mass commit of laziness

This commit is contained in:
NotAKidoS 2025-12-28 20:30:00 -06:00
parent ce992c70ee
commit 6d4fc549d9
167 changed files with 5471 additions and 675 deletions

View file

@ -1,6 +1,4 @@
using ABI_RC.Core.Player;
using MelonLoader;
using UnityEngine;
using MelonLoader;
namespace NAK.LuaNetworkVariables;

View file

@ -17,7 +17,7 @@ using System.Reflection;
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/LuaNetworkVariables"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonGame("ChilloutVR", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: MelonColor(255, 246, 25, 99)] // red-pink
@ -27,6 +27,6 @@ using System.Reflection;
namespace NAK.LuaNetworkVariables.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.2";
public const string Version = "1.0.3";
public const string Author = "NotAKidoS";
}

View file

@ -1,23 +0,0 @@
{
"_id": 234,
"name": "WhereAmIPointing",
"modversion": "1.0.1",
"gameversion": "2024r175",
"loaderversion": "0.6.1",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Simple mod that makes your controller rays always visible when the menus are open. Useful for when you're trying to aim at something in the distance. Also visualizes which ray is being used for menu interaction.",
"searchtags": [
"controller",
"ray",
"line",
"tomato"
],
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r40/WhereAmIPointing.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/WhereAmIPointing/",
"changelog": "- Fixed line renderer alpha not being reset when the menu is closed.",
"embedcolor": "#f61963"
}