overcomplicated shit

This commit is contained in:
NotAKidoS 2023-01-03 01:20:05 -06:00
parent 84cf4c0875
commit 72c9f12376
6 changed files with 458 additions and 90 deletions

View file

@ -5,100 +5,28 @@ using cohtml;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
using NAK.Melons.MenuScalePatch.Helpers;
namespace MenuScalePatch;
namespace NAK.Melons.MenuScalePatch;
public class MenuScalePatch : MelonMod
{
[HarmonyPatch]
private class HarmonyPatches
private static MelonPreferences_Category m_categoryMenuScalePatch;
private static MelonPreferences_Entry<bool> m_entryWorldAnchorVRQM;
public override void OnInitializeMelon()
{
internal static bool adjustedMenuPosition = false;
internal static void SetMenuPosition(Transform menuTransform, float scale)
m_categoryMenuScalePatch = MelonPreferences.CreateCategory(nameof(MenuScalePatch));
m_entryWorldAnchorVRQM = m_categoryMenuScalePatch.CreateEntry<bool>("World Anchor VR QM", false, description: "Should place QM in World Space while VR.");
foreach (var setting in m_categoryMenuScalePatch.Entries)
{
Transform rotationPivot = PlayerSetup.Instance._movementSystem.rotationPivot;
if (!MetaPort.Instance.isUsingVr)
{
menuTransform.eulerAngles = rotationPivot.eulerAngles;
}
menuTransform.position = rotationPivot.position + rotationPivot.forward * 1f * scale;
adjustedMenuPosition = true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(CVR_MenuManager), "SetScale")]
private static void SetQMScale(ref CohtmlView ___quickMenu, ref bool ___needsQuickmenuPositionUpdate, ref float ____scaleFactor, ref GameObject ____leftVrAnchor)
{
if (MetaPort.Instance.isUsingVr)
{
___quickMenu.transform.position = ____leftVrAnchor.transform.position;
___quickMenu.transform.rotation = ____leftVrAnchor.transform.rotation;
___needsQuickmenuPositionUpdate = false;
return;
}
PlayerSetup.Instance.HandleDesktopCameraPosition(true);
SetMenuPosition(___quickMenu.transform, ____scaleFactor);
___needsQuickmenuPositionUpdate = false;
}
/**
ViewManager.SetScale runs once a second when it should only run when aspect ratio changes- CVR bug
assuming its caused by cast from int to float getting the screen size, something floating point bleh
attempting to ignore that call if there wasnt actually a change
**/
[HarmonyPrefix]
[HarmonyPatch(typeof(ViewManager), "SetScale")]
private static void CheckMMScale(float avatarHeight, ref float ___cachedAvatarHeight, out bool __state)
{
if (___cachedAvatarHeight == avatarHeight)
{
__state = false;
return;
}
__state = true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ViewManager), "SetScale")]
private static void SetMMScale(ref ViewManager __instance, ref bool ___needsMenuPositionUpdate, ref float ___scaleFactor, bool __state)
{
if (!__state) return;
PlayerSetup.Instance.HandleDesktopCameraPosition(true);
SetMenuPosition(__instance.transform, ___scaleFactor);
___needsMenuPositionUpdate = false;
}
/**
Following code resets the menu position on LateUpdate so you can use the menu while moving/falling.
It is Desktop only. QM inputs still don't work because they do their input checks in LateUpdate???
**/
[HarmonyPrefix]
[HarmonyPatch(typeof(CVR_MenuManager), "LateUpdate")]
private static void DesktopQMFix(ref CohtmlView ___quickMenu, ref bool ___needsQuickmenuPositionUpdate, ref float ____scaleFactor, ref bool ____quickMenuOpen)
{
if (MetaPort.Instance.isUsingVr) return;
if (____quickMenuOpen && !adjustedMenuPosition)
{
SetMenuPosition(___quickMenu.transform, ____scaleFactor);
___needsQuickmenuPositionUpdate = false;
}
adjustedMenuPosition = false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ViewManager), "LateUpdate")]
private static void DesktopMMFix(ref ViewManager __instance, ref bool ___needsMenuPositionUpdate, ref float ___scaleFactor, bool __state, ref bool ____gameMenuOpen)
{
if (MetaPort.Instance.isUsingVr) return;
if (____gameMenuOpen && !adjustedMenuPosition)
{
SetMenuPosition(__instance.transform, ___scaleFactor);
___needsMenuPositionUpdate = false;
}
adjustedMenuPosition = false;
setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
}
}
private void UpdateAllSettings()
{
MSP_MenuInfo.WorldAnchorQM = m_entryWorldAnchorVRQM.Value;
}
private void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
}