[NAK_CVR_Mods] Change every instance of "NotAKidOnSteam" to "NotAKidoS"

This commit is contained in:
NotAKidoS 2024-06-27 21:24:41 -05:00
parent a6c030955e
commit 7f02d6811f
159 changed files with 711 additions and 294 deletions

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@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.AASBufferFix),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/AASBufferFix"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/AASBufferFix"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

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@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r13/AASBufferFix.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/AASBufferFix/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r13/AASBufferFix.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/AASBufferFix/",
"changelog": "- Fixed an issue with the avatar footprint being calculated with values that exceed the 3200 AAS bit limit.",
"embedcolor": "9b59b6"
}

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@ -120,7 +120,7 @@ internal static class IKCalibrator
public static void ConfigureDesktopVrIk(VRIK vrik)
{
// From DesktopVRIK
// https://github.com/NotAKidOnSteam/NAK_CVR_Mods/blob/fca0a32257311f044d1a9d6e68269baa4a65a45c/DesktopVRIK/DesktopVRIKCalibrator.cs#L219C2-L247C103
// https://github.com/NotAKidoS/NAK_CVR_Mods/blob/fca0a32257311f044d1a9d6e68269baa4a65a45c/DesktopVRIK/DesktopVRIKCalibrator.cs#L219C2-L247C103
vrik.solver.spine.bodyPosStiffness = 1f;
vrik.solver.spine.bodyRotStiffness = 0.2f;

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@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.AlternateIKSystem),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/AlternateIKSystem"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/AlternateIKSystem"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

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@ -8,15 +8,15 @@ This mod is partially built off of [IKTweaks - GPLv3](https://github.com/knah/VR
(BodyHandling, MusclePoses)
With a mix of [DesktopVRIK](https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/DesktopVRIK):
With a mix of [DesktopVRIK](https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/DesktopVRIK):
(Desktop IK, VRIKHelpers, IKPose)
And a hint of [StateBehaviours](https://github.com/NotAKidOnSteam/StateBehaviours/tree/main/Mod/StateBehaviours):
And a hint of [StateBehaviours](https://github.com/NotAKidoS/StateBehaviours/tree/main/Mod/StateBehaviours):
(BodyControl)
Then finally [IKFixes](https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/IKFixes):
Then finally [IKFixes](https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/IKFixes):
(Solver Weight Helpers)

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@ -17,8 +17,8 @@
"requirements": [
"BTKUILib"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r5/AlternateIKSystem.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/AlternateIKSystem/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r5/AlternateIKSystem.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/AlternateIKSystem/",
"changelog": "- Fixed IK not being reset when teleporting/respawning/sitting.\n- Fixed IK Locomotion not being disabled while sitting.\n- Cleanup of VRIK Calibration & Configuration to make updating & debugging easier.\n- Added a temporary fix for DesktopVRSwitch BodySystem handling to ensure tracking is correctly enabled after switch.\n- Added \"NetIKPass\" after VRIK solving, which fixes many rotational errors that were only visible on the local client.\n- Removed Chest VRIK reference fix & find unmapped toe options as they didn't stream over NetIK.",
"embedcolor": "9b59b6"
}

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@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.BadAnimatorFix),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/BadAnimatorFix"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/BadAnimatorFix"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

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@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r18/BadAnimatorFix.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/BadAnimatorFix/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r18/BadAnimatorFix.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/BadAnimatorFix/",
"changelog": "- No longer rewinds states without loop specifically enabled.\n- Removed performance improvement claim, which has seemingly been fixed in 2021.\n- Fixed not being able to disable mod with the Enabled button.",
"embedcolor": "#e25352"
}

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@ -15,7 +15,7 @@ using System.Reflection;
nameof(NAK.Blackout),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/Blackout"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/Blackout"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

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@ -17,8 +17,8 @@
"BTKUILib",
"UIExpansionKit"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/Blackout.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/Blackout/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r3/Blackout.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/Blackout/",
"changelog": "- Added BTKUILib support.\n- Added dimming strength velocity multiplier option.\n- Added option to not use Automatic Sleep State.\n- Dimming strengh now updates in realtime when configuring.",
"embedcolor": "#161b22"
}

