[AlternateIKSystem] Slight cleanup of BodyControls

This commit is contained in:
NotAKidoS 2023-07-12 12:14:08 -05:00
parent 16e44f7c35
commit 684b330a4c
4 changed files with 71 additions and 65 deletions

View file

@ -1,42 +1,12 @@
using RootMotion.FinalIK;
using ABI_RC.Core.Player;
using ABI_RC.Systems.MovementSystem;
using RootMotion.FinalIK;
using UnityEngine;
namespace NAK.AlternateIKSystem.IK;
public static class BodyControl
public class BodyControl
{
#region Tracking Controls
public static bool TrackingAll = true;
public static bool TrackingHead = true;
public static bool TrackingPelvis = true;
public static bool TrackingLeftArm = true;
public static bool TrackingRightArm = true;
public static bool TrackingLeftLeg = true;
public static bool TrackingRightLeg = true;
//TODO: dont do this, it is effective but lazy
public static bool TrackingLocomotion
{
get => _trackingLocomotion;
set
{
if (_trackingLocomotion == value)
return;
_trackingLocomotion = value;
IKManager.solver?.Reset();
}
}
private static bool _trackingLocomotion = true;
public static float TrackingPositionWeight = 1f;
// TODO: decide if these are considered "Tracking Controls"
public static float TrackingUpright = 1f;
public static float TrackingMaxRootAngle = 0f;
#endregion
#region Player Settings
public static bool useHipTracking = true;
@ -53,12 +23,68 @@ public static class BodyControl
#endregion
#region Tracking Controls
public static bool TrackingAll = true;
public static bool TrackingHead = true;
public static bool TrackingPelvis = true;
public static bool TrackingLeftArm = true;
public static bool TrackingRightArm = true;
public static bool TrackingLeftLeg = true;
public static bool TrackingRightLeg = true;
public static bool TrackingLocomotion = true;
public static float TrackingPositionWeight = 1f;
// TODO: decide if this is considered "Tracking Controls"
public static float TrackingMaxRootAngle = 0f;
#endregion
#region Avatar Info
public static float AvatarUpright = 1f;
#endregion
#region BodyControl Configuration
public static float InvalidTrackerDistance = 1f;
#endregion
public void Update()
{
TrackingAll = ShouldTrackAll();
TrackingLocomotion = ShouldTrackLocomotion();
AvatarUpright = GetPlayerUpright();
}
#region Private Methods
private static bool ShouldTrackAll()
{
return !PlayerSetup.Instance._emotePlaying;
}
private static bool ShouldTrackLocomotion()
{
return !(MovementSystem.Instance.movementVector.magnitude > 0f
|| MovementSystem.Instance.crouching
|| MovementSystem.Instance.prone
|| MovementSystem.Instance.flying
|| MovementSystem.Instance.sitting
|| !MovementSystem.Instance._isGrounded);
}
private static float GetPlayerUpright()
{
float avatarHeight = PlayerSetup.Instance._avatarHeight;
float currentHeight = PlayerSetup.Instance.GetViewRelativePosition().y;
return Mathf.Clamp01((avatarHeight > 0f) ? (currentHeight / avatarHeight) : 0f);
}
#endregion
#region Solver Weight Helpers
public static void SetHeadWeight(IKSolverVR.Spine spine, LookAtIK lookAtIk, float weight)

View file

@ -124,7 +124,7 @@ internal class IKHandlerDesktop : IKHandler
{
// Lerp locomotion weight, lerp to BodyControl.TrackingUpright???
float targetWeight =
(BodyControl.TrackingAll && BodyControl.TrackingLocomotion && BodyControl.TrackingUpright > 0.8f)
(BodyControl.TrackingAll && BodyControl.TrackingLocomotion && BodyControl.AvatarUpright > 0.8f)
? 1f
: 0.0f;
_locomotionWeight = Mathf.Lerp(_locomotionWeight, targetWeight, Time.deltaTime * 20f);

View file

@ -14,6 +14,8 @@ public class IKManager : MonoBehaviour
{
public static IKManager Instance;
public BodyControl BodyControl = new BodyControl();
public static VRIK vrik => _vrik;
private static VRIK _vrik;
public static IKSolverVR solver => _vrik?.solver;
@ -60,9 +62,7 @@ public class IKManager : MonoBehaviour
private void Update()
{
BodyControl.TrackingAll = ShouldTrackAll();
BodyControl.TrackingUpright = GetPlayerUpright();
BodyControl.TrackingLocomotion = ShouldTrackLocomotion();
BodyControl.Update();
if (!_isAvatarInitialized)
return;
@ -171,32 +171,6 @@ public class IKManager : MonoBehaviour
#endregion
#region Private Methods
private bool ShouldTrackAll()
{
return !PlayerSetup.Instance._emotePlaying;
}
private bool ShouldTrackLocomotion()
{
return !(MovementSystem.Instance.movementVector.magnitude > 0f
|| MovementSystem.Instance.crouching
|| MovementSystem.Instance.prone
|| MovementSystem.Instance.flying
|| MovementSystem.Instance.sitting
|| !MovementSystem.Instance._isGrounded);
}
private float GetPlayerUpright()
{
float avatarHeight = PlayerSetup.Instance._avatarHeight;
float currentHeight = PlayerSetup.Instance.GetViewRelativePosition().y;
return Mathf.Clamp01((avatarHeight > 0f) ? (currentHeight / avatarHeight) : 0f);
}
#endregion
#region IK Initialization
private void InitializeDesktopIk()

View file

@ -77,6 +77,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "EzCurls", "EzCurls\EzCurls.
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AlternateIKSystem", "AlternateIKSystem\AlternateIKSystem.csproj", "{CAB05E13-B529-4CDA-A2B5-B62E122408F8}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "NoDepthOnlyFlat", "NoDepthOnlyFlat\NoDepthOnlyFlat.csproj", "{6F2F8774-40CF-4DE1-BC6C-DC00CA76D6A8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -231,6 +233,10 @@ Global
{CAB05E13-B529-4CDA-A2B5-B62E122408F8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CAB05E13-B529-4CDA-A2B5-B62E122408F8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CAB05E13-B529-4CDA-A2B5-B62E122408F8}.Release|Any CPU.Build.0 = Release|Any CPU
{6F2F8774-40CF-4DE1-BC6C-DC00CA76D6A8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6F2F8774-40CF-4DE1-BC6C-DC00CA76D6A8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6F2F8774-40CF-4DE1-BC6C-DC00CA76D6A8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6F2F8774-40CF-4DE1-BC6C-DC00CA76D6A8}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE