[LazyPrune] Fixed ignored killtime check

This commit is contained in:
NotAKidoS 2024-06-04 12:15:25 -05:00
parent c94ce9331a
commit 6f53193a0c

View file

@ -95,7 +95,7 @@ public class LazyPrune : MelonMod
for (int i = _loadedObjects.Count - 1; i >= 0; i--)
{
(CVRObjectLoader.LoadedObject loadedObject, var killTime) = _loadedObjects.ElementAt(i);
if (!(killTime < time)) continue;
if (!(killTime < time) || killTime < 0) continue;
AttemptPruneObject(loadedObject); // prune expired objects
//if (unloaded++ >= MAX_OBJECTS_UNLOADED_AT_ONCE) break; // limit unloads per check
}