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@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.CameraFixes),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/CameraFixes"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/CameraFixes"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

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@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/CameraFixes.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/CameraFixes/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r3/CameraFixes.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/CameraFixes/",
"changelog": "- Initial Release\n- No double patching. Bad. Stinky. Dont do it.",
"embedcolor": "#ffc700"
}

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@ -15,7 +15,7 @@ using System.Reflection;
nameof(NAK.ClearHudNotifications),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/UndoPropButton"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/UndoPropButton"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

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@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/ClearHudNotifications.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/ClearHudNotifications/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r3/ClearHudNotifications.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/ClearHudNotifications/",
"changelog": "- Initial Release",
"embedcolor": "#6495ED"
}

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@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.ControllerFreeze),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/ControllerFreeze"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/ControllerFreeze"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

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@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r9/ControllerFreeze.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/ControllerFreeze/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r9/ControllerFreeze.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/ControllerFreeze/",
"changelog": "Initial CVRMG Release",
"embedcolor": "3498db"
}

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@ -120,7 +120,7 @@ internal static class IKCalibrator
public static void ConfigureDesktopVrIk(VRIK vrik)
{
// From DesktopVRIK
// https://github.com/NotAKidOnSteam/NAK_CVR_Mods/blob/fca0a32257311f044d1a9d6e68269baa4a65a45c/DesktopVRIK/DesktopVRIKCalibrator.cs#L219C2-L247C103
// https://github.com/NotAKidoS/NAK_CVR_Mods/blob/fca0a32257311f044d1a9d6e68269baa4a65a45c/DesktopVRIK/DesktopVRIKCalibrator.cs#L219C2-L247C103
vrik.solver.spine.bodyPosStiffness = 1f;
vrik.solver.spine.bodyRotStiffness = 0.2f;

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@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.DesktopVRIK),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/DesktopVRIK"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/DesktopVRIK"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

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@ -17,8 +17,8 @@
"requirements": [
"BTKUILib"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r22/DesktopVRIK.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/DesktopVRIK/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r22/DesktopVRIK.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/DesktopVRIK/",
"changelog": "- Fixes for 2023r173.\n- Fixed ResetFootstepsOnIdle not working as intended.\n- Added swimming pitch control.\n- Added active body offset.",
"embedcolor": "#9b59b6"
}

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@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.DesktopVRSwitch),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/DesktopVRSwitch"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/DesktopVRSwitch"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

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@ -3,7 +3,7 @@ Allows you to switch between Desktop and VR with a keybind.
Press Control + F6 to switch. SteamVR will automatically start if it isn't already running.
https://github.com/NotAKidOnSteam/NAK_CVR_Mods/assets/37721153/3f7d6747-720a-45a0-aa51-af7ae677d15e
https://github.com/NotAKidoS/NAK_CVR_Mods/assets/37721153/3f7d6747-720a-45a0-aa51-af7ae677d15e
---

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@ -16,8 +16,8 @@
"requirements": [
"BTKUILib"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r21/DesktopVRSwitch.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/DesktopVRSwitch/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r21/DesktopVRSwitch.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/DesktopVRSwitch/",
"changelog": "- Fixes for 2023r172.\n- Mouse is now force unlocked once entering VR mode as QOL.",
"embedcolor": "3498db"
}

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@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.EzGrab),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/EzGrab"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/EzGrab"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

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@ -16,8 +16,8 @@
"requirements": [
"UIExpansionKit"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r13/EzCurls.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/EzCurls/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r13/EzCurls.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/EzCurls/",
"changelog": "- Initial CVRMG release",
"embedcolor": "7d7d7d"
}

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@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.FuckCohtmlResourceHandler),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/FuckCohtmlResourceHandler"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/FuckCohtmlResourceHandler"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

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@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/FuckCohtmlResourceHandler.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/FuckCohtmlResourceHandler/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r3/FuckCohtmlResourceHandler.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/FuckCohtmlResourceHandler/",
"changelog": "Initial Release",
"embedcolor": "3498db"
}

