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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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[PlapPlapForAll] initial commit
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146
.Experimental/PlapPlapForAll/Components/DPS.cs
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146
.Experimental/PlapPlapForAll/Components/DPS.cs
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@ -0,0 +1,146 @@
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using ABI_RC.Core;
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using UnityEngine;
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namespace NAK.PlapPlapForAll;
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public enum DPSLightType
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{
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Invalid,
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Hole,
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Ring,
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Normal,
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Tip
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}
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public struct DPSOrifice
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{
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public DPSLightType type;
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public Light dpsLight;
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public Light normalLight;
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public Transform basis;
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}
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public struct DPSPenetrator
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{
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public Transform penetratorTransform;
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public float length; // _Length // _TPS_PenetratorLength
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}
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public static class DPS
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{
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private static readonly int Length = Shader.PropertyToID("_Length");
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private static readonly int TpsPenetratorLength = Shader.PropertyToID("_TPS_PenetratorLength");
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public static DPSLightType GetOrificeType(Light light)
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{
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int encoded = Mathf.RoundToInt(Mathf.Repeat((light.range * 500f) + 500f, 50f) + 200f);
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return encoded switch
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{
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205 => DPSLightType.Hole, // 0.41
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210 => DPSLightType.Ring, // 0.42
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225 => DPSLightType.Normal, // 0.45
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245 => DPSLightType.Tip, // 0.49
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_ => DPSLightType.Invalid
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};
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}
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public static bool ScanForDPS(
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GameObject rootObject,
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out List<DPSOrifice> dpsOrifices,
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out bool foundPenetrator)
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{
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dpsOrifices = null;
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foundPenetrator = false;
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// Scan for DPS
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Light[] allLights = rootObject.GetComponentsInChildren<Light>(true);
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int lightCount = allLights.Length;
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if (lightCount == 0) return false;
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// DPS setups are usually like this:
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// - Empty Container
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// - Light (Type light) (range set to 0.x1 for hole or 0.x2 for ring)
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// - Light (Normal light) (range set to 0.x5)
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for (int i = 0; i < lightCount; i++)
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{
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Light light = allLights[i];
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DPSLightType orificeType = GetOrificeType(light);
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if (orificeType == DPSLightType.Tip)
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{
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foundPenetrator = true;
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continue;
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}
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if (orificeType is DPSLightType.Hole or DPSLightType.Ring)
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{
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Transform lightTransform = light.transform;
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Transform parent = lightTransform.parent;
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// Found a DPS light
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DPSOrifice dpsOrifice = new()
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{
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type = orificeType,
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dpsLight = light,
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normalLight = null,
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basis = parent // Assume parent is basis
