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243
.Experimental/DummyMenu/CreateDummyMenu.cs
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243
.Experimental/DummyMenu/CreateDummyMenu.cs
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using ABI_RC.Core;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.UI;
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using UnityEngine;
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namespace NAK.DummyMenu;
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public static class CreateDummyMenu
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{
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public static void Create()
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{
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CreateDefaultExamplePageIfNeeded();
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GameObject cohtmlRootObject = GameObject.Find("Cohtml");
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// Create menu rig
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// Cohtml -> Root -> Offset -> Menu
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GameObject dummyMenuRoot = new("DummyMenuRoot");
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GameObject dummyMenuOffset = new("DummyMenuOffset");
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GameObject dummyMenuItself = new("DummyMenu");
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dummyMenuItself.transform.SetParent(dummyMenuOffset.transform);
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dummyMenuOffset.transform.SetParent(dummyMenuRoot.transform);
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dummyMenuRoot.transform.SetParent(cohtmlRootObject.transform);
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// Add dummy menu position helper
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DummyMenuPositionHelper positionHelper = dummyMenuRoot.AddComponent<DummyMenuPositionHelper>();
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positionHelper._offsetTransform = dummyMenuOffset.transform;
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positionHelper.menuTransform = dummyMenuItself.transform;
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// Add components to menu (MeshFilter, MeshRenderer, Animator, CohtmlControlledView)
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MeshFilter meshFilter = dummyMenuItself.AddComponent<MeshFilter>();
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MeshRenderer meshRenderer = dummyMenuItself.AddComponent<MeshRenderer>();
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Animator animator = dummyMenuItself.AddComponent<Animator>();
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CohtmlControlledView controlledView = dummyMenuItself.AddComponent<CohtmlControlledView>();
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// Add dummy menu manager
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DummyMenuManager menuManager = dummyMenuItself.AddComponent<DummyMenuManager>();
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menuManager.cohtmlView = controlledView;
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menuManager._viewAnimator = animator;
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menuManager._uiRenderer = meshRenderer;
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// Steal from main menu
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menuManager.pattern = ViewManager.Instance.pattern;
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menuManager.timing = ViewManager.Instance.timing;
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meshFilter.mesh = ViewManager.Instance.GetComponent<MeshFilter>().sharedMesh;
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meshRenderer.sharedMaterial = null; // assign empty material
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animator.runtimeAnimatorController = ViewManager.Instance.GetComponent<Animator>().runtimeAnimatorController;
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// Put everything on UI Internal layer
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dummyMenuRoot.SetLayerRecursive(CVRLayers.UIInternal);
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// Apply initial settings
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menuManager.TrySetMenuPage();
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float pageWidth = ModSettings.EntryPageWidth.Value;
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float pageHeight = ModSettings.EntryPageHeight.Value;
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positionHelper.UpdateAspectRatio(pageWidth, pageHeight);
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}
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internal const string ExampleDummyMenuPath = "UIResources/DummyMenu/_example.html";
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internal static string GetFullCouiPath(string couiPath) => Path.Combine(Application.streamingAssetsPath, "Cohtml", couiPath);
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private static void CreateDefaultExamplePageIfNeeded()
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{
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// Check if there is a file at our default path
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string fullPath = GetFullCouiPath(ExampleDummyMenuPath);
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if (File.Exists(fullPath))
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{
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DummyMenuMod.Logger.Msg($"Dummy menu HTML file already exists at {fullPath}. No need to create a new one.");
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return;
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}
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DummyMenuMod.Logger.Msg($"No dummy menu HTML file found at {fullPath}. Creating a default one.");
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// Create the directory if it doesn't exist
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string directory = Path.GetDirectoryName(fullPath);
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if (!Directory.Exists(directory)) Directory.CreateDirectory(directory!);
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// Create a default HTML file
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using StreamWriter writer = new(fullPath, false);
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writer.Write(DefaultHtmlContent);
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writer.Flush();
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writer.Close();
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DummyMenuMod.Logger.Msg($"Created default dummy menu HTML file at {fullPath}. You can now open the dummy menu in-game.");
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}
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#region Default HTML Content
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private const string DefaultHtmlContent = """
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<title>Cohtml Bubble Pop — 1280×720</title>
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<style>
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html,body {
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height:100%; margin:0;
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background:#061018;
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display:flex; align-items:center; justify-content:center;
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font-family:Arial,Helvetica,sans-serif;
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}
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#stage {
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width:1280px; height:720px;
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position:relative; overflow:hidden;
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border-radius:20px;
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border:6px solid rgba(0,255,255,0.12);
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box-shadow:0 20px 60px rgba(0,0,0,0.7), inset 0 0 80px rgba(0,255,255,0.03);
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background:linear-gradient(135deg,#03121a 0%,#071826 60%);
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-webkit-user-select:none; user-select:none;
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}
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.panel {
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position:absolute; left:50%; top:50%;
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transform:translate(-50%,-50%);
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text-align:center; color:#dff9ff;
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pointer-events:none;
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z-index:10;
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}
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.title {
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font-size:56px; font-weight:700; letter-spacing:1px;