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@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.FuckMLA),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/FuckMLA"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/FuckMLA"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

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@ -15,8 +15,8 @@
],
"requirements": [
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r21/FuckMLA.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/FuckMLA/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r21/FuckMLA.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/FuckMLA/",
"changelog": "- Initial CVRMG release",
"embedcolor": "#ffc800"
}

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@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.FuckMetrics),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/FuckMetrics"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/FuckMetrics"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

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@ -17,8 +17,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/FuckMetrics.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/FuckMetrics/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r3/FuckMetrics.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/FuckMetrics/",
"changelog": "- Initial Release.\n- Renamed to FuckMetrics.\n- Add Update Rate settings.\n- Add back CohtmlView disabling as option.\n- Update CoreUpdate on mic toggle if QM is open.\n- Fix Cohtml disabling not using menu instance.",
"embedcolor": "#8ed6fb"
}

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@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.FuckVivox),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/FuckVivox"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/FuckVivox"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

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@ -15,8 +15,8 @@
],
"requirements": [
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r21/FuckMLA.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/FuckMLA/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r21/FuckMLA.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/FuckMLA/",
"changelog": "- Initial CVRMG release",
"embedcolor": "#ffc800"
}

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@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.HeadBobbingFix),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/HeadBobbingFix"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/HeadBobbingFix"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

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@ -1,7 +1,7 @@
## HeadBobbingFix
Makes the Desktop camera pivot correctly with the viewpoint when full head bobbing is enabled.
https://github.com/NotAKidOnSteam/NAK_CVR_Mods/assets/37721153/d2b0f918-b4a9-408a-b25f-4c68761ad1c7
https://github.com/NotAKidoS/NAK_CVR_Mods/assets/37721153/d2b0f918-b4a9-408a-b25f-4c68761ad1c7
## Relevant Feedback Posts:
https://feedback.abinteractive.net/p/pivot-desktop-camera-with-head

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@ -6,7 +6,7 @@
"loaderversion": "0.6.1",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Fixes Desktop camera pivoting in place when full head bobbing is enabled. Please view the README for more info: [README](https://github.com/NotAKidOnSteam/NAK_CVR_Mods/blob/main/HeadBobbingFix/README.md)",
"description": "Fixes Desktop camera pivoting in place when full head bobbing is enabled. Please view the README for more info: [README](https://github.com/NotAKidoS/NAK_CVR_Mods/blob/main/HeadBobbingFix/README.md)",
"searchtags": [
"desktop",
"camera",
@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r11/HeadBobbingFix.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/HeadBobbingFix/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r11/HeadBobbingFix.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/HeadBobbingFix/",
"changelog": "- Initial Release\n- Rename to HeadBobbingFix to prevent confusion",
"embedcolor": "#e33b24"
}

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@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.IKFixes),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/IKFixes"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/IKFixes"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

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@ -17,8 +17,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r21/IKFixes.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/IKFixes/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r21/IKFixes.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/IKFixes/",
"changelog": "- Fix Seated Play button not returning once disconnecting all trackers from SteamVR.",
"embedcolor": "f46e49"
}

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@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.InteractionTest),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/AvatarScale"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/AvatarScale"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

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@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/AvatarScale.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/AvatarScale/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r3/AvatarScale.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/AvatarScale/",
"changelog": "",
"embedcolor": "9b59b6"
}

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@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.JumpPatch),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/JumpPatch"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/JumpPatch"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r4/JumpPatch.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/JumpPatch/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r4/JumpPatch.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/JumpPatch/",
"changelog": "- Return jump input after MovementSystem.Update. Fixes conflict with PRM jump-to-recover option.",
"embedcolor": "#e56597"
}

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.LateInitComponentHelperHack),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/LateInitComponentHelperHack"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/LateInitComponentHelperHack"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -15,8 +15,8 @@
],
"requirements": [
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r21/FuckMLA.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/FuckMLA/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r21/FuckMLA.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/FuckMLA/",
"changelog": "- Initial CVRMG release",
"embedcolor": "#ffc800"
}

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.MenuScalePatch),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/MenuScalePatch"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/MenuScalePatch"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r13/MenuScalePatch.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/MenuScalePatch/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r13/MenuScalePatch.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/MenuScalePatch/",
"changelog": "- Added FOV handling to menu scaling. The menu will scale with changes to your FOV.",
"embedcolor": "363020"
}

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.CustomComponents),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/CustomComponents"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/CustomComponents"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/PropUndoButton.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/PropUndoButton/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r3/PropUndoButton.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/PropUndoButton/",
"changelog": "- Initial Release\n- Added redo button.\n- Mitigated issue of props getting stuck locally if deleting them before they fully spawn.\n- Lowered SFX volume to match existing UI sounds.",
"embedcolor": "#00FFFF"
}

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.NoDepthOnlyFlat),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/NoDepthOnlyFlat"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/NoDepthOnlyFlat"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r13/NoDepthOnlyFlat.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/NoDepthOnlyFlat/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r13/NoDepthOnlyFlat.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/NoDepthOnlyFlat/",
"changelog": "- Initial CVRMG release",
"embedcolor": "92e492"
}

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.PickupPushPull),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/PickupPushPull"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/PickupPushPull"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/PickupPushPull.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/PickupPushPull/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r3/PickupPushPull.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/PickupPushPull/",
"changelog": "- Fixed issue where ControlEnableGamepad setting was improperly checked on startup.",
"embedcolor": "804221"
}

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.PlaySpaceScaleFix),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/PlaySpaceScaleFix"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/PlaySpaceScaleFix"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -4,7 +4,7 @@ Fixes the issue where the player in VR is incorrectly positioned relative to the
Ensures that scaling and switching avatars no longer result in unusual offsets.
https://github.com/NotAKidOnSteam/NAK_CVR_Mods/assets/37721153/50cf5934-1548-4e58-b40b-004a74c4e01d
https://github.com/NotAKidoS/NAK_CVR_Mods/assets/37721153/50cf5934-1548-4e58-b40b-004a74c4e01d
---

View file

@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r4/PlaySpaceScaleFix.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/PlaySpaceScaleFix/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r4/PlaySpaceScaleFix.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/PlaySpaceScaleFix/",
"changelog": "- Initial Release",
"embedcolor": "#e56597"
}

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.SmoothRay),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/SmoothRay"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/SmoothRay"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -1,7 +1,7 @@
/**
MIT License
Copyright (c) 2021 Kinsi, NotAKidOnSteam
Copyright (c) 2021 Kinsi, NotAKidoS
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

View file

@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r21/SmoothRay.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/SmoothRay/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r21/SmoothRay.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/SmoothRay/",
"changelog": "- Fixes for 2023r172. Literally just recompiled.",
"embedcolor": "#dc8105"
}

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.TrackedControllerFix),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/TrackedControllerFix"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/TrackedControllerFix"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r16/TrackedControllerFix.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/TrackedControllerFix/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r16/TrackedControllerFix.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/TrackedControllerFix/",
"changelog": "- Fixes for 2023r171.\n- Prevented from initializing when launching with OpenXR.",
"embedcolor": "#3498db"
}

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.TrackedPointFix),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/TrackedPointFix"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/TrackedPointFix"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/TrackedPointFix.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/TrackedPointFix/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r3/TrackedPointFix.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/TrackedPointFix/",
"changelog": "Initial Release",
"embedcolor": "3498db"
}

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.AASDefaultProfileFix),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/AASDefaultProfileFix"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/AASDefaultProfileFix"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -1,6 +1,6 @@
# AASDefaultProfileFix
# IKSimulatedRootAngleFix
Fixes the Default AAS profile not being applied when loading into an avatar without a profile selected.
Fixes a small issue with Desktop & HalfBody root angle being incorrectly calculated while on rotating Movement Parents. If you've ever noticed your body/feet insisting on facing opposite of the direction you are rotating, this fixes that.
---

View file

@ -17,8 +17,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r33/AASDefaultProfileFix.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/AASDefaultProfileFix/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r33/AASDefaultProfileFix.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/AASDefaultProfileFix/",
"changelog": "- Initial release",
"embedcolor": "#f61963"
}

View file

@ -31,10 +31,6 @@
<HintPath>$(MsBuildThisFileDirectory)\..\.ManagedLibs\BTKUILib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ActionMenu">
<HintPath>$(MsBuildThisFileDirectory)\..\.ManagedLibs\ActionMenu.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</Project>

View file

@ -23,7 +23,7 @@ public class AvatarScaleManager : MonoBehaviour
#region Universal Scaling Limits
// ReSharper disable MemberCanBePrivate.Global
// To match AvatarScaleTool: https://github.com/NotAKidOnSteam/AvatarScaleTool/tree/main
// To match AvatarScaleTool: https://github.com/NotAKidoS/AvatarScaleTool/tree/main
public const float DefaultMinHeight = 0.25f;
public const float DefaultMaxHeight = 2.50f;
// ReSharper restore MemberCanBePrivate.Global
@ -275,7 +275,7 @@ public class AvatarScaleManager : MonoBehaviour
//doesn't have mod or has no custom height, get from player avatar directly
CVRPlayerEntity playerEntity = CVRPlayerManager.Instance.NetworkPlayers.Find((players) => players.Uuid == playerId);
if (playerEntity != null && playerEntity.PuppetMaster != null)
return playerEntity.PuppetMaster.GetAvatarHeight();
return playerEntity.PuppetMaster.netIkController.GetRemoteHeight();
// player is invalid???
return -1f;
@ -296,8 +296,8 @@ public class AvatarScaleManager : MonoBehaviour
{
var playerId = puppetMaster._playerDescriptor.ownerId;
if (_networkedScalers.TryGetValue(playerId, out NetworkScaler scaler))
scaler.OnAvatarInstantiated(puppetMaster.avatarObject, puppetMaster._initialAvatarHeight,
puppetMaster.initialAvatarScale);
scaler.OnAvatarInstantiated(puppetMaster.avatarObject, puppetMaster.netIkController._initialHeight,
puppetMaster.netIkController._initialScale);
}
internal void OnNetworkAvatarDestroyed(PuppetMaster puppetMaster)
@ -349,8 +349,8 @@ public class AvatarScaleManager : MonoBehaviour
NetworkScaler scaler = puppetMaster.gameObject.AddComponent<NetworkScaler>();
scaler.Initialize(playerId);
scaler.OnAvatarInstantiated(puppetMaster.avatarObject, puppetMaster._initialAvatarHeight,
puppetMaster.initialAvatarScale);
scaler.OnAvatarInstantiated(puppetMaster.avatarObject, puppetMaster.netIkController._initialHeight,
puppetMaster.netIkController._initialScale);
_networkedScalers[playerId] = scaler;

View file

@ -1,5 +1,6 @@
using System.Diagnostics;
using ABI_RC.Core;
using ABI_RC.Core.Util.AnimatorManager;
using NAK.AvatarScaleMod.AvatarScaling;
using NAK.AvatarScaleMod.ScaledComponents;
using UnityEngine;
@ -178,9 +179,13 @@ public class BaseScaler : MonoBehaviour
if (_avatarTransform == null)
return false;
_targetHeightChanged = false;
ScaleAvatarRoot();
UpdateAnimatorParameter();
ApplyComponentScaling();
InvokeTargetHeightChanged();
return true;
}
@ -195,11 +200,13 @@ public class BaseScaler : MonoBehaviour
_targetHeight = _initialHeight;
_targetScale = _initialScale;
_scaleFactor = 1f;
_targetHeightChanged = true;
_targetHeightChanged = false;
ScaleAvatarRoot();
UpdateAnimatorParameter();
ApplyComponentScaling();
InvokeTargetHeightReset();
}
private void ScaleAvatarRoot()
@ -222,17 +229,23 @@ public class BaseScaler : MonoBehaviour
if (!_isAvatarInstantiated)
return; // no avatar
if (!_targetHeightChanged
&& _useTargetHeight)
ScaleAvatarRoot();
if (!_shouldForceHeight)
return; // using built-in scaling
if (!_targetHeightChanged)
return;
// called on state change
if (_targetHeightChanged)
{
if (_useTargetHeight)
ApplyTargetHeight();
else
ResetTargetHeight();
_targetHeightChanged = false;
InvokeTargetHeightChanged();
}
if (_useTargetHeight)
ApplyTargetHeight();
else
ResetTargetHeight();
// called constantly when forcing change
if (_shouldForceHeight)
ScaleAvatarRoot();
}
internal virtual void OnDestroy()
@ -241,7 +254,7 @@ public class BaseScaler : MonoBehaviour
}
#endregion
#region Component Scaling
internal static readonly Type[] scalableComponentTypes =

