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mass commit of laziness
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167 changed files with 5471 additions and 675 deletions
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@ -142,14 +142,12 @@ public class SmootherRayer : MonoBehaviour
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if (!_isEnabled)
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return; // only care about setting being enabled
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ray._enableSmoothRay = false; // ensure built-in smoothing is disabled
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if (MetaPort.Instance.settings.GetSettingsBool("ControlSmoothRaycast"))
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return; // disable saved setting once
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SmootherRayMod.Logger.Msg("Built-in SmootherRay setting found to be enabled. Disabling built-in SmootherRay implementation in favor of modded implementation.");
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MetaPort.Instance.settings.SetSettingsBool("ControlSmoothRaycast", false);
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ViewManager.SetGameSettingBool("ControlSmoothRaycast", false);
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// ViewManager.SetGameSettingBool("ControlSmoothRaycast", false);
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// ^ did you know the game doesn't even use this method native...
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}
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