[OriginShift] Moved debug to BTKUI instead of keybind

This commit is contained in:
NotAKidoS 2024-06-18 13:14:35 -05:00
parent a29075d2ad
commit 69e6298281
2 changed files with 20 additions and 16 deletions

View file

@ -231,24 +231,15 @@ public class OriginShiftManager : MonoBehaviour
#endregion Utility Methods
#region Unity Events
#region Debug Methods
#if !UNITY_EDITOR
private void Update()
public void ToggleDebugOverlay(bool state)
{
if (Input.GetKeyDown(KeyCode.P)) // press p to print chunk
OriginShiftMod.Logger.Msg($"Current Chunk: {ChunkOffset}");
// press o to toggle debug
if (Input.GetKeyDown(KeyCode.O))
{
if (TryGetComponent(out DebugTextDisplay debugTextDisplay))
Destroy(debugTextDisplay);
else
gameObject.AddComponent<DebugTextDisplay>();
}
if (TryGetComponent(out DebugTextDisplay debugTextDisplay))
Destroy(debugTextDisplay);
else
gameObject.AddComponent<DebugTextDisplay>();
}
#endif
#endregion Unity Events
#endregion Debug Methods
}