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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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[NAK_CVR_Mods] Change every instance of "NotAKidOnSteam" to "NotAKidoS"
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159 changed files with 711 additions and 294 deletions
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@ -88,7 +88,7 @@ public class IKSimulatedRootAngleFixMod : MelonMod
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float playerHeading = GetRemappedPlayerHeading();
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// nicked original logic from DesktopVRIK, before i made it native and seemingly fucked it -_-
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// https://github.com/NotAKidOnSteam/NAK_CVR_Mods/blob/db9d5a24b62c96e3c5c403ce3956cd3221955898/.DepricatedMods/DesktopVRIK/IK/IKHandlers/IKHandlerDesktop.cs#L68
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// https://github.com/NotAKidoS/NAK_CVR_Mods/blob/db9d5a24b62c96e3c5c403ce3956cd3221955898/.DepricatedMods/DesktopVRIK/IK/IKHandlers/IKHandlerDesktop.cs#L68
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var weightedAngleLimit = IKSystem.Instance.BodyHeadingLimit * __instance._solver.locomotion.weight;
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var deltaAngleRoot = Mathf.DeltaAngle(playerHeading, __instance._ikSimulatedRootAngle);
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var absDeltaAngleRoot = Mathf.Abs(deltaAngleRoot);
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@ -14,7 +14,7 @@ using System.Reflection;
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nameof(NAK.IKSimulatedRootAngleFix),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/IKSimulatedRootAngleFix"
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downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/IKSimulatedRootAngleFix"
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)]
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[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
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@ -16,8 +16,8 @@
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r34/IKSimulatedRootAngleFix.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/IKSimulatedRootAngleFix/",
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"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r34/IKSimulatedRootAngleFix.dll",
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"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/IKSimulatedRootAngleFix/",
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"changelog": "- Initial release",
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"embedcolor": "#f61963"
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}
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