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};
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// Try to find normal light sibling
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foreach (Transform sibling in parent)
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{
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if (sibling == lightTransform) continue;
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if (sibling.TryGetComponent(out Light siblingLight)
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&& GetOrificeType(siblingLight) == DPSLightType.Normal)
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{
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dpsOrifice.normalLight = siblingLight;
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break;
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}
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}
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dpsOrifices ??= [];
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dpsOrifices.Add(dpsOrifice);
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}
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}
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return dpsOrifices is { Count: > 0 } || foundPenetrator;
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}
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public static void AttemptTPSHack(GameObject rootObject)
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{
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Renderer[] allRenderers = rootObject.GetComponentsInChildren<Renderer>(true);
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int count = allRenderers.Length;
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if (count == 0) return;
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SkinnedDickFixRoot fixRoot = rootObject.AddComponent<SkinnedDickFixRoot>();
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for (int i = 0; i < count; i++)
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{
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Renderer render = allRenderers[i];
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if (render.gameObject.CompareTag(CVRTags.InternalObject))
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continue;
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Material mat = render.sharedMaterial;
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if (!mat) continue;
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float length = 0f;
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if (mat.HasProperty(TpsPenetratorLength)) length += mat.GetFloat(TpsPenetratorLength);
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if (mat.HasProperty(Length)) length += mat.GetFloat(Length);
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if (length <= 0f) continue;
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Transform dpsRoot;
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SkinnedMeshRenderer smr = render as SkinnedMeshRenderer;
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if (smr && smr.rootBone)
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dpsRoot = smr.rootBone;
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else
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dpsRoot = render.transform;
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fixRoot.Register(render, dpsRoot, length);
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PlapPlapForAllMod.Logger.Msg(
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$"Added shared DPS penetrator light for mesh '{render.name}' in object '{rootObject.name}'.");
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}
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}
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}
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126
.Experimental/PlapPlapForAll/Components/DickFix.cs
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126
.Experimental/PlapPlapForAll/Components/DickFix.cs
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@ -0,0 +1,126 @@
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using UnityEngine;
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namespace NAK.PlapPlapForAll;
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public sealed class SkinnedDickFixRoot : MonoBehaviour
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{
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private struct Entry
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{
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public Transform root;
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public GameObject lightObject;
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public Renderer[] renderers;
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public int rendererCount;
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public bool lastState;
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}
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private Entry[] _entries;
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private int _entryCount;
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private void Awake()
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{
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_entries = new Entry[4];
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_entryCount = 0;
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}
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public void Register(Renderer renderer, Transform dpsRoot, float length)
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{
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int idx = FindEntry(dpsRoot);
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if (idx < 0)
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{
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idx = _entryCount;
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if (idx == _entries.Length)
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{
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Entry[] old = _entries;
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_entries = new Entry[old.Length << 1];
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Array.Copy(old, _entries, old.Length);
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}
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GameObject lightObj = new("[PlapPlapForAllMod] Auto DPS Tip Light");
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lightObj.transform.SetParent(dpsRoot, false);
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lightObj.transform.localPosition = new Vector3(0f, 0f, length * 0.5f); // Noachi said should be at base
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lightObj.SetActive(false); // Initially off
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Light l = lightObj.AddComponent<Light>();
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l.type = LightType.Point;
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l.range = 0.49f;
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l.intensity = 0.354f;
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l.shadows = LightShadows.None;
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l.renderMode = LightRenderMode.ForceVertex;
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l.color = new Color(0.003921569f, 0.003921569f, 0.003921569f);
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Entry e;
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e.root = dpsRoot;
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e.lightObject = lightObj;
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e.renderers = new Renderer[2];
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e.rendererCount = 0;
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e.lastState = false;
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_entries[idx] = e;
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_entryCount++;
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}
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ref Entry entry = ref _entries[idx];
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Renderer[] list = entry.renderers;
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for (int i = 0; i < entry.rendererCount; i++)
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if (list[i] == renderer)
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return;
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if (entry.rendererCount == list.Length)
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{
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Renderer[] old = list;
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list = new Renderer[old.Length << 1];
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Array.Copy(old, list, old.Length);
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entry.renderers = list;
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}
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list[entry.rendererCount++] = renderer;
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}
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private int FindEntry(Transform root)
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{
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for (int i = 0; i < _entryCount; i++)
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if (_entries[i].root == root)
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return i;
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return -1;
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}
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private void Update()
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{
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for (int i = 0; i < _entryCount; i++)
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{
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ref Entry entry = ref _entries[i];
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bool active = false;
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Renderer[] list = entry.renderers;
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int count = entry.rendererCount;
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for (int r = 0; r < count; r++)
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{
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Renderer ren = list[r];
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if (!ren) continue;
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if (ren.enabled && ren.gameObject.activeInHierarchy)
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{
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active = true;
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break;
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}
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}
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if (active != entry.lastState)
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{
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entry.lastState = active;
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entry.lightObject.SetActive(active);
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}
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}
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}
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private void OnDisable()
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{
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for (int i = 0; i < _entryCount; i++)
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{
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ref Entry entry = ref _entries[i];
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entry.lightObject.SetActive(false);
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entry.lastState = false;
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}
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}
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}
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271
.Experimental/PlapPlapForAll/Components/PlapPlapTap.cs
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271
