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2 changed files with 5 additions and 1 deletions
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@ -22,6 +22,8 @@ internal class PlayerSetupPatches
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vrRightHandTracker = __instance.vrRightHandTracker.AddComponent<SteamVR_TrackedObject>();
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vrRightHandTracker = __instance.vrRightHandTracker.AddComponent<SteamVR_TrackedObject>();
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vrLeftHandPose = __instance.vrLeftHandTracker.GetComponent<SteamVR_Behaviour_Pose>();
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vrLeftHandPose = __instance.vrLeftHandTracker.GetComponent<SteamVR_Behaviour_Pose>();
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vrRightHandPose = __instance.vrRightHandTracker.GetComponent<SteamVR_Behaviour_Pose>();
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vrRightHandPose = __instance.vrRightHandTracker.GetComponent<SteamVR_Behaviour_Pose>();
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vrLeftHandPose.enabled = false;
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vrRightHandPose.enabled = false;
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}
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}
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[HarmonyPrefix]
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[HarmonyPrefix]
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@ -32,11 +34,13 @@ internal class PlayerSetupPatches
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// but this is the best way to support DesktopVRSwitch & not redo the controller inputs
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// but this is the best way to support DesktopVRSwitch & not redo the controller inputs
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if (vrLeftHandTracker != null)
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if (vrLeftHandTracker != null)
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{
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{
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vrLeftHandPose.enabled = true;
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vrLeftHandTracker.SetDeviceIndex(vrLeftHandPose.GetDeviceIndex());
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vrLeftHandTracker.SetDeviceIndex(vrLeftHandPose.GetDeviceIndex());
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vrLeftHandPose.enabled = false;
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vrLeftHandPose.enabled = false;
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}
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}
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if (vrRightHandTracker != null)
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if (vrRightHandTracker != null)
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{
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{
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vrRightHandPose.enabled = true;
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vrRightHandTracker.SetDeviceIndex(vrRightHandPose.GetDeviceIndex());
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vrRightHandTracker.SetDeviceIndex(vrRightHandPose.GetDeviceIndex());
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vrRightHandPose.enabled = false;
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vrRightHandPose.enabled = false;
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}
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}
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@ -25,6 +25,6 @@ using System.Reflection;
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namespace NAK.Melons.TrackedControllerFix.Properties;
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namespace NAK.Melons.TrackedControllerFix.Properties;
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internal static class AssemblyInfoParams
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internal static class AssemblyInfoParams
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{
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{
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public const string Version = "1.0.0";
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public const string Version = "1.0.1";
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public const string Author = "NotAKidoS";
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public const string Author = "NotAKidoS";
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}
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}
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