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[JumpPatch] Fix PRM conflict
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parent
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commit
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3 changed files with 19 additions and 11 deletions
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@ -7,9 +7,17 @@ namespace NAK.JumpPatch.HarmonyPatches;
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class MovementSystemPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(MovementSystem), "Update")]
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private static void Prefix_MovementSystem_Update(ref bool ____isGrounded)
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[HarmonyPatch(typeof(MovementSystem), nameof(MovementSystem.Update))]
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private static void Prefix_MovementSystem_Update(ref bool ____isGrounded, ref bool __state)
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{
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__state = CVRInputManager.Instance.jump;
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CVRInputManager.Instance.jump = CVRInputManager.Instance.jump && ____isGrounded;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(MovementSystem), nameof(MovementSystem.Update))]
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private static void Postfix_MovementSystem_Update(ref bool __state)
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{
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CVRInputManager.Instance.jump = __state;
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}
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}
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@ -25,6 +25,6 @@ using System.Reflection;
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namespace NAK.JumpPatch.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "1.0.0";
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public const string Version = "1.0.1";
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public const string Author = "NotAKidoS";
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}
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@ -1,23 +1,23 @@
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{
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"_id": -1,
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"_id": 151,
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"name": "JumpPatch",
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"modversion": "1.0.0",
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"modversion": "1.0.1",
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"gameversion": "2022r170",
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"loaderversion": "0.5.7",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"description": "Prevents you from jumping until you've been grounded for a frame.\nThis ensures Grounded parameter fires when hitting the ground while holding jump.",
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"searchtags": [
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"toes",
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"vrik",
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"ik",
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"feet"
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"jump",
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"animation",
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"grounded",
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"simple"
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],
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/JumpPatch.dll",
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r4/JumpPatch.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/JumpPatch/",
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"changelog": "- Initial Release\n- I like my jump animations.",
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"changelog": "- Return jump input after MovementSystem.Update. Fixes conflict with PRM jump-to-recover option.",
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"embedcolor": "#e56597"
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}
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