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margin:0; text-shadow:0 6px 30px rgba(0,255,255,0.06);
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}
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.subtitle { font-size:20px; opacity:0.85; margin-top:6px; }
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/* bubbles */
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.bubble {
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position:absolute; border-radius:50%;
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pointer-events:auto;
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will-change:transform,opacity;
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box-shadow:0 6px 40px rgba(0,255,255,0.12),
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inset 0 -8px 30px rgba(255,255,255,0.02);
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display:block; transform-origin:center center;
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}
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.pop-anim { animation:pop .28s ease forwards }
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@keyframes pop {
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0%{transform:scale(1)}
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50%{transform:scale(1.25)}
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100%{transform:scale(0);opacity:0}
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}
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</style>
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</head>
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<body>
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<div id="stage" role="application" aria-label="Bubble pop scene">
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<div class="panel">
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<h1 class="title">Hello World</h1>
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<div class="subtitle">Bubble pop — Gameface fixed</div>
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</div>
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</div>
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<script>
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(function(){
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const stage = document.getElementById('stage');
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const bubbles = new Set();
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let lastTime = performance.now();
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function rand(min,max){ return Math.random()*(max-min)+min; }
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function createBubbleAt(x){
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const rect = stage.getBoundingClientRect();
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const size = Math.round(rand(28,110));
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const b = document.createElement('div');
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b.className='bubble';
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b.style.width = size + 'px';
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b.style.height = size + 'px';
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const left = Math.max(0, Math.min(rect.width - size, x - size/2));
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b.dataset.x = left;
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b.dataset.y = rect.height + size;
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b.style.left = left + 'px';
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b.style.top = rect.height + 'px';
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b.style.background =
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'radial-gradient(circle at 30% 25%, rgba(255,255,255,0.9), rgba(255,255,255,0.25) 10%, rgba(0,200,230,0.18) 40%, rgba(0,40,60,0.06) 100%)';
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b.style.border = '1px solid rgba(255,255,255,0.08)';
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b.style.opacity = '0';
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b._vy = -rand(20,120);
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b._vx = rand(-40,40);
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b._rot = rand(-120,120);
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b._life = 0;
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b._size = size;
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b._ttl = rand(4200,12000);
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b._popped = false;
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b.addEventListener('pointerdown', (e)=>{
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e.stopPropagation();
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popBubble(b);
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});
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stage.appendChild(b);
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bubbles.add(b);
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return b;
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}
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function popBubble(b){
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if(!b || b._popped) return;
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b._popped = true;
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b.classList.add('pop-anim');
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setTimeout(()=>{ try{ b.remove(); }catch{} bubbles.delete(b); },300);
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}
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let autoInterval = setInterval(()=>{
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const rect = stage.getBoundingClientRect();
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createBubbleAt(rand(40, rect.width - 40));
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}, 420);
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stage.addEventListener('pointerdown', (e)=>{
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if(e.target.classList.contains('bubble')) return;
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const rect = stage.getBoundingClientRect();
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const x = e.clientX - rect.left;
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createBubbleAt(x);
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});
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function animate(now){
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const dt = Math.min(80, now - lastTime);
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lastTime = now;
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const rect = stage.getBoundingClientRect();
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for(const b of Array.from(bubbles)){
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if(b._popped) continue;
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b._life += dt;
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const nx = parseFloat(b.dataset.x) + b._vx * (dt/1000);
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const ny = parseFloat(b.dataset.y) + b._vy * (dt/1000);
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b.dataset.x = nx; b.dataset.y = ny;
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const rot = (b._rot * (b._life/1000));
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b.style.transform = `rotate(${rot}deg)`;
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b.style.left = nx + 'px'; b.style.top = ny + 'px';
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const ttl = b._ttl;
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if(b._life > ttl){
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const over = (b._life - ttl)/1000;
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b.style.opacity = Math.max(0, 1 - over*2);
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}else{
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b.style.opacity = Math.min(1, b._life / 200);
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}
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if(ny + b._size < -150 || parseFloat(b.style.opacity) <= 0.01){
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try{ b.remove(); }catch{} bubbles.delete(b);
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}
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}
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requestAnimationFrame(animate);
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}
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requestAnimationFrame(animate);
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})();
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</script>
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</body>
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</html>
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""";
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#endregion Default HTML Content
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}
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