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NotAKidoS 2022-09-07 05:35:22 -05:00
parent 1e69e7684b
commit 6f1de836b1
4 changed files with 235 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<LangVersion>latest</LangVersion>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="SteamVR">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\SteamVR.dll</HintPath>
</Reference>
<Reference Include="UIExpansionKit">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\UIExpansionKit.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="Deploy" AfterTargets="Build">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
</Target>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.2.32630.192
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GestureLock", "GestureLock.csproj", "{B318B038-DA12-4960-A35E-613BE26B7965}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B318B038-DA12-4960-A35E-613BE26B7965}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B318B038-DA12-4960-A35E-613BE26B7965}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B318B038-DA12-4960-A35E-613BE26B7965}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B318B038-DA12-4960-A35E-613BE26B7965}.Release|Any CPU.Build.0 = Release|Any CPU
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HideSolutionNode = FALSE
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SolutionGuid = {0ABE9CFE-D4F5-4B5B-9D1A-5D0B1DA7E2CD}
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140
GestureLock/Main.cs Normal file
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using ABI_RC.Core.UI;
using ABI_RC.Core.Savior;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
using Valve.VR;
namespace GestureLock;
public class GestureLock : MelonMod
{
private static MelonPreferences_Category m_catagoryGestureLock;
private static MelonPreferences_Entry<bool> m_entryGestureLock;
private static MelonPreferences_Entry<BindingOptions> m_entryGestureBind;
private static MelonPreferences_Entry<BindHand> m_entryGestureHand;
private enum BindHand
{
LeftHand,
RightHand
}
private enum BindingOptions
{
ButtonATouch,
ButtonBTouch,
StickTouch,
TriggerTouch
}
public override void OnApplicationStart()
{
m_catagoryGestureLock = MelonPreferences.CreateCategory(nameof(GestureLock));
m_entryGestureLock = m_catagoryGestureLock.CreateEntry<bool>("Enabled", true, description: "Double-touch VR binding.");
m_entryGestureHand = m_catagoryGestureLock.CreateEntry("VR Hand", BindHand.LeftHand);
m_entryGestureBind = m_catagoryGestureLock.CreateEntry("VR Binding", BindingOptions.StickTouch);
m_catagoryGestureLock.SaveToFile(false);
m_entryGestureLock.OnValueChangedUntyped += UpdateSettings;
m_entryGestureHand.OnValueChangedUntyped += UpdateSettings;
m_entryGestureBind.OnValueChangedUntyped += UpdateSettings;
UpdateSettings();
}
private static void UpdateSettings()
{
HarmonyPatches.enabled = m_entryGestureLock.Value;
HarmonyPatches.bind = m_entryGestureBind.Value;
HarmonyPatches.hand = (SteamVR_Input_Sources)m_entryGestureHand.Value+1;
}
[HarmonyPatch]
private class HarmonyPatches
{
public static bool enabled = m_entryGestureLock.Value;
public static BindingOptions bind = m_entryGestureBind.Value;
public static SteamVR_Input_Sources hand = SteamVR_Input_Sources.LeftHand;
private static bool isLocked = false;
private static float oldGestureLeft = 0;
private static float oldGestureRight = 0;
private static bool toggleLock = false;
private static float touchDoubleTimer = 0f;
private static bool touchArmed = false;
private static void CheckTouch(bool input)
{
if (input)
{
if (touchArmed && touchDoubleTimer < 0.25f)
{
touchArmed = false;
toggleLock = true;
touchDoubleTimer = 1f;
}
else
{
touchDoubleTimer = 0f;
}
touchArmed = false;
}
else
{
touchArmed = true;
}
}
//Read VR Buttons
[HarmonyPostfix]
[HarmonyPatch(typeof(InputModuleSteamVR), "UpdateInput")]
private static void AfterUpdateInput(ref SteamVR_Action_Boolean ___steamVrButtonATouch, ref SteamVR_Action_Boolean ___steamVrButtonBTouch, ref SteamVR_Action_Boolean ___steamVrStickTouch, ref SteamVR_Action_Boolean ___steamVrTriggerTouch)
{
if (!MetaPort.Instance.isUsingVr || !enabled) return;
touchDoubleTimer += Time.deltaTime;
toggleLock = false;
switch (bind)
{
case BindingOptions.ButtonATouch:
CheckTouch(___steamVrButtonATouch.GetState(hand));
return;
case BindingOptions.ButtonBTouch:
CheckTouch(___steamVrButtonBTouch.GetState(hand));
return;
case BindingOptions.StickTouch:
CheckTouch(___steamVrStickTouch.GetState(hand));
return;
case BindingOptions.TriggerTouch:
CheckTouch(___steamVrTriggerTouch.GetState(hand));
return;
default: break;
}
}
//Apply GestureLock
[HarmonyPostfix]
[HarmonyPatch(typeof(CVRInputManager), "Update")]
private static void AfterUpdate(ref float ___gestureLeftRaw, ref float ___gestureLeft, ref float ___gestureRightRaw, ref float ___gestureRight)
{
if (!MetaPort.Instance.isUsingVr || !enabled) return;
if (toggleLock)
{
isLocked = !isLocked;
oldGestureLeft = ___gestureLeft;
oldGestureRight = ___gestureRight;
MelonLogger.Msg("Gestures " + (isLocked ? "Locked" : "Unlocked"));
CohtmlHud.Instance.ViewDropTextImmediate("", "Gesture Lock ", "Gestures " + (isLocked ? "Locked" : "Unlocked"));
}
if (isLocked)
{
___gestureLeftRaw = oldGestureLeft;
___gestureLeft = oldGestureLeft;
___gestureRightRaw = oldGestureRight;
___gestureRight = oldGestureRight;
}
}
}
}

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using MelonLoader;
using GestureLock.Properties;
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(GestureLock))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(GestureLock))]
[assembly: MelonInfo(
typeof(GestureLock.GestureLock),
nameof(GestureLock),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: ""
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
namespace GestureLock.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.0";
public const string Author = "NotAKidoS";
}