mass commit of laziness

This commit is contained in:
NotAKidoS 2025-12-28 20:30:00 -06:00
parent ce992c70ee
commit 6d4fc549d9
167 changed files with 5471 additions and 675 deletions

View file

@ -1,5 +1,4 @@
using System;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using HarmonyLib;
using MelonLoader;

View file

@ -17,7 +17,7 @@ using System.Reflection;
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/SmootherRay"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonGame("ChilloutVR", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: MelonColor(255, 246, 25, 99)] // red-pink
@ -27,6 +27,6 @@ using System.Reflection;
namespace NAK.SmootherRay.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.7";
public const string Version = "1.0.8";
public const string Author = "NotAKidoS";
}

View file

@ -142,14 +142,12 @@ public class SmootherRayer : MonoBehaviour
if (!_isEnabled)
return; // only care about setting being enabled
ray._enableSmoothRay = false; // ensure built-in smoothing is disabled
if (MetaPort.Instance.settings.GetSettingsBool("ControlSmoothRaycast"))
return; // disable saved setting once
SmootherRayMod.Logger.Msg("Built-in SmootherRay setting found to be enabled. Disabling built-in SmootherRay implementation in favor of modded implementation.");
MetaPort.Instance.settings.SetSettingsBool("ControlSmoothRaycast", false);
ViewManager.SetGameSettingBool("ControlSmoothRaycast", false);
// ViewManager.SetGameSettingBool("ControlSmoothRaycast", false);
// ^ did you know the game doesn't even use this method native...
}

View file

@ -1,9 +1,9 @@
{
"_id": 162,
"name": "SmootherRay",
"modversion": "1.0.6",
"gameversion": "2025r177",
"loaderversion": "0.6.1",
"modversion": "1.0.8",
"gameversion": "2025r181",
"loaderversion": "0.7.2",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Smoothes your controller while the raycast lines are visible.\nThis is a CVR adaptation of a Beat Saber mod: [BeatSaber_SmoothedController](https://github.com/kinsi55/BeatSaber_SmoothedController)\n\n- An option is provided to only smooth when aiming at menus.\n- Smoothing characteristics are completely configurable, but the defaults are basically perfect.\n\n**Only supports OpenVR, not OpenXR.**\n\n-# NOTE: This disables the shitty built-in Smooth Ray setting when the mod is enabled. Compare both & you'll see why.",
@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r46/SmootherRay.dll",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r48/SmootherRay.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/SmootherRay/",
"changelog": "- Fixes for 2025r179",
"changelog": "- Rebuilt for CVR 2025r181",
"embedcolor": "#f61963"
}