mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
CVRLuaToolsExtension: initial testing
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13 changed files with 668 additions and 0 deletions
6
CVRLuaToolsExtension/CVRLuaToolsExtension.csproj
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6
CVRLuaToolsExtension/CVRLuaToolsExtension.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<RootNamespace>LoadedObjectHack</RootNamespace>
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</PropertyGroup>
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</Project>
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44
CVRLuaToolsExtension/LuaToolsExtension/Base/Singleton.cs
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44
CVRLuaToolsExtension/LuaToolsExtension/Base/Singleton.cs
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using UnityEngine;
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namespace NAK.CVRLuaToolsExtension;
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public abstract class Singleton<T> : MonoBehaviour where T : MonoBehaviour
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{
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private static T _instance;
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private static readonly object _lock = new();
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private static bool _isShuttingDown;
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public static T Instance
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{
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get
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{
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if (_isShuttingDown)
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{
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Debug.LogWarning($"[Singleton] Instance of {typeof(T)} already destroyed. Returning null.");
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return null;
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}
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lock (_lock)
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{
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if (_instance != null) return _instance;
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_instance = (T)FindObjectOfType(typeof(T));
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if (_instance != null) return _instance;
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GameObject singletonObject = new($"{typeof(T).Name} (Singleton)");
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_instance = singletonObject.AddComponent<T>();
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DontDestroyOnLoad(singletonObject);
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return _instance;
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}
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}
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}
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private void OnApplicationQuit()
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{
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_isShuttingDown = true;
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}
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private void OnDestroy()
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{
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if (_instance == this)
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_isShuttingDown = true;
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}
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}
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI.CCK.Components;
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using ABI.Scripting.CVRSTL.Common;
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using UnityEngine;
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namespace NAK.CVRLuaToolsExtension;
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public static class CVRBaseLuaBehaviourExtensions
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{
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// check if the script is eligible for hot reload
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public static bool IsScriptEligibleForHotReload(this CVRBaseLuaBehaviour script)
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{
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return script.Context.IsWornByMe // avatar if worn
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|| script.Context.IsSpawnedByMe // prop if spawned
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|| script.Context.objContext == CVRLuaObjectContext.WORLD; // always world scripts
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}
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// gets the asset id from the script
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public static string GetAssetIdFromScript(this CVRBaseLuaBehaviour script)
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{
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switch (script.Context.objContext)
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{
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case CVRLuaObjectContext.WORLD:
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//return MetaPort.Instance.CurrentWorldId; // do not trust CVRAssetInfo, can be destroyed at runtime
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return "SYSTEM"; // default for world scripts is SYSTEM, but TODO: use actual world id
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case CVRLuaObjectContext.AVATAR:
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Component rootComponent = script.Context.RootComponent;
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return rootComponent switch
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{
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PlayerSetup => MetaPort.Instance.currentAvatarGuid, // local avatar
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PuppetMaster puppetMaster => puppetMaster.CVRPlayerEntity.AvatarId, // remote avatar
