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mass commit of laziness
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parent
ce992c70ee
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167 changed files with 5471 additions and 675 deletions
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@ -1,5 +1,4 @@
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using System;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using HarmonyLib;
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using MelonLoader;
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@ -17,7 +17,7 @@ using System.Reflection;
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downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/SmootherRay"
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)]
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[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
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[assembly: MelonGame("ChilloutVR", "ChilloutVR")]
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[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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[assembly: MelonColor(255, 246, 25, 99)] // red-pink
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@ -27,6 +27,6 @@ using System.Reflection;
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namespace NAK.SmootherRay.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "1.0.7";
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public const string Version = "1.0.8";
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public const string Author = "NotAKidoS";
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}
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@ -142,14 +142,12 @@ public class SmootherRayer : MonoBehaviour
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if (!_isEnabled)
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return; // only care about setting being enabled
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ray._enableSmoothRay = false; // ensure built-in smoothing is disabled
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if (MetaPort.Instance.settings.GetSettingsBool("ControlSmoothRaycast"))
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return; // disable saved setting once
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SmootherRayMod.Logger.Msg("Built-in SmootherRay setting found to be enabled. Disabling built-in SmootherRay implementation in favor of modded implementation.");
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MetaPort.Instance.settings.SetSettingsBool("ControlSmoothRaycast", false);
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ViewManager.SetGameSettingBool("ControlSmoothRaycast", false);
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// ViewManager.SetGameSettingBool("ControlSmoothRaycast", false);
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// ^ did you know the game doesn't even use this method native...
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}
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@ -1,9 +1,9 @@
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{
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"_id": 162,
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"name": "SmootherRay",
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"modversion": "1.0.6",
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"gameversion": "2025r177",
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"loaderversion": "0.6.1",
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"modversion": "1.0.8",
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"gameversion": "2025r181",
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"loaderversion": "0.7.2",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"description": "Smoothes your controller while the raycast lines are visible.\nThis is a CVR adaptation of a Beat Saber mod: [BeatSaber_SmoothedController](https://github.com/kinsi55/BeatSaber_SmoothedController)\n\n- An option is provided to only smooth when aiming at menus.\n- Smoothing characteristics are completely configurable, but the defaults are basically perfect.\n\n**Only supports OpenVR, not OpenXR.**\n\n-# NOTE: This disables the shitty built-in Smooth Ray setting when the mod is enabled. Compare both & you'll see why.",
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@ -16,8 +16,8 @@
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r46/SmootherRay.dll",
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"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r48/SmootherRay.dll",
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"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/SmootherRay/",
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"changelog": "- Fixes for 2025r179",
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"changelog": "- Rebuilt for CVR 2025r181",
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"embedcolor": "#f61963"
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}
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