.CreateEntry<bool>("Auto Sleep State", true, description: "Should the sleep state be used during Automatic State Change?");
m_entryDrowsyThreshold = m_categoryBlackout.CreateEntry<float>("Drowsy Threshold", 2f, description: "Velocity to return partial vision.");
m_entryAwakeThreshold = m_categoryBlackout.CreateEntry<float>("Awake Threshold", 4f, description: "Velocity to return full vision.");
m_entryDrowsyModeTimer = m_categoryBlackout.CreateEntry<float>("Enter Drowsy Time (Minutes)", 3f, description: "How many minutes without movement until enter drowsy mode.");
m_entrySleepModeTimer = m_categoryBlackout.CreateEntry<float>("Enter Sleep Time (Seconds)", 10f, description: "How many seconds without movement until enter sleep mode.");
m_entryDrowsyDimStrength = m_categoryBlackout.CreateEntry<float>("Drowsy Dim Strength", 0.5f, description: "How strong of a dimming effect should drowsy mode have.");
m_categoryBlackout.SaveToFile(false);
m_entryDrowsyDimStrength = m_categoryBlackout.CreateEntry<float>("Drowsy Dim Strength", 0.6f, description: "How strong of a dimming effect should drowsy mode have.");
foreach (var setting in m_categoryBlackout.Entries)
{
setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
if (!setting.OnEntryValueChangedUntyped.GetSubscribers().Any())
setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
}
//UIExpansionKit addon
if (MelonMod.RegisteredMelons.Any(it => it.Info.Name == "UI Expansion Kit"))
{
MelonLogger.Msg("Initializing UIExpansionKit support.");
UiExtensionsAddon.Init();
UIExpansionKitAddon.Init();
}
//BTKUILib addon
if (MelonMod.RegisteredMelons.Any(it => it.Info.Name == "BTKUILib"))
{
MelonLogger.Msg("Initializing BTKUILib support.");
BTKUIAddon.Init();
}
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
@ -60,32 +75,37 @@ public class Blackout : MelonMod
yield return null;
UpdateAllSettings();
OnEnabled();
}
private void OnEnabled()
{
if (!BlackoutController.Instance) return;
BlackoutController.Instance.enabled = m_entryEnabled.Value;
if (m_entryEnabled.Value)
{
BlackoutController.Instance.OnEnable();
}
else
{
BlackoutController.Instance.OnDisable();
}
BlackoutController.Instance.AutomaticStateChange = m_entryEnabled.Value;
}
private void UpdateAllSettings()
{
if (!BlackoutController.Instance) return;
BlackoutController.Instance.enabled = m_entryEnabled.Value;
BlackoutController.Instance.HudMessages = m_entryHudMessages.Value;
BlackoutController.Instance.AutoSleepState = m_entryAutoSleepState.Value;
BlackoutController.Instance.DropFPSOnSleep = m_entryDropFPSOnSleep.Value;
BlackoutController.Instance.drowsyThreshold = m_entryDrowsyThreshold.Value;
BlackoutController.Instance.wakeThreshold = m_entryAwakeThreshold.Value;
BlackoutController.Instance.DrowsyModeTimer = m_entryDrowsyModeTimer.Value;
BlackoutController.Instance.SleepModeTimer = m_entrySleepModeTimer.Value;
BlackoutController.Instance.DrowsyDimStrength = m_entryDrowsyDimStrength.Value;
BlackoutController.Instance.DrowsyVelocityMultiplier = m_entryDrowsyVelocityMultiplier.Value;
}
private void OnUpdateEnabled(object arg1, object arg2) => OnEnabled();
private void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
//UIExpansionKit actions
internal static void AwakeState() => BlackoutController.Instance.ChangeBlackoutState(BlackoutController.BlackoutState.Awake);
internal static void DrowsyState() => BlackoutController.Instance.ChangeBlackoutState(BlackoutController.BlackoutState.Drowsy);
internal static void SleepingState() => BlackoutController.Instance.ChangeBlackoutState(BlackoutController.BlackoutState.Sleeping);
}