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_ => string.Empty // fuck
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};
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case CVRLuaObjectContext.PROP:
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{
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CVRSpawnable spawnable = (CVRSpawnable)script.Context.RootComponent;
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if (!string.IsNullOrEmpty(spawnable.guid)) return spawnable.guid; // after filtering has occured
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return spawnable.TryGetComponent(out CVRAssetInfo assetInfo)
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? assetInfo.objectId // before filtering has occured
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: string.Empty; // well shit
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}
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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}
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using ABI.CCK.Components;
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using ABI.Scripting.CVRSTL.Client;
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using System.Diagnostics;
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using MTJobSystem;
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namespace NAK.CVRLuaToolsExtension;
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public static class CVRLuaClientBehaviourExtensions
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{
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internal static readonly Dictionary<CVRLuaClientBehaviour, bool> _isRestarting = new();
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#region Public Methods
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public static void Restart(this CVRLuaClientBehaviour behaviour)
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{
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if (_isRestarting.TryGetValue(behaviour, out bool isRestarting) && isRestarting)
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{
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CVRLuaToolsExtensionMod.Logger.Warning($"Restart is already in progress for {behaviour.ScriptName}.");
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return;
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}
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_isRestarting[behaviour] = true;
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bool wasEnabled = behaviour.enabled;
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if (behaviour.Crashed)
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{
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CVRLuaToolsExtensionMod.Logger.Warning($"Restarting a script ({behaviour.ScriptName}) in a crashed state. Unable to determine original enabled state, defaulting to true.");
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wasEnabled = true;
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}
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behaviour.enabled = false;
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Task.Run(() =>
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{
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try
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{
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behaviour.ResetScriptCompletely();
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if (CVRLuaToolsExtensionMod.EntryAttemptInitOffMainThread.Value)
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{
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CVRLuaToolsExtensionMod.Logger.Warning("Attempting to initialize the lua script off main thread. This may cause crashes or corruption if you are accessing UnityEngine Objects outside of Unity's callbacks!");
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behaviour.DoInitialLoadOfScript();
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}
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}
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catch (Exception e)
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{
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CVRLuaToolsExtensionMod.Logger.Error(e); // don't wanna die in task
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}
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MTJobManager.RunOnMainThread("RestartScript", () =>
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{
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Stopwatch stopwatch = new();
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stopwatch.Start();
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try
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{
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if (!CVRLuaToolsExtensionMod.EntryAttemptInitOffMainThread.Value)
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behaviour.DoInitialLoadOfScript();
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if (behaviour.InitialCodeRun) behaviour.IsScriptInitialized = true; // allow callbacks to run again
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// invoke custom event on reset
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if (!behaviour.ShouldSkipEvent("CVRLuaTools_OnReset")) behaviour.ExecuteEvent(5000, "CVRLuaTools_OnReset");
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// re-enable the script & invoke the lifecycle events
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if (!behaviour.ShouldSkipEvent("Awake")) behaviour.ExecuteEvent(1000, "Awake");
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behaviour.enabled = wasEnabled;
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if (wasEnabled)
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{
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if (!behaviour.ShouldSkipEvent("OnEnable")) behaviour.ExecuteEvent(1000, "OnEnable");
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if (!behaviour.ShouldSkipEvent("Start")) behaviour.ExecuteEvent(1000, "Start");