View file

@ -35,8 +35,8 @@ public class LocalScaler : BaseScaler
if (_animatorManager == null)
return;
_animatorManager.SetAnimatorParameter(ScaleFactorParameterName, _scaleFactor);
_animatorManager.SetAnimatorParameter(ScaleFactorParameterNameLocal, _scaleFactor);
_animatorManager.SetParameter(ScaleFactorParameterName, _scaleFactor);
_animatorManager.SetParameter(ScaleFactorParameterNameLocal, _scaleFactor);
}
public override void LateUpdate()
@ -84,7 +84,6 @@ public class LocalScaler : BaseScaler
// animation scale changed and now will override universal scaling
ResetTargetHeight();
InvokeAnimatedHeightOverride();
return true;
}

View file

@ -45,7 +45,7 @@ public class NetworkScaler : BaseScaler
protected override void UpdateAnimatorParameter()
{
_animatorManager?.SetAnimatorParameter(ScaleFactorParameterNameLocal, _scaleFactor);
_animatorManager?.SetParameter(ScaleFactorParameterNameLocal, _scaleFactor);
}
internal override void OnDestroy()

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.AvatarScaleMod),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/AvatarScale"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/AvatarScale"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -4,10 +4,10 @@ Proof of concept mod to add Avatar Scaling to any avatar. This is local-only, bu
Legit threw this together in three hours. ChilloutVR handles all the hard stuff already with its existing animation-clip-based Avatar Scaling.
https://github.com/NotAKidOnSteam/NAK_CVR_Mods/assets/37721153/7405cef5-fd68-4103-8c18-b3164029eab1
https://github.com/NotAKidoS/NAK_CVR_Mods/assets/37721153/7405cef5-fd68-4103-8c18-b3164029eab1
## Notes:
* Constraint scaling partially conflicts with avatars run through my [Avatar Scale Tool](https://github.com/NotAKidOnSteam/AvatarScaleTool).
* Constraint scaling partially conflicts with avatars run through my [Avatar Scale Tool](https://github.com/NotAKidoS/AvatarScaleTool).
* This is local-only, at least unless I bother with Mod Network.
* The entire thing is pretty messy and I am unsure of the performance impact, especially with scaling all lights, audio, & constraints.

View file

@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/AvatarScale.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/AvatarScale/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r3/AvatarScale.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/AvatarScale/",
"changelog": "",
"embedcolor": "9b59b6"
}

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.BetterShadowClone),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/ShadowCloneMod"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/ShadowCloneMod"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -16,8 +16,8 @@
"requirements": [
"UIExpansionKit"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r24/EzCurls.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/EzCurls/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r24/EzCurls.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/EzCurls/",
"changelog": "- Initial CVRMG release",
"embedcolor": "7d7d7d"
}

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.CVRGizmos),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/CVRGizmos"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/CVRGizmos"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/CVRGizmos.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/CVRGizmos/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r3/CVRGizmos.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/CVRGizmos/",
"changelog": "- Removed SaveToFile().",
"embedcolor": "804221"
}

View file

@ -15,7 +15,7 @@ using System.Reflection;
nameof(NAK.ChatBoxExtensions),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/ChatBoxExtensions"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/ChatBoxExtensions"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/ChatBoxExtensions.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/ChatBoxExtensions/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r3/ChatBoxExtensions.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/ChatBoxExtensions/",
"changelog": "",
"embedcolor": "#ffc700"
}

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.DropPropTweak),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/DropPropTweak"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/DropPropTweak"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r34/DropPropTweak.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/DropPropTweak/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r34/DropPropTweak.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/DropPropTweak/",
"changelog": "- Initial Release",
"embedcolor": "#f61963"
}

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.EzCurls),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/EzCurls"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/EzCurls"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -16,8 +16,8 @@
"requirements": [
"UIExpansionKit"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r24/EzCurls.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/EzCurls/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r24/EzCurls.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/EzCurls/",
"changelog": "- Initial CVRMG release",
"embedcolor": "7d7d7d"
}

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.FOVAdjustment),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/FOVAdjustment"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/FOVAdjustment"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -16,8 +16,8 @@
"requirements": [
"UIExpansionKit"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r16/FOVAdjustment.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/FOVAdjustment/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r16/FOVAdjustment.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/FOVAdjustment/",
"changelog": "- Fixes for 2023r171.",
"embedcolor": "#7d7d7d"
}

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.FuckCameraIndicator),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/FuckCameraIndicator"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/FuckCameraIndicator"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -16,8 +16,8 @@
"requirements": [
"UIExpansionKit"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r24/EzCurls.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/EzCurls/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r24/EzCurls.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/EzCurls/",
"changelog": "- Initial CVRMG release",
"embedcolor": "7d7d7d"
}

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.FuckToes),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/FuckToes"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/FuckToes"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r14/FuckToes.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/FuckToes/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r14/FuckToes.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/FuckToes/",
"changelog": "- Fixes for 2023r171.",
"embedcolor": "#ffc800"
}

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.GestureLock),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/GestureLock"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/GestureLock"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r16/GestureLock.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/GestureLock/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r16/GestureLock.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/GestureLock/",
"changelog": "- Fixes for 2023r171.",
"embedcolor": "#804221"
}

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.IKAdjustments),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/IKAdjustments"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/IKAdjustments"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -88,7 +88,7 @@ public class IKSimulatedRootAngleFixMod : MelonMod
float playerHeading = GetRemappedPlayerHeading();
// nicked original logic from DesktopVRIK, before i made it native and seemingly fucked it -_-
// https://github.com/NotAKidOnSteam/NAK_CVR_Mods/blob/db9d5a24b62c96e3c5c403ce3956cd3221955898/.DepricatedMods/DesktopVRIK/IK/IKHandlers/IKHandlerDesktop.cs#L68
// https://github.com/NotAKidoS/NAK_CVR_Mods/blob/db9d5a24b62c96e3c5c403ce3956cd3221955898/.DepricatedMods/DesktopVRIK/IK/IKHandlers/IKHandlerDesktop.cs#L68
var weightedAngleLimit = IKSystem.Instance.BodyHeadingLimit * __instance._solver.locomotion.weight;
var deltaAngleRoot = Mathf.DeltaAngle(playerHeading, __instance._ikSimulatedRootAngle);
var absDeltaAngleRoot = Mathf.Abs(deltaAngleRoot);

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.IKSimulatedRootAngleFix),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/IKSimulatedRootAngleFix"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/IKSimulatedRootAngleFix"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r34/IKSimulatedRootAngleFix.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/IKSimulatedRootAngleFix/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r34/IKSimulatedRootAngleFix.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/IKSimulatedRootAngleFix/",
"changelog": "- Initial release",
"embedcolor": "#f61963"
}

View file

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<ItemGroup>
<Reference Include="BTKUILib">
<HintPath>..\.ManagedLibs\BTKUILib.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Remove="Resources\origin-shift-inactive.png" />
<None Remove="Resources\origin-shift-forced.png" />
<None Remove="Resources\origin-shift-active.png" />
</ItemGroup>
</Project>

36
InteractionTest/Main.cs Normal file
View file

@ -0,0 +1,36 @@
using MelonLoader;
namespace NAK.InteractionTest;
public class InteractionTestMod : MelonMod
{
internal static MelonLogger.Instance Logger;
#region Melon Mod Overrides
public override void OnInitializeMelon()
{
Logger = LoggerInstance;
ApplyPatches(typeof(Patches.ControllerRayPatches));
}
#endregion Melon Mod Overrides
#region Melon Mod Utilities
private void ApplyPatches(Type type)
{
try
{
HarmonyInstance.PatchAll(type);
}
catch (Exception e)
{
LoggerInstance.Msg($"Failed while patching {type.Name}!");
LoggerInstance.Error(e);
}
}
#endregion Melon Mod Utilities
}

View file

@ -0,0 +1,7 @@
using MelonLoader;
namespace NAK.InteractionTest;
internal static class ModSettings
{
}

View file

@ -0,0 +1,17 @@

using ABI_RC.Core;
using ABI_RC.Core.InteractionSystem;
using HarmonyLib;
using NAK.InteractionTest.Components;
namespace NAK.InteractionTest.Patches;
internal static class ControllerRayPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(ControllerRay), nameof(ControllerRay.Start))]
private static void Postfix_BetterCharacterController_Start(ref ControllerRay __instance)
{
InteractionTracker.Setup(__instance.gameObject, __instance.hand == CVRHand.Left);
}
}

View file

@ -0,0 +1,32 @@
using NAK.InteractionTest.Properties;
using MelonLoader;
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(NAK.InteractionTest))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(NAK.InteractionTest))]
[assembly: MelonInfo(
typeof(NAK.InteractionTest.InteractionTestMod),
nameof(NAK.InteractionTest),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/InteractionTest"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: MelonColor(255, 125, 126, 129)]
[assembly: MelonAuthorColor(255, 158, 21, 32)]
[assembly: HarmonyDontPatchAll]
namespace NAK.InteractionTest.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.0";
public const string Author = "NotAKidoS";
}

52
InteractionTest/README.md Normal file
View file

@ -0,0 +1,52 @@
# OriginShift
Experimental mod that allows world origin to be shifted to prevent floating point precision issues.
## Compromises
- Steam Audio data cannot be shifted.
- NavMesh data cannot be shifted.
- Light Probe data cannot be shifted (until [unity 2022](https://docs.unity3d.com/2022.3/Documentation/Manual/LightProbes-Moving.html)).
- Occlusion Culling data cannot be shifted.
- When using "Forced" mode, occlusion culling is disabled.
- Only 10k trail positions can be shifted per Trail Renderer (artificial limit).
- Only 10k particle positions can be shifted per Particle System (artificial limit).
- Potentially can fix by changing Particle System to Custom Simulation Space ? (untested)
- World Constraints are not shifted.
## Known Issues
- Mod Network is not yet implemented, so Compatibility Mode is required to play with others.
- Portable Camera drone mode is not yet offset by the world origin shift.
- Chunk threshold past 10 units will break Voice Chat with remote players in some cases (without Compatibility Mode).
- This is because the voice server dictates who can hear who based on distance from each other and the world origin shift messes with that.
- Teleports past 50k units will not work.
- BetterBetterCharacterController prevents teleports past 50k units.
- Magica Cloth.
## Mod Incompatibilities
- PlayerRagdollMod will freak out when you ragdoll between chunk boundaries.
## Provided Components
- `OriginShiftController` - World script to configure origin shift.
- `OriginShiftEventReceiver` - Event receiver for OriginShift events.
- `OriginShiftTransformReceiver` - Shifts the transform of the GameObject it is attached to.
- `OriginShiftRigidbodyReceiver` - Shifts the rigidbody of the GameObject it is attached to.
- `OriginShiftTrailRendererReceiver` - Shifts the positions of the Trail Renderer of the GameObject it is attached to.
- `OriginShiftParticleSystemReceiver` - Shifts the positions of the Particle System of the GameObject it is attached to.
The provided receiver components are automatically added to Props, Players, and Object Syncs.
## Provided Shader Globals
- `_OriginShiftChunkOffset` - The current amount of chunks offset from the origin.
- `_OriginShiftChunkThreshold` - The size of a chunk in world units.
- `_OriginShiftChunkPosition` - The chunk offset multiplied by the chunk threshold.
---
Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.

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