dont change mouse input while in VR

bruh
This commit is contained in:
NotAKidoS 2023-01-03 11:59:13 -06:00
parent 72c9f12376
commit 77c1e0fea9
4 changed files with 39 additions and 35 deletions

View file

@ -0,0 +1,160 @@
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core;
using ABI_RC.Systems.MovementSystem;
using cohtml;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
using System.Reflection;
using NAK.Melons.MenuScalePatch.Helpers;
namespace MenuScalePatch.Helpers;
//TODO: Implement desktop ratio scaling back to MM
/**
This helper is assigned to the MainMenu object.
The DefaultExecutionOrder attribute saves me from needing
to use OnPreRender() callback... yay.
**/
[DefaultExecutionOrder(999999)]
public class MainMenuHelper : MonoBehaviour
{
public static MainMenuHelper Instance;
public Transform worldAnchor;
static readonly FieldInfo ms_followAngleY = typeof(MovementSystem).GetField("_followAngleY", BindingFlags.NonPublic | BindingFlags.Instance);
private bool independentHeadTurn = false;
private bool returnIndependentHeadTurn = false;
private bool prevIndependentHeadTurn = false;
void Start()
{
Instance = this;
CreateWorldAnchors();
}
void LateUpdate()
{
UpdateMenuPosition();
}
void OnDisable()
{
independentHeadTurn = false;
returnIndependentHeadTurn = false;
prevIndependentHeadTurn = false;
}
public void ToggleDesktopInputMethod(bool flag)
{
if (MetaPort.Instance.isUsingVr) return;
PlayerSetup.Instance._movementSystem.disableCameraControl = flag;
CVRInputManager.Instance.inputEnabled = !flag;
RootLogic.Instance.ToggleMouse(flag);
CVR_MenuManager.Instance.desktopControllerRay.enabled = !flag;
Traverse.Create(CVR_MenuManager.Instance).Field("_desktopMouseMode").SetValue(flag);
}
public void CreateWorldAnchors()
{
//VR specific anchor
GameObject vrAnchor = new GameObject("MSP_MMVR_Anchor");
vrAnchor.transform.parent = PlayerSetup.Instance.vrCameraRig.transform;
vrAnchor.transform.localPosition = Vector3.zero;
worldAnchor = vrAnchor.transform;
}
public void UpdateWorldAnchors()
{
if (worldAnchor == null || MSP_MenuInfo.CameraTransform == null) return;
if (MetaPort.Instance.isUsingVr)
{
float zRotation = Mathf.Abs(MSP_MenuInfo.CameraTransform.localRotation.eulerAngles.z);
float minTilt = MetaPort.Instance.settings.GetSettingsFloat("GeneralMinimumMenuTilt", 0f);
if (zRotation <= minTilt || zRotation >= 360f - minTilt)
{
worldAnchor.rotation = Quaternion.LookRotation(MSP_MenuInfo.CameraTransform.forward, Vector3.up);
}
else
{
worldAnchor.eulerAngles = MSP_MenuInfo.CameraTransform.eulerAngles;
}
worldAnchor.position = MSP_MenuInfo.CameraTransform.position + MSP_MenuInfo.CameraTransform.forward * 2f * MSP_MenuInfo.ScaleFactor;
}
else
{
worldAnchor.eulerAngles = MSP_MenuInfo.CameraTransform.eulerAngles;
worldAnchor.position = MSP_MenuInfo.CameraTransform.position;
}
}
public void UpdateMenuPosition()
{
if (MetaPort.Instance.isUsingVr)
{
HandleVRPosition();
return;
}
bool independentHeadTurnChanged = CVRInputManager.Instance.independentHeadTurn != prevIndependentHeadTurn;
if (independentHeadTurnChanged)
{
prevIndependentHeadTurn = CVRInputManager.Instance.independentHeadTurn;
//if pressing but not already enabled
if (prevIndependentHeadTurn)
{
if (!independentHeadTurn)
{
UpdateWorldAnchors();
ToggleDesktopInputMethod(!prevIndependentHeadTurn);
independentHeadTurn = true;
}
returnIndependentHeadTurn = false;
}
else
{
returnIndependentHeadTurn = true;
}
}
if (returnIndependentHeadTurn)
{
float angle = (float)ms_followAngleY.GetValue(MovementSystem.Instance);
if (angle == 0f)
{
independentHeadTurn = false;
returnIndependentHeadTurn = false;
ToggleDesktopInputMethod(!prevIndependentHeadTurn);
}
}
HandleDesktopPosition();
}
//Desktop Main Menu
public void HandleDesktopPosition()
{
if (MSP_MenuInfo.CameraTransform == null || MSP_MenuInfo.DisableMMHelper) return;
Transform activeAnchor = independentHeadTurn ? worldAnchor : MSP_MenuInfo.CameraTransform;
transform.localScale = new Vector3(1.6f * MSP_MenuInfo.ScaleFactor, 0.9f * MSP_MenuInfo.ScaleFactor, 1f);
transform.eulerAngles = activeAnchor.eulerAngles;
transform.position = activeAnchor.position + activeAnchor.forward * 1f * MSP_MenuInfo.ScaleFactor;
}
//VR Main Menu
public void HandleVRPosition()
{
if (worldAnchor == null || MSP_MenuInfo.DisableMMHelper_VR) return;
transform.localScale = new Vector3(1.6f * MSP_MenuInfo.ScaleFactor * 1.8f, 0.9f * MSP_MenuInfo.ScaleFactor * 1.8f, 1f);
transform.position = worldAnchor.position;
transform.eulerAngles = worldAnchor.eulerAngles;
}
}