.Experimental/PlapPlapForAll/Components/PlapPlapTap.cs
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@ -0,0 +1,271 @@
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using ABI.CCK.Components;
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using UnityEngine;
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using UnityEngine.Animations;
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namespace NAK.PlapPlapForAll;
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public enum PlapPlapAudioMode
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{
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Ass,
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Mouth,
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Generic,
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Vagina
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}
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public sealed class PlapPlapTap : MonoBehaviour
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{
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private static readonly Rule[] Rules =
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{
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new(PlapPlapAudioMode.Mouth, HumanBodyBones.Head, 3,
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"mouth", "oral", "blow", "bj"),
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new(PlapPlapAudioMode.Vagina, HumanBodyBones.Hips, 3,
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"pussy", "vagina", "cunt", "v"),
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new(PlapPlapAudioMode.Ass, HumanBodyBones.Hips, 2, "ass",
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"anus", "butt", "anal", "b"),
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new(PlapPlapAudioMode.Generic, null, 1,
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"thigh", "armpit", "foot", "knee", "paizuri", "buttjob", "breast", "boob", "ear")
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};
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private DPSOrifice _dpsOrifice;
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private Animator _animator;
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private ParentConstraint _constraint;
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private bool _dynamic;
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private bool _lastLightState;
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private int _activeSourceIndex = -1;
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private PlapPlapAudioMode _mode;
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private GameObject _plapPlapObject;
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private RenderTexture _memoryTexture;
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private bool _hasInitialized;
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public static bool IsBuiltInPlapPlapSetup(DPSOrifice dpsOrifice)
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{
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Transform basis = dpsOrifice.basis;
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// Check if basis name is plap plap
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if (basis.name == "plap plap") return true;
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// Check if there is a texture property parser under the basis
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SkinnedMeshRenderer smr = basis.GetComponentInChildren<SkinnedMeshRenderer>(true);
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if (smr && smr.sharedMaterial && smr.sharedMaterial.name == "Unlit_detect dps")
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return true;
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return false;
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}
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public static PlapPlapTap CreateFromOrifice(DPSOrifice dpsOrifice, Animator animator, GameObject plapPlapPrefab)
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{
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Light light = dpsOrifice.dpsLight;
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PlapPlapTap tap = light.gameObject.AddComponent<PlapPlapTap>();
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tap._dpsOrifice = dpsOrifice;
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tap._animator = animator;
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GameObject plapPlap = Instantiate(plapPlapPrefab, light.transform, false);
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tap._plapPlapObject = plapPlap;
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// Duplicate memory texture
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CVRTexturePropertyParser parser = plapPlap.GetComponentInChildren<CVRTexturePropertyParser>(true);
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Camera camera = plapPlap.GetComponentInChildren<Camera>(true);
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RenderTexture instancedTexture = new(parser.texture);
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instancedTexture.name += $"_Copy_{instancedTexture.GetHashCode()}";
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parser.texture = instancedTexture;
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camera.targetTexture = instancedTexture;
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tap._memoryTexture = instancedTexture;
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ParentConstraint pc = tap.GetComponentInParent<ParentConstraint>(true);
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if (pc && pc.sourceCount > 0)
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{
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tap._constraint = pc;
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tap._dynamic = true;
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}
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tap.SetOrificeMode(dpsOrifice.type);
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tap.RecomputeMode();
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tap.SyncLightState();
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PlapPlapForAllMod.Logger.Msg(
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$"PlapPlapTap created for orifice '{dpsOrifice.type}' using light '{dpsOrifice.basis.name}'. " +
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$"Dynamic: {tap._dynamic}, Initial Mode: {tap._mode}");
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tap._hasInitialized = true;
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return tap;
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}
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private void OnEnable()
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{
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if (!_hasInitialized) return;
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RecomputeMode();
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SyncLightState();
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}
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private void OnDisable()
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{
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if (!_hasInitialized) return;
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SyncLightState();
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}
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private void OnDestroy()
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{
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if (_memoryTexture)
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{
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Destroy(_memoryTexture);
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_memoryTexture = null;
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}
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}
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private void Update()
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{
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if (!_dynamic || !_constraint) return;
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int top = -1;
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float best = -1f;
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int count = _constraint.sourceCount;
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for (int i = 0; i < count; i++)
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{
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ConstraintSource src = _constraint.GetSource(i);
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if (!src.sourceTransform) continue;
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float w = src.weight;
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if (w > best)
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{
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best = w;
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top = i;
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}
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}
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if (top != _activeSourceIndex)
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{
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_activeSourceIndex = top;
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RecomputeMode();
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}
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}
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private void SyncLightState()
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{
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Light light = _dpsOrifice.dpsLight;
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if (!light) return;
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bool on = light.isActiveAndEnabled;
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if (_lastLightState == on) return;
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_lastLightState = on;
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_plapPlapObject.SetActive(on);
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}
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private void RecomputeMode()
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{
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Transform basis = _dpsOrifice.dpsLight.transform;
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if (_dynamic && _constraint && _activeSourceIndex >= 0)
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{
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ConstraintSource src = _constraint.GetSource(_activeSourceIndex);
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if (src.sourceTransform)
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basis = src.sourceTransform;
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}
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string basisName = basis.name;
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int bestScore = int.MinValue;
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PlapPlapAudioMode bestMode = PlapPlapAudioMode.Generic;
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|
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for (int r = 0; r < Rules.Length; r++)
|
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{
|
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ref readonly Rule rule = ref Rules[r];
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int score = 0;
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if (rule.HintBone.HasValue && _animator)
|
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{
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Transform bone = _animator.GetBoneTransform(rule.HintBone.Value);
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if (bone && basis.IsChildOf(bone))
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score += rule.BoneWeight;
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}
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string lowerName = basisName.ToLowerInvariant();
|
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for (int k = 0; k < rule.Keywords.Length; k++)
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{
|
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string kw = rule.Keywords[k];
|
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string lowerKw = kw.ToLowerInvariant();
|
||||
|
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if (lowerName == lowerKw)
|
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{
|
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score += 8;
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continue;
|
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}
|
||||
|
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bool tokenMatch = false;
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int start = 0;
|
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for (int i = 0; i <= lowerName.Length; i++)
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{
|
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if (i == lowerName.Length || !char.IsLetter(lowerName[i]))
|
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{
|
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int len = i - start;
|
||||
if (len == lowerKw.Length)
|
||||
{
|
||||
bool equal = true;
|
||||
for (int c = 0; c < len; c++)
|
||||
{
|
||||
if (lowerName[start + c] != lowerKw[c])
|
||||
{
|
||||
equal = false;
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||||
break;
|
||||
}
|
||||
}
|
||||
if (equal)
|
||||
{
|
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tokenMatch = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
start = i + 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (tokenMatch)
|
||||
{
|
||||
score += lowerKw.Length == 1 ? 6 : 5;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (lowerKw.Length >= 4 && lowerName.Contains(lowerKw))
|
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score += 3;
|
||||
}
|
||||
|
||||
if (score > bestScore)
|
||||
{
|
||||
bestScore = score;
|
||||
bestMode = rule.Mode;
|
||||
}
|
||||
}
|
||||
|
||||
if (bestMode == _mode) return;
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_mode = bestMode;
|
||||
|
||||
SetAudioMode(_mode);
|
||||
|
||||
PlapPlapForAllMod.Logger.Msg($"PlapPlapTap applying mode {_mode}");
|
||||
}
|
||||
|
||||
private readonly struct Rule(PlapPlapAudioMode mode, HumanBodyBones? bone, int boneWeight, params string[] keywords)
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||||
{
|
||||
public readonly PlapPlapAudioMode Mode = mode;
|
||||
public readonly HumanBodyBones? HintBone = bone;
|
||||
public readonly int BoneWeight = boneWeight;
|
||||
public readonly string[] Keywords = keywords;
|
||||
}
|
||||
|
||||
/* Interacting with Plap Plap */
|
||||
|
||||
public void SetAudioMode(PlapPlapAudioMode mode)
|
||||
{
|
||||
CVRAnimatorDriver animatorDriver = _plapPlapObject.GetComponent<CVRAnimatorDriver>();
|
||||
animatorDriver.animatorParameter01 = (float)mode;
|
||||
}
|
||||
|
||||
public void SetOrificeMode(DPSLightType mode)
|
||||
{
|
||||
CVRAnimatorDriver animatorDriver = _plapPlapObject.GetComponent<CVRAnimatorDriver>();
|
||||
animatorDriver.animatorParameter02 = (float)mode;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,43 @@
|
|||
using ABI_RC.Core.InteractionSystem;
|
||||
using ABI_RC.Core.InteractionSystem.Base;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NAK.PlapPlapForAll;
|
||||
|
||||
public class StopHighlightPropagation : Pickupable
|
||||
{
|
||||
public override void OnGrab(InteractionContext context, Vector3 grabPoint)
|
||||
{
|
||||
// throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void OnDrop(InteractionContext context)
|
||||
{
|
||||
// throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void OnUseDown(InteractionContext context)
|
||||
{
|
||||
// throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void OnUseUp(InteractionContext context)
|
||||
{
|
||||
// throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void FlingTowardsTarget(ControllerRay controllerRay)
|
||||
{
|
||||
// throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override bool CanPickup { get; }
|
||||
public override bool DisallowTheft { get; }
|
||||
public override float MaxGrabDistance { get; }
|
||||
public override float MaxPushDistance { get; }
|
||||
public override bool IsAutoHold { get; }
|
||||
public override bool IsObjectRotationAllowed { get; }
|
||||
public override bool IsObjectPushPullAllowed { get; }
|
||||
public override bool IsTelepathicGrabAllowed { get; }
|
||||
public override bool IsObjectUseAllowed { get; }
|
||||
}
|
||||
124
.Experimental/PlapPlapForAll/Main.cs
Normal file
124
.Experimental/PlapPlapForAll/Main.cs
Normal file
|
|
@ -0,0 +1,124 @@
|
|||
using ABI_RC.Core;
|
||||
using ABI_RC.Core.Networking.IO.Social;
|
||||
using MelonLoader;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Systems.GameEventSystem;
|
||||
using ABI.CCK.Components;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Animations;
|
||||
|
||||
namespace NAK.PlapPlapForAll;
|
||||
|
||||
public class PlapPlapForAllMod : MelonMod
|
||||
{
|
||||
public static MelonLogger.Instance Logger;
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
Logger = LoggerInstance;
|
||||
CVRGameEventSystem.Initialization.OnPlayerSetupStart.AddListener(OnPlayerSetupStart);
|
||||
CVRGameEventSystem.Avatar.OnLocalAvatarLoad.AddListener(OnLocalAvatarLoaded);
|
||||
CVRGameEventSystem.Avatar.OnRemoteAvatarLoad.AddListener(OnRemoteAvatarLoaded);
|
||||
LoadAssetBundle();
|
||||
}
|
||||
|
||||
private static void OnPlayerSetupStart()
|
||||
{
|
||||
PlapPlapPrefab.SetActive(false);
|
||||
|
||||
// Remove ParentConstraint so we can reparent later
|
||||
ParentConstraint parentConstraint = PlapPlapPrefab.GetComponent<ParentConstraint>();
|
||||
if (parentConstraint) UnityEngine.Object.DestroyImmediate(parentConstraint);
|
||||
|
||||
// Remove lights to avoid interfering with avatar lights
|
||||
Light[] lights = PlapPlapPrefab.GetComponentsInChildren<Light>(true);
|
||||
foreach (Light light in lights) UnityEngine.Object.DestroyImmediate(light);
|
||||
|
||||
// Register the audio sources underneath to the Avatar mixer group
|
||||
AudioSource[] audioSources = PlapPlapPrefab.GetComponentsInChildren<AudioSource>(true);
|
||||