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}
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}
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catch (Exception e)
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{
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CVRLuaToolsExtensionMod.Logger.Error(e); // don't wanna die prior to resetting restart flag
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}
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_isRestarting.Remove(behaviour);
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stopwatch.Stop();
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CVRLuaToolsExtensionMod.Logger.Msg($"Restarted {behaviour.ScriptName} in {stopwatch.ElapsedMilliseconds}ms.");
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});
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});
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}
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#endregion Public Methods
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#region Private Methods
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private static void ResetScriptCompletely(this CVRLuaClientBehaviour behaviour)
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{
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var boundObjectEntries = new List<LuaScriptFactory.BoundObjectEntry>();
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foreach (var kvp in behaviour.BoundObjects)
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{
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LuaScriptFactory.BoundObjectEntry entry = new(behaviour, behaviour.Context, kvp.Key, kvp.Value);
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boundObjectEntries.Add(entry);
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}
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behaviour.IsScriptInitialized = false; // prevent callbacks from causing null refs while restarting
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behaviour.InitialCodeRun = false; // needs to be set so LoadAndRunScriptIfNeeded will run the script again
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behaviour.Crashed = false; // reset the crash flag
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behaviour._scriptGlobalFunctions.Clear(); // will be repopulated
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behaviour._startupMessageQueue.Clear(); // will be repopulated
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behaviour.LogInfo("[CVRLuaToolsExtension] Resetting script...\n");
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behaviour.script = null;
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behaviour.script = LuaScriptFactory.ForLuaBehaviour(behaviour, boundObjectEntries, behaviour.gameObject, behaviour.transform);
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behaviour.InitTimerIfNeeded(); // only null if crashed prior
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behaviour.script.AttachDebugger(behaviour.timer); // reattach the debugger
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}
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private static void DoInitialLoadOfScript(this CVRLuaClientBehaviour behaviour)
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{
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behaviour.LogInfo("[CVRLuaToolsExtension] Interpreting " + behaviour.ScriptName + "...\n");
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behaviour.LoadAndRunScript(behaviour.ScriptText); // fucking slow
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behaviour.PopulateScriptGlobalFunctionsCache(behaviour.script.Globals); // tbh don't think we need to clear in first place
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behaviour.HandleMessageQueueEntries(); // shouldn't be any
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behaviour.InitialCodeRun = true;
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}
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#endregion Private Methods
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}
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155
CVRLuaToolsExtension/LuaToolsExtension/LuaHotReloadManager.cs
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155
CVRLuaToolsExtension/LuaToolsExtension/LuaHotReloadManager.cs
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using System.Text;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.UI;
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using ABI.CCK.Components;
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using ABI.CCK.Components.ScriptableObjects;
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using UnityEngine;
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namespace NAK.CVRLuaToolsExtension;
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public static class LuaHotReloadManager
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{
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private static readonly Dictionary<string, List<int>> s_AssetIdToLuaClientBehaviourIds = new();
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private static readonly Dictionary<int, CVRLuaClientBehaviour> s_LuaComponentIdsToLuaClientBehaviour = new();
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#region Game Events
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public static void OnCVRLuaBaseBehaviourLoadAndRunScript(CVRLuaClientBehaviour clientBehaviour)
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{
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//CVRLuaToolsExtensionMod.Logger.Msg($"[LuaHotReloadManager] Script awake: {clientBehaviour.name}");
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if (!clientBehaviour.IsScriptEligibleForHotReload())
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return;
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var assetId = clientBehaviour.GetAssetIdFromScript();
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if (!s_AssetIdToLuaClientBehaviourIds.ContainsKey(assetId))
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s_AssetIdToLuaClientBehaviourIds[assetId] = new List<int>();
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var luaComponentId = GetGameObjectPathHashCode(clientBehaviour.transform);
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if (s_AssetIdToLuaClientBehaviourIds[assetId].Contains(luaComponentId))
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{
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CVRLuaToolsExtensionMod.Logger.Warning(
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$"[LuaHotReloadManager] Script already exists: {clientBehaviour.name}");
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return;
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}
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s_AssetIdToLuaClientBehaviourIds[assetId].Add(luaComponentId);
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s_LuaComponentIdsToLuaClientBehaviour[luaComponentId] = clientBehaviour;
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CVRLuaToolsExtensionMod.Logger.Msg($"[LuaHotReloadManager] Added script: {clientBehaviour.name}");
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}
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public static void OnCVRLuaBaseBehaviourDestroy(CVRLuaClientBehaviour clientBehaviour)
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{
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//CVRLuaToolsExtensionMod.Logger.Msg($"[LuaHotReloadManager] Script destroy: {clientBehaviour.name}");
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var assetId = clientBehaviour.GetAssetIdFromScript();
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if (!s_AssetIdToLuaClientBehaviourIds.ContainsKey(assetId))
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return;
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var luaClientBehaviourIds = s_AssetIdToLuaClientBehaviourIds[assetId];
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foreach (var luaComponentId in luaClientBehaviourIds)
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{
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if (!s_LuaComponentIdsToLuaClientBehaviour.TryGetValue(luaComponentId,
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out CVRLuaClientBehaviour luaClientBehaviour))
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continue;
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if (luaClientBehaviour != clientBehaviour)
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continue;
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s_LuaComponentIdsToLuaClientBehaviour.Remove(luaComponentId);
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luaClientBehaviourIds.Remove(luaComponentId);
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if (luaClientBehaviourIds.Count == 0) s_AssetIdToLuaClientBehaviourIds.Remove(assetId);
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CVRLuaToolsExtensionMod.Logger.Msg($"[LuaHotReloadManager] Removed script: {clientBehaviour.name}");
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break;
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}
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}
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public static void OnReceiveUpdatedScript(ScriptInfo info)
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{
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if (!s_AssetIdToLuaClientBehaviourIds.TryGetValue(info.AssetId, out var luaComponentIds))
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{
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CVRLuaToolsExtensionMod.Logger.Warning(
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$"[LuaHotReloadManager] No scripts found for asset id: {info.AssetId}");
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return;
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}
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bool found = false;
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foreach (var luaComponentId in luaComponentIds)
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{
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if (!s_LuaComponentIdsToLuaClientBehaviour.TryGetValue(luaComponentId,
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out CVRLuaClientBehaviour clientBehaviour))
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continue;
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found = true;
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//CVRLuaToolsExtensionMod.Logger.Msg($"[LuaHotReloadManager] Reloading script: {info.ScriptName} for {clientBehaviour.name}");
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if (clientBehaviour.asset.m_ScriptPath == info.ScriptPath)
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{
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CVRLuaToolsExtensionMod.Logger.Msg("[LuaHotReloadManager] Script path match, updating script.");
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clientBehaviour.asset.name = info.ScriptName;
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clientBehaviour.asset.m_ScriptText = info.ScriptText;
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clientBehaviour.Restart();
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}
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else
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{
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CVRLuaToolsExtensionMod.Logger.Msg("[LuaHotReloadManager] Script path mismatch, creating new script.");
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clientBehaviour.asset = null;
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clientBehaviour.asset = ScriptableObject.CreateInstance<CVRLuaScript>();
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clientBehaviour.asset.name = info.ScriptName;
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clientBehaviour.asset.m_ScriptPath = info.ScriptPath;
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clientBehaviour.asset.m_ScriptText = info.ScriptText;
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clientBehaviour.Restart();
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}
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}
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if (found) CohtmlHud.Instance.ViewDropTextImmediate("(Local) CVRLuaTools", "Received script update", "Reloaded script: " + info.ScriptName);
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}
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#endregion Game Events
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#region Private Methods
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private static int GetGameObjectPathHashCode(Transform transform)
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{
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// Attempt to find the root component transform in one step
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Transform rootComponentTransform = null;
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// both CVRAvatar & CVRSpawnable *should* have an asset info component
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CVRAssetInfo rootComponent = transform.GetComponentInParent<CVRAssetInfo>(true);
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if (rootComponent != null && rootComponent.type != CVRAssetInfo.AssetType.World)
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rootComponentTransform = rootComponent.transform;
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// easy case, no need to crawl up the hierarchy
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if (rootComponentTransform == transform)
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return 581452743; // hash code for "[Root]"
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StringBuilder pathBuilder = new(transform.name);
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Transform parentTransform = transform.parent;
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while (parentTransform != null)
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{
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// reached root component
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// due to object loader renaming root, we can't rely on transform name, so we use "[Root]" instead
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if (parentTransform == rootComponentTransform)
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{
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pathBuilder.Insert(0, "[Root]/");
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break;
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}
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pathBuilder.Insert(0, parentTransform.name + "/");
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parentTransform = parentTransform.parent;
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}
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string path = pathBuilder.ToString();
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//Debug.Log($"[LuaComponentManager] Path: {path}");
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return path.GetHashCode();
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}
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#endregion Private Methods
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}
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using System.Diagnostics;
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using System.IO.Pipes;
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using System.Text;
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using ABI_RC.Core;
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namespace NAK.CVRLuaToolsExtension.NamedPipes;
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public class NamedPipeServer : Singleton<NamedPipeServer>
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{
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private const string PipeName = "UnityPipe";
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public async void StartListening()
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{
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Stopwatch stopwatch = new();
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while (!CommonTools.IsQuitting)
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{
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await using NamedPipeServerStream namedPipeServer = new(PipeName, PipeDirection.In);
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try
|
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{
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CVRLuaToolsExtensionMod.Logger.Msg("Waiting for client...");
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await namedPipeServer.WaitForConnectionAsync();
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stopwatch.Restart();
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if (!namedPipeServer.IsConnected)
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continue;
|
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//Debug.Log("Client connected.");
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// receive and process the ScriptInfo
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ScriptInfo receivedScript = await ReceiveScriptInfo(namedPipeServer);
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ProcessScriptInfo(receivedScript);
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}
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catch (Exception e)
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{
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CVRLuaToolsExtensionMod.Logger.Error(e);
|
||||
}
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||||
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if (namedPipeServer.IsConnected)
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{
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namedPipeServer.Disconnect();
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CVRLuaToolsExtensionMod.Logger.Msg("Client disconnected.");
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}
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stopwatch.Stop();
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CVRLuaToolsExtensionMod.Logger.Msg($"Elapsed time: {stopwatch.ElapsedMilliseconds}ms");
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}
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||||
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CVRLuaToolsExtensionMod.Logger.Msg("Quitting...");
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||||
}
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private async Task<ScriptInfo> ReceiveScriptInfo(NamedPipeServerStream stream)
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{
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// Read LuaComponentId (4 bytes for an int)
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byte[] intBuffer = new byte[4];
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await stream.ReadAsync(intBuffer, 0, intBuffer.Length);
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int luaComponentId = BitConverter.ToInt32(intBuffer, 0);
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string assetId = await ReadStringAsync(stream);
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//CVRLuaToolsExtensionMod.Logger.Msg($"Received assetId: {assetId}");
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string scriptName = await ReadStringAsync(stream);
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//CVRLuaToolsExtensionMod.Logger.Msg($"Received scriptName: {scriptName}");
|
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string scriptPath = await ReadStringAsync(stream);
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//CVRLuaToolsExtensionMod.Logger.Msg($"Received scriptPath: {scriptPath}");
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string scriptText = await ReadStringAsync(stream);
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//CVRLuaToolsExtensionMod.Logger.Msg($"Received scriptText: {scriptText}");
|
||||
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||||
//Debug.Log("ScriptInfo received.");
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||||
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||||
return new ScriptInfo
|
||||
{
|
||||
LuaComponentId = luaComponentId,
|
||||
AssetId = assetId,
|
||||
ScriptName = scriptName,
|
||||
ScriptPath = scriptPath,
|
||||
ScriptText = scriptText
|
||||
};
|
||||
}
|
||||
|
||||
private static async Task<string> ReadStringAsync(Stream stream)
|
||||
{
|
||||
// Define a buffer size and initialize a memory stream
|
||||
byte[] buffer = new byte[1024];
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||||
using MemoryStream memoryStream = new();
|
||||
|
||||
int bytesRead;
|
||||
while ((bytesRead = await stream.ReadAsync(buffer, 0, buffer.Length)) > 0)
|
||||
{
|
||||
memoryStream.Write(buffer, 0, bytesRead);
|
||||
//CVRLuaToolsExtensionMod.Logger.Msg($"Read {bytesRead} bytes.");
|
||||
if (bytesRead < buffer.Length) break; // Assuming no partial writes
|
||||
}
|
||||
|
||||
return Encoding.UTF8.GetString(memoryStream.ToArray());
|
||||
}
|
||||
|
||||
private static void ProcessScriptInfo(ScriptInfo scriptInfo)
|
||||
{
|
||||
// Handle the received ScriptInfo data
|
||||
//Debug.Log($"Received ScriptInfo: {scriptInfo.AssetId}, {scriptInfo.LuaComponentId}, {scriptInfo.ScriptName}");
|
||||
|
||||
LuaHotReloadManager.OnReceiveUpdatedScript(scriptInfo);
|
||||
}
|
||||
}
|
12
CVRLuaToolsExtension/LuaToolsExtension/ScriptInfo.cs
Normal file
12
CVRLuaToolsExtension/LuaToolsExtension/ScriptInfo.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
namespace NAK.CVRLuaToolsExtension;
|
||||
|
||||
[Serializable]
|
||||
public struct ScriptInfo
|
||||
{
|
||||
public string AssetId; // we will reload all scripts with this asset id
|
||||
public int LuaComponentId; // the target lua component id
|
||||
|
||||
public string ScriptName; // the new script name
|
||||
public string ScriptPath;
|
||||
public string ScriptText; // the new script text
|
||||
}
|
67
CVRLuaToolsExtension/Main.cs
Normal file
67
CVRLuaToolsExtension/Main.cs
Normal file
|
@ -0,0 +1,67 @@
|
|||
using System.Reflection;
|
||||
using ABI_RC.Systems.GameEventSystem;
|
||||
using ABI.CCK.Components;
|
||||
using HarmonyLib;
|
||||
using MelonLoader;
|
||||
using NAK.CVRLuaToolsExtension.NamedPipes;
|
||||
|
||||
namespace NAK.CVRLuaToolsExtension;
|
||||
|
||||
public class CVRLuaToolsExtensionMod : MelonMod
|
||||
{
|
||||
internal static MelonLogger.Instance Logger;
|
||||
|
||||
#region Melon Preferences
|
||||
|
||||
private const string ModName = nameof(CVRLuaToolsExtension);
|
||||
|
||||
private static readonly MelonPreferences_Category Category =
|
||||
MelonPreferences.CreateCategory(ModName);
|
||||
|
||||
internal static readonly MelonPreferences_Entry<bool> EntryAttemptInitOffMainThread =
|
||||
Category.CreateEntry("attempt_init_off_main_thread", false,
|
||||
"Attempt init off Main Thread", "Attempt to initialize the lua script off main thread.");
|
||||
|
||||
#endregion Melon Preferences
|
||||
|
||||
#region Melon Events
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
Logger = LoggerInstance;
|
||||
|
||||
HarmonyInstance.Patch(
|
||||
typeof(CVRLuaClientBehaviour).GetMethod(nameof(CVRLuaClientBehaviour.InitializeLuaVm)), // protected
|
||||
postfix: new HarmonyMethod(typeof(CVRLuaToolsExtensionMod).GetMethod(nameof(OnCVRBaseLuaBehaviourLoadAndRunScript),
|
||||
BindingFlags.NonPublic | BindingFlags.Static))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(CVRLuaClientBehaviour).GetMethod(nameof(CVRLuaClientBehaviour.OnDestroy)), // public for some reason
|
||||
postfix: new HarmonyMethod(typeof(CVRLuaToolsExtensionMod).GetMethod(nameof(OnCVRBaseLuaBehaviourDestroy),
|
||||
BindingFlags.NonPublic | BindingFlags.Static))
|
||||
);
|
||||
|
||||
CVRGameEventSystem.Initialization.OnPlayerSetupStart.AddListener(
|
||||
() => NamedPipeServer.Instance.StartListening());
|
||||
}
|
||||
|
||||
#endregion Melon Events
|
||||
|
||||
#region Harmony Patches
|
||||
|
||||
// theres no good place to patch where GetOwnerId & GetObjectId would be valid to call...
|
||||
// pls move InitializeMain after Context is created... pls
|
||||
private static void OnCVRBaseLuaBehaviourLoadAndRunScript(CVRLuaClientBehaviour __instance)
|
||||
{
|
||||
LuaHotReloadManager.OnCVRLuaBaseBehaviourLoadAndRunScript(__instance);
|
||||
}
|
||||
|
||||
private static void OnCVRBaseLuaBehaviourDestroy(CVRLuaClientBehaviour __instance)
|
||||
{
|
||||
LuaHotReloadManager.OnCVRLuaBaseBehaviourDestroy(__instance);
|
||||
if (CVRLuaClientBehaviourExtensions._isRestarting.ContainsKey(__instance))
|
||||
CVRLuaClientBehaviourExtensions._isRestarting.Remove(__instance);
|
||||
}
|
||||
|
||||
#endregion Harmony Patches
|
||||
}
|
32
CVRLuaToolsExtension/Properties/AssemblyInfo.cs
Normal file
32
CVRLuaToolsExtension/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,32 @@
|
|||
using MelonLoader;
|
||||
using NAK.CVRLuaToolsExtension.Properties;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
|
||||
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
|
||||
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
|
||||
[assembly: AssemblyTitle(nameof(NAK.CVRLuaToolsExtension))]
|
||||
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
|
||||
[assembly: AssemblyProduct(nameof(NAK.CVRLuaToolsExtension))]
|
||||
|
||||
[assembly: MelonInfo(
|
||||
typeof(NAK.CVRLuaToolsExtension.CVRLuaToolsExtensionMod),
|
||||
nameof(NAK.CVRLuaToolsExtension),
|
||||
AssemblyInfoParams.Version,
|
||||
AssemblyInfoParams.Author,
|
||||
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/CVRLuaToolsExtension"
|
||||
)]
|
||||
|
||||
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
|
||||
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
[assembly: MelonColor(255, 246, 25, 99)] // red-pink
|
||||
[assembly: MelonAuthorColor(255, 158, 21, 32)] // red
|
||||
[assembly: HarmonyDontPatchAll]
|
||||
|
||||
namespace NAK.CVRLuaToolsExtension.Properties;
|
||||
internal static class AssemblyInfoParams
|
||||
{
|
||||
public const string Version = "1.0.0";
|
||||
public const string Author = "NotAKidoS";
|
||||
}
|
14
CVRLuaToolsExtension/README.md
Normal file
14
CVRLuaToolsExtension/README.md
Normal file
|
@ -0,0 +1,14 @@
|
|||
# IKSimulatedRootAngleFix
|
||||
|
||||
Fixes a small issue with Desktop & HalfBody root angle being incorrectly calculated while on rotating Movement Parents. If you've ever noticed your body/feet insisting on facing opposite of the direction you are rotating, this fixes that.
|
||||
|
||||
---
|
||||
|
||||
Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
|
||||
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
|
||||
|
||||
> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
|
||||
|
||||
> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
|
||||
|
||||
> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
|
24
CVRLuaToolsExtension/format.json
Normal file
24
CVRLuaToolsExtension/format.json
Normal file
|
@ -0,0 +1,24 @@
|
|||
{
|
||||
"_id": -1,
|
||||
"name": "AASDefaultProfileFix",
|
||||
"modversion": "1.0.0",
|
||||
"gameversion": "2024r175",
|
||||
"loaderversion": "0.6.1",
|
||||
"modtype": "Mod",
|
||||
"author": "NotAKidoS",
|
||||
"description": "Fixes the Default AAS profile not being applied when loading into an avatar without a profile selected.\n\nBy default, the game will not apply anything and the avatar will default to the state found within the Controller parameters.",
|
||||
"searchtags": [
|
||||
"aas",
|
||||
"profile",
|
||||
"default",
|
||||
"fix",
|
||||
"meow"
|
||||
],
|
||||
"requirements": [
|
||||
"None"
|
||||
],
|
||||
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r33/AASDefaultProfileFix.dll",
|
||||
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/AASDefaultProfileFix/",
|
||||
"changelog": "- Initial release",
|
||||
"embedcolor": "#f61963"
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue