[CustomSpawnPoint] Fixes for 2025r180

This commit is contained in:
NotAKidoS 2025-08-19 23:47:06 -05:00
parent 1a591749c6
commit 7deddd88ea
3 changed files with 14 additions and 14 deletions

View file

@ -17,7 +17,7 @@ using System.Reflection;
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/CustomSpawnPoint"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonGame("ChilloutVR", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: MelonColor(255, 246, 25, 99)] // red-pink
@ -27,6 +27,6 @@ using System.Reflection;
namespace NAK.CustomSpawnPoint.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.2";
public const string Version = "1.0.3";
public const string Author = "NotAKidoS";
}

View file

@ -41,20 +41,20 @@ internal static class SpawnPointManager
{
while (ViewManager.Instance == null)
yield return null;
while (ViewManager.Instance.gameMenuView == null)
while (ViewManager.Instance.cohtmlView == null)
yield return null;
while (ViewManager.Instance.gameMenuView.Listener == null)
while (ViewManager.Instance.cohtmlView.Listener == null)
yield return null;
ViewManager.Instance.OnUiConfirm.AddListener(OnClearSpawnpointConfirm);
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
ViewManager.Instance.cohtmlView.Listener.FinishLoad += (_) =>
{
ViewManager.Instance.gameMenuView.View._view.ExecuteScript(spawnpointJs);
ViewManager.Instance.cohtmlView.View._view.ExecuteScript(spawnpointJs);
};
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
ViewManager.Instance.cohtmlView.Listener.ReadyForBindings += () =>
{
// listen for setting the spawn point on our custom button
ViewManager.Instance.gameMenuView.View.BindCall("NAKCallSetSpawnpoint", SetSpawnPoint);
ViewManager.Instance.cohtmlView.View.BindCall("NAKCallSetSpawnpoint", SetSpawnPoint);
};
// create our custom spawn point object
@ -179,7 +179,7 @@ internal static class SpawnPointManager
private static void UpdateMenuButtonState(bool hasSpawnpoint, bool isInWorld)
{
ViewManager.Instance.gameMenuView.View.TriggerEvent("NAKUpdateSpawnpointStatus", hasSpawnpoint.ToString(), isInWorld.ToString());
ViewManager.Instance.cohtmlView.View.TriggerEvent("NAKUpdateSpawnpointStatus", hasSpawnpoint.ToString(), isInWorld.ToString());
}
private static void ClearCurrentWorldState()

View file

@ -1,9 +1,9 @@
{
"_id": 228,
"name": "CustomSpawnPoint",
"modversion": "1.0.2",
"gameversion": "2025r179",
"loaderversion": "0.6.1",
"modversion": "1.0.3",
"gameversion": "2025r180",
"loaderversion": "0.7.2",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Replaces the unused Images button in the World Details page with a button to set a custom spawn point.",
@ -17,8 +17,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r46/CustomSpawnPoint.dll",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r47/CustomSpawnPoint.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/CustomSpawnPoint/",
"changelog": "- Recompiled for 2025r179",
"changelog": "- Fixes for 2025r180",
"embedcolor": "#f61963"
}