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[PlapPlapForAll] initial commit
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271
.Experimental/PlapPlapForAll/Components/PlapPlapTap.cs
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271
.Experimental/PlapPlapForAll/Components/PlapPlapTap.cs
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using ABI.CCK.Components;
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using UnityEngine;
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using UnityEngine.Animations;
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namespace NAK.PlapPlapForAll;
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public enum PlapPlapAudioMode
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{
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Ass,
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Mouth,
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Generic,
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Vagina
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}
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public sealed class PlapPlapTap : MonoBehaviour
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{
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private static readonly Rule[] Rules =
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{
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new(PlapPlapAudioMode.Mouth, HumanBodyBones.Head, 3,
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"mouth", "oral", "blow", "bj"),
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new(PlapPlapAudioMode.Vagina, HumanBodyBones.Hips, 3,
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"pussy", "vagina", "cunt", "v"),
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new(PlapPlapAudioMode.Ass, HumanBodyBones.Hips, 2, "ass",
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"anus", "butt", "anal", "b"),
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new(PlapPlapAudioMode.Generic, null, 1,
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"thigh", "armpit", "foot", "knee", "paizuri", "buttjob", "breast", "boob", "ear")
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};
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private DPSOrifice _dpsOrifice;
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private Animator _animator;
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private ParentConstraint _constraint;
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private bool _dynamic;
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private bool _lastLightState;
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private int _activeSourceIndex = -1;
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private PlapPlapAudioMode _mode;
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private GameObject _plapPlapObject;
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private RenderTexture _memoryTexture;
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private bool _hasInitialized;
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public static bool IsBuiltInPlapPlapSetup(DPSOrifice dpsOrifice)
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{
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Transform basis = dpsOrifice.basis;
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// Check if basis name is plap plap
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if (basis.name == "plap plap") return true;
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// Check if there is a texture property parser under the basis
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SkinnedMeshRenderer smr = basis.GetComponentInChildren<SkinnedMeshRenderer>(true);
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if (smr && smr.sharedMaterial && smr.sharedMaterial.name == "Unlit_detect dps")
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return true;
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return false;
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}
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public static PlapPlapTap CreateFromOrifice(DPSOrifice dpsOrifice, Animator animator, GameObject plapPlapPrefab)
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{
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Light light = dpsOrifice.dpsLight;
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PlapPlapTap tap = light.gameObject.AddComponent<PlapPlapTap>();
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tap._dpsOrifice = dpsOrifice;
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tap._animator = animator;
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GameObject plapPlap = Instantiate(plapPlapPrefab, light.transform, false);
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tap._plapPlapObject = plapPlap;
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// Duplicate memory texture
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CVRTexturePropertyParser parser = plapPlap.GetComponentInChildren<CVRTexturePropertyParser>(true);
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Camera camera = plapPlap.GetComponentInChildren<Camera>(true);
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RenderTexture instancedTexture = new(parser.texture);
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instancedTexture.name += $"_Copy_{instancedTexture.GetHashCode()}";
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parser.texture = instancedTexture;
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camera.targetTexture = instancedTexture;
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tap._memoryTexture = instancedTexture;
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ParentConstraint pc = tap.GetComponentInParent<ParentConstraint>(true);
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if (pc && pc.sourceCount > 0)
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{
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tap._constraint = pc;
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tap._dynamic = true;
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}
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tap.SetOrificeMode(dpsOrifice.type);
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tap.RecomputeMode();
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tap.SyncLightState();
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PlapPlapForAllMod.Logger.Msg(
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$"PlapPlapTap created for orifice '{dpsOrifice.type}' using light '{dpsOrifice.basis.name}'. " +
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$"Dynamic: {tap._dynamic}, Initial Mode: {tap._mode}");
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tap._hasInitialized = true;
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return tap;
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}
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private void OnEnable()
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{
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if (!_hasInitialized) return;
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RecomputeMode();
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SyncLightState();
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}
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private void OnDisable()
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{
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if (!_hasInitialized) return;
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SyncLightState();
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}
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private void OnDestroy()
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{
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if (_memoryTexture)
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{
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Destroy(_memoryTexture);
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_memoryTexture = null;
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}
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}
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private void Update()
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{
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if (!_dynamic || !_constraint) return;
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int top = -1;
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float best = -1f;
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int count = _constraint.sourceCount;
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for (int i = 0; i < count; i++)
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{
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ConstraintSource src = _constraint.GetSource(i);
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if (!src.sourceTransform) continue;
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float w = src.weight;
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if (w > best)
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{
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best = w;
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top = i;
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}
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}
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if (top != _activeSourceIndex)
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{
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_activeSourceIndex = top;
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RecomputeMode();
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}
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}
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private void SyncLightState()
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{
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Light light = _dpsOrifice.dpsLight;
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if (!light) return;
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bool on = light.isActiveAndEnabled;
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if (_lastLightState == on) return;
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_lastLightState = on;
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_plapPlapObject.SetActive(on);
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}
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private void RecomputeMode()
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{
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Transform basis = _dpsOrifice.dpsLight.transform;
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if (_dynamic && _constraint && _activeSourceIndex >= 0)
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{
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ConstraintSource src = _constraint.GetSource(_activeSourceIndex);
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if (src.sourceTransform)
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basis = src.sourceTransform;
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}
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string basisName = basis.name;
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int bestScore = int.MinValue;
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PlapPlapAudioMode bestMode = PlapPlapAudioMode.Generic;
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for (int r = 0; r < Rules.Length; r++)
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{
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ref readonly Rule rule = ref Rules[r];
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int score = 0;
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if (rule.HintBone.HasValue && _animator)
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{
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Transform bone = _animator.GetBoneTransform(rule.HintBone.Value);
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if (bone && basis.IsChildOf(bone))
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score += rule.BoneWeight;
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}
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string lowerName = basisName.ToLowerInvariant();
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for (int k = 0; k < rule.Keywords.Length; k++)
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{
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string kw = rule.Keywords[k];
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string lowerKw = kw.ToLowerInvariant();
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if (lowerName == lowerKw)
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{
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score += 8;
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continue;
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}
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bool tokenMatch = false;
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int start = 0;
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for (int i = 0; i <= lowerName.Length; i++)
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{
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if (i == lowerName.Length || !char.IsLetter(lowerName[i]))
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{
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int len = i - start;
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if (len == lowerKw.Length)
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{
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bool equal = true;
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for (int c = 0; c < len; c++)
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{
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if (lowerName[start + c] != lowerKw[c])
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{
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equal = false;
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break;
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}
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}
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if (equal)
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{
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tokenMatch = true;
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break;
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}
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}
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start = i + 1;
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}
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}
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if (tokenMatch)
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{
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score += lowerKw.Length == 1 ? 6 : 5;
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continue;
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}
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if (lowerKw.Length >= 4 && lowerName.Contains(lowerKw))
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score += 3;
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}
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if (score > bestScore)
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{
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bestScore = score;
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bestMode = rule.Mode;
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}
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}
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if (bestMode == _mode) return;
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_mode = bestMode;
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SetAudioMode(_mode);
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PlapPlapForAllMod.Logger.Msg($"PlapPlapTap applying mode {_mode}");
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}
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private readonly struct Rule(PlapPlapAudioMode mode, HumanBodyBones? bone, int boneWeight, params string[] keywords)
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{
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public readonly PlapPlapAudioMode Mode = mode;
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public readonly HumanBodyBones? HintBone = bone;
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public readonly int BoneWeight = boneWeight;
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public readonly string[] Keywords = keywords;
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}
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/* Interacting with Plap Plap */
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public void SetAudioMode(PlapPlapAudioMode mode)
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{
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CVRAnimatorDriver animatorDriver = _plapPlapObject.GetComponent<CVRAnimatorDriver>();
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animatorDriver.animatorParameter01 = (float)mode;
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}
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public void SetOrificeMode(DPSLightType mode)
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{
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CVRAnimatorDriver animatorDriver = _plapPlapObject.GetComponent<CVRAnimatorDriver>();
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animatorDriver.animatorParameter02 = (float)mode;
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}
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}
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