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140
GestureLock/Main.cs
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140
GestureLock/Main.cs
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using ABI_RC.Core.UI;
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using ABI_RC.Core.Savior;
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using HarmonyLib;
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using MelonLoader;
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using UnityEngine;
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using Valve.VR;
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namespace GestureLock;
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public class GestureLock : MelonMod
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{
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private static MelonPreferences_Category m_catagoryGestureLock;
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private static MelonPreferences_Entry<bool> m_entryGestureLock;
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private static MelonPreferences_Entry<BindingOptions> m_entryGestureBind;
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private static MelonPreferences_Entry<BindHand> m_entryGestureHand;
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private enum BindHand
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{
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LeftHand,
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RightHand
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}
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private enum BindingOptions
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{
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ButtonATouch,
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ButtonBTouch,
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StickTouch,
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TriggerTouch
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}
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public override void OnApplicationStart()
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{
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m_catagoryGestureLock = MelonPreferences.CreateCategory(nameof(GestureLock));
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m_entryGestureLock = m_catagoryGestureLock.CreateEntry<bool>("Enabled", true, description: "Double-touch VR binding.");
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m_entryGestureHand = m_catagoryGestureLock.CreateEntry("VR Hand", BindHand.LeftHand);
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m_entryGestureBind = m_catagoryGestureLock.CreateEntry("VR Binding", BindingOptions.StickTouch);
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m_catagoryGestureLock.SaveToFile(false);
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m_entryGestureLock.OnValueChangedUntyped += UpdateSettings;
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m_entryGestureHand.OnValueChangedUntyped += UpdateSettings;
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m_entryGestureBind.OnValueChangedUntyped += UpdateSettings;
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UpdateSettings();
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}
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private static void UpdateSettings()
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{
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HarmonyPatches.enabled = m_entryGestureLock.Value;
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HarmonyPatches.bind = m_entryGestureBind.Value;
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HarmonyPatches.hand = (SteamVR_Input_Sources)m_entryGestureHand.Value+1;
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}
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[HarmonyPatch]
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private class HarmonyPatches
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{
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public static bool enabled = m_entryGestureLock.Value;
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public static BindingOptions bind = m_entryGestureBind.Value;
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public static SteamVR_Input_Sources hand = SteamVR_Input_Sources.LeftHand;
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private static bool isLocked = false;
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private static float oldGestureLeft = 0;
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private static float oldGestureRight = 0;
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private static bool toggleLock = false;
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private static float touchDoubleTimer = 0f;
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private static bool touchArmed = false;
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private static void CheckTouch(bool input)
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{
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if (input)
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{
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if (touchArmed && touchDoubleTimer < 0.25f)
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{
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touchArmed = false;
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toggleLock = true;
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touchDoubleTimer = 1f;
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}
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else
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{
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touchDoubleTimer = 0f;
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}
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touchArmed = false;
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}
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else
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{
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touchArmed = true;
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}
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}
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//Read VR Buttons
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[HarmonyPostfix]
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[HarmonyPatch(typeof(InputModuleSteamVR), "UpdateInput")]
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private static void AfterUpdateInput(ref SteamVR_Action_Boolean ___steamVrButtonATouch, ref SteamVR_Action_Boolean ___steamVrButtonBTouch, ref SteamVR_Action_Boolean ___steamVrStickTouch, ref SteamVR_Action_Boolean ___steamVrTriggerTouch)
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{
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if (!MetaPort.Instance.isUsingVr || !enabled) return;
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touchDoubleTimer += Time.deltaTime;
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toggleLock = false;
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switch (bind)
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{
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case BindingOptions.ButtonATouch:
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CheckTouch(___steamVrButtonATouch.GetState(hand));
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return;
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case BindingOptions.ButtonBTouch:
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CheckTouch(___steamVrButtonBTouch.GetState(hand));
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return;
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case BindingOptions.StickTouch:
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CheckTouch(___steamVrStickTouch.GetState(hand));
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return;
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case BindingOptions.TriggerTouch:
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CheckTouch(___steamVrTriggerTouch.GetState(hand));
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return;
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default: break;
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}
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}
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//Apply GestureLock
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVRInputManager), "Update")]
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private static void AfterUpdate(ref float ___gestureLeftRaw, ref float ___gestureLeft, ref float ___gestureRightRaw, ref float ___gestureRight)
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{
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if (!MetaPort.Instance.isUsingVr || !enabled) return;
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if (toggleLock)
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{
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isLocked = !isLocked;
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oldGestureLeft = ___gestureLeft;
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oldGestureRight = ___gestureRight;
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MelonLogger.Msg("Gestures " + (isLocked ? "Locked" : "Unlocked"));
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CohtmlHud.Instance.ViewDropTextImmediate("", "Gesture Lock ", "Gestures " + (isLocked ? "Locked" : "Unlocked"));
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}
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if (isLocked)
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{
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___gestureLeftRaw = oldGestureLeft;
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___gestureLeft = oldGestureLeft;
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___gestureRightRaw = oldGestureRight;
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___gestureRight = oldGestureRight;
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}
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}
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}
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}
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