foreach (AudioSource audioSource in audioSources) audioSource.outputAudioMixerGroup = RootLogic.Instance.avatarSfx;
|
||||
|
||||
// Add StopHighlightPropagation to prevent plap plap from being highlighted
|
||||
StopHighlightPropagation stopHighlight = PlapPlapPrefab.AddComponent<StopHighlightPropagation>();
|
||||
stopHighlight.enabled = false; // marker only
|
||||
|
||||
Logger.Msg("Patched PlapPlap prefab!");
|
||||
}
|
||||
|
||||
private static void OnLocalAvatarLoaded(CVRAvatar avatar)
|
||||
=> OnAvatarLoaded(PlayerSetup.Instance, avatar.gameObject);
|
||||
private static void OnRemoteAvatarLoaded(CVRPlayerEntity playerEntity, CVRAvatar avatar)
|
||||
=> OnAvatarLoaded(playerEntity.PuppetMaster, avatar.gameObject);
|
||||
|
||||
private static void OnAvatarLoaded(PlayerBase player, GameObject avatarObject)
|
||||
{
|
||||
// Enforcing friends with benefits
|
||||
if (!Friends.FriendsWith(player.PlayerId))
|
||||
return;
|
||||
|
||||
// Scan for DPS setups
|
||||
if (!DPS.ScanForDPS(avatarObject, out List<DPSOrifice> dpsOrifices, out bool foundPenetrator))
|
||||
return;
|
||||
|
||||
// If no penetrator found, attempt to find one via TPS
|
||||
if (!foundPenetrator) DPS.AttemptTPSHack(avatarObject);
|
||||
|
||||
// Setup PlapPlap for each found orifice
|
||||
if (dpsOrifices.Count != 0)
|
||||
{
|
||||
// Log found orifices
|
||||
Logger.Msg($"Found {dpsOrifices.Count} DPS orifices on avatar '{avatarObject.name}' for player '{player.PlayerUsername}':");
|
||||
foreach (DPSOrifice dpsOrifice in dpsOrifices) Logger.Msg($"- Orifice Type: {dpsOrifice.type}, DPS Light: {dpsOrifice.dpsLight.name}, Normal Light: {(dpsOrifice.normalLight != null ? dpsOrifice.normalLight.name : "None")}");
|
||||
|
||||
// Configure PlapPlap for each orifice
|
||||
Animator avatarAnimator = player.Animator;
|
||||
foreach (DPSOrifice dpsOrifice in dpsOrifices)
|
||||
{
|
||||
// Skip if this is already a plap plap setup
|
||||
if (PlapPlapTap.IsBuiltInPlapPlapSetup(dpsOrifice))
|
||||
continue;
|
||||
|
||||
PlapPlapTap.CreateFromOrifice(
|
||||
dpsOrifice,
|
||||
avatarAnimator,
|
||||
PlapPlapPrefab
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Asset Bundle Loading */
|
||||
|
||||
private const string PlapPlapAssetsName = "PlapPlapForAll.Resources.plap plap.assets";
|
||||
private const string PlapPlapPrefabName = "Assets/Noachi/Plap Plap/plap plap.prefab";
|
||||
|
||||
private static GameObject PlapPlapPrefab;
|
||||
|
||||
private void LoadAssetBundle()
|
||||
{
|
||||
LoggerInstance.Msg($"Loading required asset bundle...");
|
||||
using Stream resourceStream = MelonAssembly.Assembly.GetManifestResourceStream(PlapPlapAssetsName);
|
||||
using MemoryStream memoryStream = new();
|
||||
if (resourceStream == null) {
|
||||
LoggerInstance.Error($"Failed to load {PlapPlapAssetsName}!");
|
||||
return;
|
||||
}
|
||||
|
||||
resourceStream.CopyTo(memoryStream);
|
||||
AssetBundle assetBundle = AssetBundle.LoadFromStream(memoryStream);
|
||||
if (assetBundle == null) {
|
||||
LoggerInstance.Error($"Failed to load {PlapPlapAssetsName}! Asset bundle is null!");
|
||||
return;
|
||||
}
|
||||
|
||||
PlapPlapPrefab = assetBundle.LoadAsset<GameObject>(PlapPlapPrefabName);
|
||||
if (PlapPlapPrefab == null) {
|
||||
LoggerInstance.Error($"Failed to load {PlapPlapPrefabName}! Prefab is null!");
|
||||
return;
|
||||
}
|
||||
PlapPlapPrefab.hideFlags |= HideFlags.DontUnloadUnusedAsset;
|
||||
LoggerInstance.Msg($"Loaded {PlapPlapPrefabName}!");
|
||||
|
||||
LoggerInstance.Msg("Asset bundle successfully loaded!");
|
||||
}
|
||||
}
|
||||
7
.Experimental/PlapPlapForAll/PlapPlapForAll.csproj
Normal file
7
.Experimental/PlapPlapForAll/PlapPlapForAll.csproj
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<ItemGroup>
|
||||
<None Remove="Resources\plap plap.assets" />
|
||||
<EmbeddedResource Include="Resources\plap plap.assets" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
32
.Experimental/PlapPlapForAll/Properties/AssemblyInfo.cs
Normal file
32
.Experimental/PlapPlapForAll/Properties/AssemblyInfo.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
using NAK.PlapPlapForAll.Properties;
|
||||
using MelonLoader;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
|
||||
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
|
||||
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
|
||||
[assembly: AssemblyTitle(nameof(NAK.PlapPlapForAll))]
|
||||
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
|
||||
[assembly: AssemblyProduct(nameof(NAK.PlapPlapForAll))]
|
||||
|
||||
[assembly: MelonInfo(
|
||||
typeof(NAK.PlapPlapForAll.PlapPlapForAllMod),
|
||||
nameof(NAK.PlapPlapForAll),
|
||||
AssemblyInfoParams.Version,
|
||||
AssemblyInfoParams.Author,
|
||||
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/PlapPlapForAll"
|
||||
)]
|
||||
|
||||
[assembly: MelonGame("ChilloutVR", "ChilloutVR")]
|
||||
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
[assembly: MelonColor(255, 246, 25, 99)] // red-pink
|
||||
[assembly: MelonAuthorColor(255, 158, 21, 32)] // red
|
||||
[assembly: HarmonyDontPatchAll]
|
||||
|
||||
namespace NAK.PlapPlapForAll.Properties;
|
||||
internal static class AssemblyInfoParams
|
||||
{
|
||||
public const string Version = "1.0.0";
|
||||
public const string Author = "NotAKidoS, Noachi";
|
||||
}
|
||||
16
.Experimental/PlapPlapForAll/README.md
Normal file
16
.Experimental/PlapPlapForAll/README.md
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
# PlapPlapForAll
|
||||
|
||||
Adds Noach's PlapPlap prefab to any detected DPS setups on avatars.
|
||||
|
||||
Will also fix existing penetrator setups which are missing the tip light.
|
||||
|
||||
---
|
||||
|
||||
Here is the block of text where I tell you this mod is not affiliated or endorsed by ~~~~ABI.
|
||||
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
|
||||
|
||||
> This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive.
|
||||
|
||||
> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
|
||||
|
||||
> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
|
||||
BIN
.Experimental/PlapPlapForAll/Resources/plap plap.assets
Normal file
BIN
.Experimental/PlapPlapForAll/Resources/plap plap.assets
Normal file
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue