Use Controller Toggle Gestures bind.

Toggle will not do anything if using Knuckles controllers. I do not own Knuckles so idk what it should do. 🤷
This commit is contained in:
NotAKidoS 2022-09-07 17:58:41 -05:00
parent 0f544878c1
commit 78c500598e
5 changed files with 42 additions and 99 deletions

View file

@ -1,115 +1,36 @@
using ABI_RC.Core.UI;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
using Valve.VR;
namespace GestureLock;
public class GestureLock : MelonMod
{
private static MelonPreferences_Category m_catagoryGestureLock;
private static MelonPreferences_Entry<bool> m_entryGestureLock;
private static MelonPreferences_Entry<BindingOptions> m_entryGestureBind;
private static MelonPreferences_Entry<BindHand> m_entryGestureHand;
private enum BindHand
{
LeftHand,
RightHand
}
private enum BindingOptions
{
ButtonATouch,
ButtonBTouch,
StickTouch,
TriggerTouch
}
public override void OnApplicationStart()
{
m_catagoryGestureLock = MelonPreferences.CreateCategory(nameof(GestureLock));
m_entryGestureLock = m_catagoryGestureLock.CreateEntry<bool>("Enabled", true, description: "Double-touch VR binding.");
m_entryGestureHand = m_catagoryGestureLock.CreateEntry("VR Hand", BindHand.LeftHand);
m_entryGestureBind = m_catagoryGestureLock.CreateEntry("VR Binding", BindingOptions.StickTouch);
m_catagoryGestureLock.SaveToFile(false);
m_entryGestureLock.OnValueChangedUntyped += UpdateSettings;
m_entryGestureHand.OnValueChangedUntyped += UpdateSettings;
m_entryGestureBind.OnValueChangedUntyped += UpdateSettings;
UpdateSettings();
}
private static void UpdateSettings()
{
HarmonyPatches.enabled = m_entryGestureLock.Value;
HarmonyPatches.bind = m_entryGestureBind.Value;
HarmonyPatches.hand = (SteamVR_Input_Sources)m_entryGestureHand.Value+1;
}
[HarmonyPatch]
private class HarmonyPatches
{
public static bool enabled = m_entryGestureLock.Value;
public static BindingOptions bind = m_entryGestureBind.Value;
public static SteamVR_Input_Sources hand = SteamVR_Input_Sources.LeftHand;
private static bool isLocked = false;
private static bool toggleLock = false;
private static float oldGestureLeft = 0;
private static float oldGestureRight = 0;
private static bool toggleLock = false;
private static float touchDoubleTimer = 0f;
private static bool touchArmed = false;
private static void CheckTouch(bool input)
{
if (input)
{
if (touchArmed && touchDoubleTimer < 0.25f)
{
touchArmed = false;
toggleLock = true;
touchDoubleTimer = 1f;
}
else
{
touchDoubleTimer = 0f;
}
touchArmed = false;
}
else
{
touchArmed = true;
}
}
//Read VR Buttons
[HarmonyPostfix]
[HarmonyPatch(typeof(InputModuleSteamVR), "UpdateInput")]
private static void AfterUpdateInput(ref SteamVR_Action_Boolean ___steamVrButtonATouch, ref SteamVR_Action_Boolean ___steamVrButtonBTouch, ref SteamVR_Action_Boolean ___steamVrStickTouch, ref SteamVR_Action_Boolean ___steamVrTriggerTouch)
private static void AfterUpdateInput(ref SteamVR_Action_Boolean ___steamVrIndexGestureToggle, ref VRTrackerManager ____trackerManager)
{
if (!MetaPort.Instance.isUsingVr || !enabled) return;
if (!MetaPort.Instance.isUsingVr) return;
touchDoubleTimer += Time.deltaTime;
toggleLock = false;
switch (bind)
if (___steamVrIndexGestureToggle.stateDown)
{
case BindingOptions.ButtonATouch:
CheckTouch(___steamVrButtonATouch.GetState(hand));
return;
case BindingOptions.ButtonBTouch:
CheckTouch(___steamVrButtonBTouch.GetState(hand));
return;
case BindingOptions.StickTouch:
CheckTouch(___steamVrStickTouch.GetState(hand));
return;
case BindingOptions.TriggerTouch:
CheckTouch(___steamVrTriggerTouch.GetState(hand));
return;
default: break;
if (!____trackerManager.trackerNames.Contains("knuckles"))
{
toggleLock = true;
}
}
}
@ -118,7 +39,7 @@ public class GestureLock : MelonMod
[HarmonyPatch(typeof(CVRInputManager), "Update")]
private static void AfterUpdate(ref float ___gestureLeftRaw, ref float ___gestureLeft, ref float ___gestureRightRaw, ref float ___gestureRight)
{
if (!MetaPort.Instance.isUsingVr || !enabled) return;
if (!MetaPort.Instance.isUsingVr) return;
if (toggleLock)
{